








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Archer |
| Level / Exp | 9 / 30% |
| Size | medium |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 9 on the 4th Flare 122nd year of Ascendancy at 19:04 3 / 2Killed by Thalon Peerce VII. at level 9 on the 4th Flare 122nd year of Ascendancy at 19:09 |
Primary Stats
| Strength | 21 (base 12) |
| Dexterity | 38 (base 32) |
| Constitution | 17 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 28 (base 22) |
Resources
| Life | 440/440 |
| Stamina | 132/132 |
| Healing Factor | 1.4761497326203 |
| Regeneration | 8.6354759358289 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 25.549391208114 |
| See Invisible | 25.549391208114 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 52 |
| Crit Chance | 31% |
| APR | 14 |
| Speed | 0.70 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +6% |
| Mind | +6% |
Offense: Damage Penetration
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 18 (38.536585365854%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 3.669446550417 |
| Physical Save | 26 |
| Spell Save | 20 |
| Mental Save | 22 |
Defense: Resistances
| Physical | + 2%( 70%) |
| Lightning | + 11%( 70%) |
| Temporal | + 20%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 30% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 34% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
| On feet | Velodassra (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 12 acid Changes stats: +3 Cun Critical mult.: +15.00% Equilibrium when hit: +0.16 Psi when hit: +0.20 Maximum psi: +30.00 Spellpower: +4 (+2 eff.) Mental crit. chance: +3% A pair of boots made of leather. |
| Quiver | quiver of yew arrows of crippling (24/24, 34-47.6 power, 10 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 34.0 - 47.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +13.0% Capacity: 24 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
| On hands | Emirin (0 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+4 eff.) Armour penetration: +4 Physical crit. chance: +1.0% Physical power: +2 (+1 eff.) Armour: +5 Changes stats: +3 Dex Changes resistances: +1% physical Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | grounding rough leather cap of dexterity (+2) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Changes resistances: +6% lightning / +6% temporal A cap made of leather. |
| Tool | sapper's iron pickaxe (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +1 Str / +2 Cun Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | stralite ring 'Glildaba'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +4 Changes stats: +7 Str / +7 Con Changes resistances: +1% physical / +9% temporal Physical save: +19 (+9 eff.) Spell save: +12 (+6 eff.) Mental save: +11 (+6 eff.) Disarm immunity: +10% Knockback immunity: +10% Life regen: +1.00 Maximum life: +64.00 Healing mod.: +24% Rings can have magical properties. |
| On fingers | steel ring 'Brightvalor'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 16 light Changes stats: +3 Str Changes damage: +6% light Grants telepathy: Demon/Minor Demon/Major Disarm immunity: +20% Pinning immunity: +25% Knockback immunity: +24% Maximum life: +22.00 Rings can have magical properties. |
| Around neck | IsekiraPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 8 acid Changes stats: +3 Mag Changes resistances penetration: +10% mind Changes damage: +6% mind / +3% acid Amulets can have magical properties. |
| In main hand | swiftstrike ash longbow of true flightRequires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +8 Travel speed: +200% When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +9.0% Longbows are used to shoot arrows at your foes. |
| Main armor | troll-hide reinforced leather armour (4 def, 7 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Life regen: +4.60 Maximum life: +50.00 Healing mod.: +18% A suit of armour made of leather. |
| Light source | brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | grounding hardened leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +5% lightning / +5% temporal Maximum life: +36.00 A belt that goes around your waist. |
Inventory
iron battleaxe 'Xaniriwe' (16-24 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 16.0 - 24.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +9 (+4 eff.) Changes stats: +4 Con Disarm immunity: +29% Stamina each turn: +0.20 Mindpower: +4 (+2 eff.) Massive two-handed battleaxes. |
Flashpassion (10-13 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning When wielded/worn: Damage when hit (Melee): 4 lightning Changes resistances: +6% lightning / +12% fire Changes damage: +3% fire Sharp, short and deadly. |
iron longsword 'Arthadozor' (11.5-16.1 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +7.0% Grants telepathy: Demon/Minor Demon/Major Critical mult.: +10.00% Maximum psi: +10.00 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Cuthezilatir (0 def, 1 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +3% acid / +9% temporal / +6% lightning Pinning immunity: +10% Stun/Freeze immunity: +10% Life regen: +1.10 Stamina each turn: +0.50 Maximum stamina: +12.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap 'Zubiwyn' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con Changes resistances penetration: +5% mind Grants telepathy: Demon/Minor Demon/Major Psi when hit: +0.04 Hate when firing a critical mind attack: +4.00 A cap made of leather. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Thalon Peerce VII. is pinned to the ground.
Skeleton master archer's Pinning Shot hits Thalon Peerce VII. for 72 physical, 7 nature, 5 temporal (85 total damage).
Skeleton warrior hits Thalon Peerce VII. for 45 physical, 4 blight (49 total damage).
Thalon Peerce VII. hits Skeleton warrior for 6 acid, 6 light (12 total damage).
Ghoulking is not crippled anymore.
Armoured skeleton warrior uses Shield Pummel.
Armoured skeleton warrior hits Thalon Peerce VII. for 16 physical damage.
Thalon Peerce VII. hits Armoured skeleton warrior for 7 acid, 6 light, 7 acid, 6 light (26 total damage).
Thalon Peerce VII. the level 9 shalore archer was smashed to death by an armoured skeleton warrior on level 2 of Scintillating Caves.
You have 3 life(s) left.
Thalon Peerce VII. slows down.
Thalon Peerce VII. feels pain again.
Thalon Peerce VII. is no longer pinned.
Thalon Peerce VII. is not stunned anymore.
Thalon Peerce VII. deactivates Precise Strikes.
Thalon Peerce VII. speeds up.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Armoured skeleton warrior killed Thalon Peerce VII.!
Talent Pin Down is ready to use.
Talent Track is ready to use.
Talent Called Shots is ready to use.
Talent Rush is ready to use.
Talent Headshot is ready to use.
Talent Volley is ready to use.
Talent Steady Shot is ready to use.
Saving done.
Saving game...






























































