Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Berserker |
| Level / Exp | 1 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by Mayeraba the brown bear at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:34 / 1 |
Primary Stats
| Strength | 19 (base 18) |
| Dexterity | 12 (base 11) |
| Constitution | 13 (base 13) |
| Magic | 11 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -18/132 |
| Stamina | 102/102 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | 0% |
| Spell | -30% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 19 |
| Crit Chance | 2% |
| APR | 1 |
| Speed | 1.43 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 1% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 11.7 |
| Crit Chance | 1% |
| Speed | 1.4285714285714 |
Defense: Base
| Armour (hardiness) | 6.73 (48.103448275862%) |
| Defense | 2.7 |
| Ranged Defense | 2.7 |
| Fatigue | 12 |
| Physical Save | 11.2 |
| Spell Save | 7.7 |
| Mental Save | 7.35 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is recovering 19 life each turn. Recovery |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
| detrimental effect | Huge cut that bleeds, doing 1.43 physical damage per turn. Bleeding |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
| In main hand | iron greatsword (15.5-24.8 power, 1 apr) iron greatsword (15.5-24.8 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
Inventory
This item will automatically be transmogrified when you leave the level. copper ringcopper ring 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. iron greatsword (18-28.8 power, 1 apr)iron greatsword (18-28.8 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 18.0 - 28.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. linen robe of corrosion (+15%) (0 def, 0 armour)linen robe of corrosion (+15%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% acid Changes damage: +10% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Mayeraba the brown bear uses Explosion Trap.
Mayeraba the brown bear performs a melee critical strike against Timtar The Unbreakable!
Mayeraba the brown bear hits Timtar The Unbreakable for 27 physical, 0 arcane, 15 physical (41 total damage).
Timtar The Unbreakable receives 19 healing.
Bleeding from Mayeraba the brown bear hits Timtar The Unbreakable for 1 physical damage.
Mayeraba the brown bear uses Explosion Trap.
Mayeraba the brown bear hits Timtar The Unbreakable for 16 physical, 0 arcane, 15 physical (31 total damage).
Timtar The Unbreakable hits Mayeraba the brown bear for 6 physical damage.
Mayeraba the brown bear hits Timtar The Unbreakable for 7 physical damage.
Timtar The Unbreakable receives 19 healing.
Bleeding from Mayeraba the brown bear hits Timtar The Unbreakable for 1 physical damage.
Mayeraba the brown bear uses Explosion Trap.
Mayeraba the brown bear hits Timtar The Unbreakable for 17 physical, 0 arcane, 15 physical (32 total damage).
Timtar The Unbreakable hits Mayeraba the brown bear for 5 physical damage.
Mayeraba the brown bear hits Timtar The Unbreakable for 7 physical damage.
Timtar The Unbreakable receives 19 healing.
Bleeding from Mayeraba the brown bear hits Timtar The Unbreakable for 1 physical damage.
Mayeraba the brown bear uses Explosion Trap.
Mayeraba the brown bear hits Timtar The Unbreakable for 17 physical, 0 arcane, 11 physical (28 total damage).
Timtar The Unbreakable is not stunned anymore.
Timtar The Unbreakable receives 19 healing.
Bleeding from Mayeraba the brown bear hits Timtar The Unbreakable for 1 physical damage.
Timtar The Unbreakable hits Mayeraba the brown bear for 10 physical damage.
Mayeraba the brown bear hits Timtar The Unbreakable for 7 physical damage.
Mayeraba the brown bear uses Explosion Trap.
Mayeraba the brown bear performs a melee critical strike against Timtar The Unbreakable!
Saving game...
