Ndidiri the level 8 Shalore Archmage by redsol

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp8 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic39 (base 30)
Willpower28 (base 19)
Cunning12 (base 11)

Resources

Life133/133
Mana214/214
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower43.551280513315
Crit Chance10%
Speed1

Offense: Mind

Mindpower27.2
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense4.35
Ranged Defense7.35
Fatigue0
Physical Save17.3
Spell Save27.725
Mental Save22

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
5/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
Main armor
Cloak
In main hand

Inventory

Achievements

Log

Talent Flame is ready to use.
Bleeding from Elven mage hits
Ndidiri for (5 absorbed), 0 physical (0 total damage).

The shield around Ndidiri crumbles.

Ndidiri stops bleeding.

Talent Manathrust is ready to use.

Ndidiri picks up (f.):
rogue's steel ring.

Ran for 2 turns (stop reason: interesting terrain).


Talent Rune: Shielding is ready to use.

Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


Ndidiri picks up (G.):
citrine.
Ran for 10 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Saving game...

Saving done.

Ndidiri deactivates Arcane Power.