Zevrek Haptism the level 6 Cornac Demonologist by Asha'man

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassDemonologist
Level / Exp6 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 21)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic22 (base 22)
Willpower12 (base 12)
Cunning10 (base 10)

Resources

Life230/230
Stamina130/130
Vim120/120
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10

Offense: Mainhand

Damage20
Accuracy22
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower12.4
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)13.2 (56.923076923077%)
Defense8
Ranged Defense12
Fatigue20
Physical Save11.55
Spell Save11.9
Mental Save7.7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Corruption / Demonic pact1.30
1/5
2/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
1/5
0/5
0/5
Corruption / Doom shield1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
1/5
0/5
0/5
0/5
Corruption / Infernal combat1.30
3/5
1/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Black-magic1.30
2/5
0/5
0/5
0/5
Corruption / Torment1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
2/5
1/5
0/5

Effects

detrimental effect

Quests

done
active

Equipment

On feet
Light source
On head
Tool
On fingers
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Hell has no fury like a demon scorned! Escaped the Searing Halls.
By Zevrek Haptism the Cornac Demonologist level 5
79th Pyre 122nd year of Ascendancy at 18:42
see stats

Log

Zevrek Haptism uses Infusion: Regeneration.
Zevrek Haptism starts regenerating health quickly.

The Possessed hits Zevrek Haptism for 19 physical, 3 physical (22 total damage).

The Possessed casts Earthen Missiles.

Zevrek Haptism starts to bleed.

The Possessed's Earthen Missiles hits
Zevrek Haptism for 12 physical, 2 physical (14 total damage).
The Possessed's Earthen Missiles hits
Zevrek Haptism for 12 physical damage.
Zevrek Haptism the level 6 cornac demonologist was sliced to death by The Possessed and used as a new host on level 3 of Ruins of Kor'Pul.
You have 2 life(s) left.
Zevrek Haptism deactivates Bleak Outcome.

Zevrek Haptism deactivates Willful Tormenter.

Zevrek Haptism stops regenerating health quickly.

Zevrek Haptism stops bleeding.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

The Possessed's Earthen Missiles killed Zevrek Haptism!
Saving done.

Resting starts...

Talent Infusion: Wild is ready to use.
Talent Osmosis Shield is ready to use.
Talent Infusion: Wild is ready to use.
Talent Infusion: Healing is ready to use.
Talent Bleak Outcome is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Willful Tormenter is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Saving game...