Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Sun Paladin |
| Level / Exp | 32 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by quasit at level 3 on the 79th Pyre 122nd year of Ascendancy at 21:56 / 55Killed by quasit at level 3 on the 79th Pyre 122nd year of Ascendancy at 23:09 Killed by quasit at level 3 on the 79th Pyre 122nd year of Ascendancy at 23:55 Killed by rattlesnake at level 3 on the 1st Mirth 122nd year of Ascendancy at 01:06 Killed by brittle clear ooze at level 13 on the 48th Dusk 122nd year of Ascendancy at 23:36 Killed by luminous horror at level 16 on the 58th Dusk 122nd year of Ascendancy at 12:00 Killed by luminous horror at level 16 on the 58th Dusk 122nd year of Ascendancy at 13:16 Killed by luminous horror at level 16 on the 58th Dusk 122nd year of Ascendancy at 14:13 Killed by luminous horror at level 16 on the 58th Dusk 122nd year of Ascendancy at 15:50 Killed by luminous horror at level 16 on the 58th Dusk 122nd year of Ascendancy at 17:15 Killed by luminous horror at level 16 on the 58th Dusk 122nd year of Ascendancy at 17:48 Killed by bloated horror at level 20 on the 21st Regrowth 123rd year of Ascendancy at 17:24 Killed by luminous horror at level 20 on the 21st Regrowth 123rd year of Ascendancy at 19:27 Killed by luminous horror at level 20 on the 21st Regrowth 123rd year of Ascendancy at 22:30 Killed by snow giant boulder thrower at level 21 on the 38th Regrowth 123rd year of Ascendancy at 07:37 Killed by Xerosessra the elven cultist at level 22 on the 46th Regrowth 123rd year of Ascendancy at 18:59 Killed by Belunne the grave wight at level 22 on the 47th Regrowth 123rd year of Ascendancy at 07:03 Killed by Urkis, the High Tempest at level 23 on the 58th Regrowth 123rd year of Ascendancy at 00:52 Killed by elven cultist at level 25 on the 14th Pyre 123rd year of Ascendancy at 10:39 Killed by Layaba the elven guard at level 25 on the 16th Pyre 123rd year of Ascendancy at 07:39 Killed by Bethariana the gaeramarth at level 27 on the 66th Dusk 123rd year of Ascendancy at 22:59 Killed by venom drake at level 29 on the 70th Dusk 123rd year of Ascendancy at 07:11 Killed by venom drake at level 29 on the 70th Dusk 123rd year of Ascendancy at 08:31 Killed by venom drake at level 29 on the 70th Dusk 123rd year of Ascendancy at 09:34 Killed by Gedavena the fire drake hatchling at level 29 on the 31st Haze 123rd year of Ascendancy at 13:25 Killed by luminous horror at level 30 on the 53rd Haze 123rd year of Ascendancy at 10:12 Killed by orc warrior at level 31 on the 56th Haze 123rd year of Ascendancy at 01:26 Killed by ritch flamespitter at level 31 on the 67th Haze 123rd year of Ascendancy at 23:57 Killed by Neryrana the brittle clear ooze at level 31 on the 68th Haze 123rd year of Ascendancy at 00:54 Killed by Glaldagamira the yellow ooze at level 32 on the 68th Haze 123rd year of Ascendancy at 14:30 Killed by Glaldagamira the yellow ooze at level 32 on the 68th Haze 123rd year of Ascendancy at 15:40 Killed by Yvirin the brittle clear ooze at level 32 on the 68th Haze 123rd year of Ascendancy at 16:54 Killed by ritch flamespitter at level 32 on the 69th Haze 123rd year of Ascendancy at 00:07 Killed by Lisurith the slimy ooze at level 32 on the 69th Haze 123rd year of Ascendancy at 04:51 Killed by ritch flamespitter at level 32 on the 69th Haze 123rd year of Ascendancy at 10:17 Killed by minotaur at level 32 on the 69th Haze 123rd year of Ascendancy at 11:16 Killed by ritch flamespitter at level 32 on the 69th Haze 123rd year of Ascendancy at 13:16 Killed by Polath the brittle clear ooze at level 32 on the 69th Haze 123rd year of Ascendancy at 14:06 Killed by Ce'Nemira the slimy ooze at level 32 on the 69th Haze 123rd year of Ascendancy at 15:26 Killed by Ce'Nemira the slimy ooze at level 32 on the 69th Haze 123rd year of Ascendancy at 17:36 Killed by war hound at level 32 on the 70th Haze 123rd year of Ascendancy at 01:23 Killed by Ce'Neba the brittle clear ooze at level 32 on the 70th Haze 123rd year of Ascendancy at 02:56 Killed by minotaur at level 32 on the 70th Haze 123rd year of Ascendancy at 04:51 Killed by ritch flamespitter at level 32 on the 70th Haze 123rd year of Ascendancy at 06:08 Killed by Layatira the slimy ooze at level 32 on the 70th Haze 123rd year of Ascendancy at 07:11 Killed by war hound at level 32 on the 71st Haze 123rd year of Ascendancy at 11:34 Killed by ritch flamespitter at level 32 on the 71st Haze 123rd year of Ascendancy at 17:51 Killed by Velirivena the crimson ooze at level 32 on the 71st Haze 123rd year of Ascendancy at 19:33 Killed by Xerothra the crimson ooze at level 32 on the 72nd Haze 123rd year of Ascendancy at 03:54 Killed by Xerothra the crimson ooze at level 32 on the 72nd Haze 123rd year of Ascendancy at 05:12 Killed by Gloranne the poison ooze at level 32 on the 72nd Haze 123rd year of Ascendancy at 08:04 Killed by Zubomiwyn the crimson ooze at level 32 on the 72nd Haze 123rd year of Ascendancy at 09:35 Killed by Ce'Nyssra the yellow ooze at level 32 on the 72nd Haze 123rd year of Ascendancy at 11:53 Killed by Belossra the brittle clear ooze at level 32 on the 72nd Haze 123rd year of Ascendancy at 15:44 Killed by Adylekira the slimy ooze at level 32 on the 72nd Haze 123rd year of Ascendancy at 18:51 |
Primary Stats
| Strength | 64 (base 53) |
| Dexterity | 20 (base 10) |
| Constitution | 57 (base 53) |
| Magic | 66 (base 53) |
| Willpower | 33 (base 20) |
| Cunning | 23 (base 10) |
Resources
| Life | 1477/1477 |
| Positive | 101/103 |
| Stamina | 250/250 |
| Healing Factor | 1.5 |
| Regeneration | 14.88858258586 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | -1.1102230246252E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
| See Stealth | 25 |
| See Invisible | 27 |
Offense: Mainhand
| Damage | 152 |
| Accuracy | 55 |
| Crit Chance | 16% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33.65 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 80.32 (100%) |
| Defense | 45.166666666667 |
| Ranged Defense | 50.833333333333 |
| Fatigue | 46 |
| Physical Save | 68.947287281109 |
| Spell Save | 57.696383041479 |
| Mental Save | 62.8375 |
Defense: Resistances
| All | + 26%( 70%) |
Defense: Immunities
| Pinning Resistance | 22% |
| Confusion Resistance | 35% |
| Disarm Resistance | 23% |
| Knockback Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 11 turns. While Heroism is active, you will only die when reaching -605 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 284 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.58 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Radiance | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Combat veteran | 1.10 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.38 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Weapon of Wrath |
| talent | Weapon of Light |
| talent | Chant of Fortitude |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Gywyn the forest wight. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 129. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of serendipity without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed vial of fire wyrm saliva. * You've found the needed naga tongue. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Shadowknave' (0 def, 4 armour) pair of dwarven-steel boots 'Shadowknave' (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 8 darkness Changes resistances: +6% nature / +6% darkness Life regen: +1.70 Healing mod.: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Drederim the alchemist's lamp Drederim the alchemist's lampInfused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +2 (+1 eff.) Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Changes stats: +4 Wil Changes resistances: +3% acid / +3% cold / +6% darkness Critical mult.: +14.00% Mental save: +15 (+4 eff.) Stamina each turn: +0.40 Mindpower: +7 (+4 eff.) Mental crit. chance: +6% Light radius: +3 See stealth: +13 See invisible: +15 Healing mod.: +10% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Goromnir (7 def, 11 armour) Goromnir (7 def, 11 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Defense: +7 (+2 eff.) Fatigue: +5% Effects on melee hit: * 15% chance to corrode armour Changes stats: +5 Dex Changes resistances: +10% lightning / +8% temporal / +19% darkness / +3% blight / +9% acid / +4% all Changes resistances penetration: +5% acid Physical save: +11 (+3 eff.) Infravision radius: +2 A cap made of leather. |
| On hands | Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 46.71 to 140.13 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | savior's gold ring of tenacity savior's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +6 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +23% Pinning immunity: +22% Knockback immunity: +30% Maximum life: +24.00 Rings can have magical properties. |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around neck | gold amulet 'Issisaneg' gold amulet 'Issisaneg'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour penetration: +1 Changes resistances: +3% blight Talent masteries: +0.28 Technique / Combat training +0.28 Celestial / Combat Critical mult.: +12.00% Amulets can have magical properties. |
| In main hand | Airquake (51-71.4 power, 5 apr) Airquake (51-71.4 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 51.0 - 71.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Changes resistances: +6% lightning / +3% fire Changes resistances penetration: +15% lightning Changes damage: +3% darkness Blunt and deadly. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Summertide (17 def, 15 armour, 52-62.4 power, 260 block) Summertide (17 def, 15 armour, 52-62.4 power, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stats: 50% Mag, 100% Str Damage type: Light Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +260 On weapon hit: * 30% chance to blind * releases a burst of light When wielded/worn: Armour: +15 Defense: +17 (+6 eff.) Ranged Defense: +17 (+6 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +20% light / +10% fire / +15% darkness / +12% mind Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 (+5 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+4 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 36.19 to 45.24 light damage (based on Willpower and Cunning), costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
| Cloak | murderer's cashmere cloak of fog (6 def, 0 armour) murderer's cashmere cloak of fog (6 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +6 Defense: +6 (+2 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +12% light / +12% fire Stealth bonus: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Toxinsweeper (7 def, 28 armour) Toxinsweeper (7 def, 28 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +28 Defense: +7 (+2 eff.) Fatigue: +26% Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 4 nature Changes resistances penetration: +5% nature Changes damage: +6% nature A suit of armour made of metal plates. |
Inventory
This item will automatically be transmogrified when you leave the level. acid wave rune (140 acid damage; dur 5; apply 20)acid wave rune (140 acid damage; dur 5; apply 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 139.74 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 20. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (140 lightning damage)lightning rune (140 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 46.71 to 140.12 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 40)teleportation rune (range 40) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 40 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. clarifying stralite amulet of dexterity (+5)clarifying stralite amulet of dexterity (+5) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Dex Changes resistances: +15% mind Confusion immunity: +24% Amulets can have magical properties. |
starseer's stralite amulet of perfection (0.34 Technique / Combat techniques,0.34 Celestial / Chants) starseer's stralite amulet of perfection (0.34 Technique / Combat techniques,0.34 Celestial / Chants)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +1 Mag Changes damage: +5% darkness / +6% temporal / +5% light / +5% physical Talent masteries: +0.34 Technique / Combat techniques +0.34 Celestial / Chants Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
vitalizing gold amulet of perfection (0.21 Cunning / Survival,0.21 Celestial / Sun) vitalizing gold amulet of perfection (0.21 Cunning / Survival,0.21 Celestial / Sun)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Con Talent masteries: +0.21 Cunning / Survival +0.21 Celestial / Sun Physical save: +7 (+2 eff.) Life regen: +1.50 Maximum life: +57.00 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite ring of pilferingstralite ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +9 Defense: +11 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Taintwing (44-66 power, 3 apr)Taintwing (44-66 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 40% chance to corrode armour * Random elemental explosion Damage (Melee): +16 darkness Burst (radius 1) on hit: +17 fire Damage against: +19% Living When wielded/worn: Changes resistances: +6% acid Changes resistances penetration: +31% acid / +17% fire / +19% lightning / +17% cold Changes damage: +9% nature Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. caustic iron battleaxe (14-21 power, 1 apr)caustic iron battleaxe (14-21 power, 1 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.0 - 21.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 13% chance to corrode armour When wielded/worn: Changes resistances penetration: +9% acid Life regen: +0.98 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced stralite dagger of dampening (27-35.1 power, 9 apr)balanced stralite dagger of dampening (27-35.1 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +8 (+3 eff.) Changes resistances: +8% acid / +10% fire / +9% lightning / +10% cold Spell save: +4 (+1 eff.) Disarm immunity: +22% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite dagger of evisceration (29.5-38.35 power, 9 apr)blazebringer's stralite dagger of evisceration (29.5-38.35 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 2) on crit: +12 fire When wielded/worn: Physical crit. chance: +8.0% Physical power: +8 (+2 eff.) Changes resistances penetration: +9% fire Global speed: +2% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial stralite dagger of erosion (25.5-33.15 power, 9 apr)glacial stralite dagger of erosion (25.5-33.15 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 25.5 - 33.1 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +11 nature / +9 temporal Burst (radius 2) on crit: +8 ice When wielded/worn: Armour: +8 Changes resistances penetration: +7% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite dagger of rage (29.5-38.35 power, 9 apr)quick stralite dagger of rage (29.5-38.35 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +21 (+6 eff.) Changes stats: +4 Str / +4 Dex Changes damage: +4% physical Stamina when hit: +1.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous stralite dagger of rage (27-35.1 power, 9 apr)thunderous stralite dagger of rage (27-35.1 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 22% chance to daze When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +5 Str / +2 Dex / +3 Mag / +3 Wil / +4 Cun / +2 Con Changes resistances penetration: +8% lightning Changes damage: +8% physical Stamina when hit: +0.56 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite dagger of crippling (28.5-37.05 power, 9 apr)warbringer's stralite dagger of crippling (28.5-37.05 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +8.0% Physical power: +8 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +7% physical Disarm immunity: +13% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Boltworth (35.5-56.8 power, 2 apr)Boltworth (35.5-56.8 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +20 mind When wielded/worn: Changes stats: +3 Mag / +1 Wil Changes resistances: +3% lightning Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 10.00% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced steel greatsword of vileness (26-41.6 power, 2 apr)balanced steel greatsword of vileness (26-41.6 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 19% chance to disease Damage (Melee): +16 blight When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +10 (+3 eff.) Disarm immunity: +39% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of purging (62.5-100 power, 4 apr)voratun greatsword of purging (62.5-100 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +17 nature Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. caustic stralite longsword of rage (30.5-42.7 power, 5 apr)caustic stralite longsword of rage (30.5-42.7 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 30.5 - 42.7 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 11% chance to corrode armour When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +3 Str Changes resistances penetration: +7% acid Changes damage: +9% physical Life regen: +0.90 Stamina when hit: +0.80 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's steel longsword (13-18.2 power, 3 apr)inquisitor's steel longsword (13-18.2 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.0 - 18.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 12 arcane resource burn On weapon crit: * burns latent spell energy Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Ivedhelle (8.5-9.35 power, 24 apr, nature damage)Ivedhelle (8.5-9.35 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +16 mind Burst (radius 2) on crit: +8 mind When wielded/worn: Changes resistances: +3% mind Changes resistances penetration: +10% mind Life regen: +1.30 Maximum life: +22.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar 'Xolewyn' (13.5-14.85 power, 32 apr, mind damage)pulsing mindstar 'Xolewyn' (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar dreams of an epiphany. This natural fire should be returned to the wyrm. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +12 arcane When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 13 fire / 6 mind / 7 darkness Changes resistances: +14% mind / +12% fire Changes resistances penetration: +15% acid / +10% fire Changes damage: +13% fire / +7% mind / +5% darkness Mental save: +5 (+1 eff.) Maximum psi: +32.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Zifast the reinforced leather slingZifast the reinforced leather sling Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When wielded/worn: Accuracy: +12 (+4 eff.) Changes stats: +1 Str / +2 Mag / +1 Wil Changes resistances: +6% darkness Talent cooldown: Steady Shot (-1 turn) Spell save: +9 (+3 eff.) Infravision radius: +1 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Relgysarolin (25-30 power, 5 apr, arcane element)Relgysarolin (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Changes resistances: +5% darkness / +10% temporal Changes damage: +25% arcane Talent granted: +1 Command Staff Spell save: +9 (+3 eff.) Mana each turn: +0.17 Spellpower: +47 (+16 eff.) Spell crit. chance: +4% Defense after a teleport: +21 Resist all after a teleport: +15% New effects duration reduction after a teleport: +23% Reduces paradox anomalies(equivalent to willpower): +17 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
Staff of Absorption Staff of AbsorptionRequires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+6 eff.) Spellpower: +20 (+7 eff.) Spell crit. chance: +10% It can be used to absorb energies, costing 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff of invocation (25-30 power, 5 apr, fire element)elven-wood magestaff of invocation (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +19 (+6 eff.) Spell crit. chance: +4% It can be used to conjure elemental energy in a radius 8 cone, dealing 59.79 - 71.75 fire damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's elven-wood vilestaff of channeling (25-30 power, 5 apr, darkness element)void walker's elven-wood vilestaff of channeling (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% darkness / +10% temporal Changes damage: +25% darkness Talent granted: +1 Command Staff Mana each turn: +0.24 Spellpower: +24 (+8 eff.) Spell crit. chance: +4% Defense after a teleport: +16 Resist all after a teleport: +9% New effects duration reduction after a teleport: +22% Reduces paradox anomalies(equivalent to willpower): +13 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Aetherwalk (6 def, 0 armour)Aetherwalk (6 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+2 eff.) It can be used to phase door in range 6, radius 2, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con It can be used to activate talent Warshout (costing 45 power out of 45/45) : Effective talent level: 2.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
This item will automatically be transmogrified when you leave the level. dragonslayer's hardened leather cap of dexterity (+5) (0 def, 3 armour)dragonslayer's hardened leather cap of dexterity (+5) (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Dex Changes resistances: +8% acid / +7% fire / +5% lightning / +8% cold A cap made of leather. |
This item will automatically be transmogrified when you leave the level. insulating cashmere wizard hat of nature (+8%) (2 def, 0 armour)insulating cashmere wizard hat of nature (+8%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +8% cold / +19% nature / +8% fire Changes damage: +13% nature A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. fortifying steel mail armour of acid resistance (2 def, 6 armour)fortifying steel mail armour of acid resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Changes stats: +4 Str / +3 Con Changes resistances: +17% acid Maximum life: +36.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour (4 def, 8 armour)radiant stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 4 light Changes stats: +3 Wil Changes resistances: +10% blight / +17% darkness Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour of Eyal (4 def, 8 armour)radiant stralite mail armour of Eyal (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 9 light Changes stats: +1 Wil Changes resistances: +15% blight / +18% darkness Life regen: +2.00 Maximum life: +48.00 Light radius: +1 Healing mod.: +13% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour of implacability (4 def, 17 armour)radiant stralite mail armour of implacability (4 def, 17 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +4 (+1 eff.) Fatigue: +10% Damage when hit (Melee): 6 light Changes stats: +3 Wil Changes resistances: +11% blight / +20% darkness Physical save: +8 (+2 eff.) Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Breath of Eyal (10 def, 10 armour)Breath of Eyal (10 def, 10 armour) Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+6 eff.) Mindpower: +10 (+5 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
This item will automatically be transmogrified when you leave the level. Cindervagrant the reinforced leather armour (4 def, 7 armour)Cindervagrant the reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 8 fire Changes resistances: +8% physical / +12% mind / +3% fire Changes damage: +3% fire Physical save: +17 (+4 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour 'Bethibrebeth' (3 def, 6 armour)hardened leather armour 'Bethibrebeth' (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical power: +2 (+0 eff.) Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes stats: +2 Dex / +1 Mag / +4 Con Changes resistances: +7% physical Physical save: +19 (+5 eff.) Infravision radius: +1 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant reinforced leather armour of acid resistance (4 def, 7 armour)radiant reinforced leather armour of acid resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 12 light Changes stats: +3 Wil Changes resistances: +17% blight / +19% darkness / +20% acid Light radius: +2 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide hardened leather armour (3 def, 6 armour)troll-hide hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Life regen: +5.40 Healing mod.: +15% A suit of armour made of leather. |
Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+3 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+4 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
This item will automatically be transmogrified when you leave the level. enlightening stralite plate armour of stability (7 def, 13 armour)enlightening stralite plate armour of stability (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Changes stats: +5 Cun / +5 Wil Changes resistances: +7% physical Physical save: +15 (+4 eff.) Mental save: +15 (+4 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Erelilar (4 def, 2 armour, 9-10.8 power, 21 block)Erelilar (4 def, 2 armour, 9-10.8 power, 21 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +21 On weapon hit: * 13% chance to corrode armour When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 6 acid Damage when hit (Melee): 15 acid Changes resistances: +9% darkness / +3% temporal Talent granted: +1 Block Mental save: +10 (+3 eff.) Hate when firing a critical mind attack: +3.00 Mental crit. chance: +2% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield 'Strikewind' (8 def, 2 armour, 27.5-33 power, 77 block)dwarven-steel shield 'Strikewind' (8 def, 2 armour, 27.5-33 power, 77 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.5 - 33.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +77 Damage (Melee): +13 light Burst (radius 1) on hit: +8 lightning When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Effects when hit in melee: * 22% chance to blind Damage when hit (Melee): 4 arcane Changes stats: +3 Mag / +5 Con Changes resistances: +39% fire / +15% light / +5% arcane Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. gloomy iron shield of resistance (4 def, 2 armour, 10-12 power, 19.5 block)gloomy iron shield of resistance (4 def, 2 armour, 10-12 power, 19.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Effects on melee hit: * 7% chance to cause random gloom Effects when hit in melee: * 12% chance to cause random gloom Changes resistances: +6% acid / +6% fire / +6% lightning / +6% cold Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. gloomy stralite shield of purity (10 def, 2 armour, 48-57.6 power, 142 block)gloomy stralite shield of purity (10 def, 2 armour, 48-57.6 power, 142 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +142 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Effects on melee hit: * 8% chance to cause random gloom Effects when hit in melee: * 21% chance to cause random gloom Changes resistances: +15% nature / +11% blight Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy stralite shield of resilience (10 def, 2 armour, 41.5-49.8 power, 148.5 block)icy stralite shield of resilience (10 def, 2 armour, 41.5-49.8 power, 148.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 41.5 - 49.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +148 Damage (Melee): +18 cold When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Damage (Melee): 6 cold Damage when hit (Melee): 10 ice Talent granted: +4 Block Maximum life: +45.00 Handheld deflection devices. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
346 alchemist agate 346 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx 11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade 9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Frozen Shards (25/25, 32-38.4 power, 15 apr)Frozen Shards (25/25, 32-38.4 power, 15 apr) Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Ice Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
This item will automatically be transmogrified when you leave the level. stralite torque of clear mind 'Getogen' [power 2] (8 cooldown)stralite torque of clear mind 'Getogen' [power 2] (8 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 4 When wielded/worn: Armour penetration: +2 Physical power: +4 (+1 eff.) Changes resistances penetration: +10% physical Talents cooldown: Telekinetic Blast (+5 turn) Silence (+5 turn) Talents granted: +3 Telekinetic Blast +4 Silence Maximum stamina: +20.00 It can be used to absorb and nullify at most 2 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 8 turns. Torques are made by powerful psionics to store psionic powers. |
12 amethyst 12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. striking yew wand of conjuration [power 259] (10 cooldown)striking yew wand of conjuration [power 259] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent granted: +3 Strike It can be used to fire a bolt of a random element (dam 130-259), putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
8 quartz 8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Salolle the Thalore Sun Paladin level 31
56th Haze 123rd year of Ascendancy at 01:04 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Salolle the Thalore Sun Paladin level 23
48th Regrowth 123rd year of Ascendancy at 08:13 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Salolle the Thalore Sun Paladin level 12
19th Dusk 122nd year of Ascendancy at 23:15 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Salolle the Thalore Sun Paladin level 29
32nd Haze 123rd year of Ascendancy at 03:13 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Salolle the Thalore Sun Paladin level 20
36th Regrowth 123rd year of Ascendancy at 13:06 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Salolle the Thalore Sun Paladin level 14
56th Dusk 122nd year of Ascendancy at 08:01 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Salolle the Thalore Sun Paladin level 23
58th Regrowth 123rd year of Ascendancy at 01:31 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Salolle the Thalore Sun Paladin level 22
44th Regrowth 123rd year of Ascendancy at 02:45 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Salolle the Thalore Sun Paladin level 16
59th Dusk 122nd year of Ascendancy at 19:25 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Salolle the Thalore Sun Paladin level 10
1st Flare 122nd year of Ascendancy at 20:50 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Salolle the Thalore Sun Paladin level 20
19th Regrowth 123rd year of Ascendancy at 00:41 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Salolle the Thalore Sun Paladin level 30
52nd Haze 123rd year of Ascendancy at 13:26 see stats
Lost in translation (Exploration mode)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Salolle the Thalore Sun Paladin level 3
3rd Mirth 122nd year of Ascendancy at 15:05 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Salolle the Thalore Sun Paladin level 25
62nd Pyre 123rd year of Ascendancy at 15:04 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Salolle the Thalore Sun Paladin level 32
70th Haze 123rd year of Ascendancy at 09:13 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Salolle the Thalore Sun Paladin level 31
67th Haze 123rd year of Ascendancy at 23:29 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Salolle the Thalore Sun Paladin level 17
74th Dusk 122nd year of Ascendancy at 20:27 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Salolle the Thalore Sun Paladin level 25
16th Pyre 123rd year of Ascendancy at 22:27 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Salolle the Thalore Sun Paladin level 32
72nd Haze 123rd year of Ascendancy at 07:45 see stats
Slime killer party (Exploration mode)
Have 200 walls on the sludgenest turn into hostile creatures.By Salolle the Thalore Sun Paladin level 32
72nd Haze 123rd year of Ascendancy at 15:28 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By Salolle the Thalore Sun Paladin level 32
69th Haze 123rd year of Ascendancy at 01:08 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Salolle the Thalore Sun Paladin level 32
71st Haze 123rd year of Ascendancy at 00:37 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Salolle the Thalore Sun Paladin level 10
2nd Flare 122nd year of Ascendancy at 17:40 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Salolle the Thalore Sun Paladin level 22
47th Regrowth 123rd year of Ascendancy at 06:41 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Salolle the Thalore Sun Paladin level 18
7th Allure 123rd year of Ascendancy at 09:38 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Salolle the Thalore Sun Paladin level 23
56th Regrowth 123rd year of Ascendancy at 17:01 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Salolle the Thalore Sun Paladin level 18
6th Allure 123rd year of Ascendancy at 16:02 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Salolle the Thalore Sun Paladin level 26
65th Pyre 123rd year of Ascendancy at 10:38 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Salolle the Thalore Sun Paladin level 17
74th Dusk 122nd year of Ascendancy at 16:44 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Salolle the Thalore Sun Paladin level 30
55th Haze 123rd year of Ascendancy at 08:45 see stats
Log
Rested for 8 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Salolle casts Sun Ray.
Resting starts...
Talent Sun Ray is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Salolle casts Path of the Sun.
Salolle casts Sun Ray.
Resting starts...
Talent Sun Ray is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Salolle casts Sun Ray.
Resting starts...
Talent Sun Ray is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Ran for 2 turns (stop reason: interesting character).
Salolle deactivates Weapon of Wrath.
Salolle deactivates Chant of Fortitude.
Salolle deactivates Weapon of Light.
