Tinkerbell the level 1 Dark Faerie 2.0 Archmage by ephialtis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDark Faerie 2.0
ClassArchmage
Level / Exp1 / 7%
Sizetiny
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity13 (base 10)
Constitution1 (base 10)
Magic20 (base 17)
Willpower14 (base 14)
Cunning12 (base 11)

Resources

Life-29/1
Mana95/95
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy9
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower27.352161368562
Crit Chance4%
Speed1

Offense: Mind

Mindpower14.6
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense3.45
Ranged Defense3.45
Fatigue0
Physical Save3.85
Spell Save12.95
Mental Save10.15

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Dark-faerie-21.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

That was close Killed your target while having only 1 life left.
By Tinkerbell the Dark Faerie 2.0 Archmage level 1
74th Pyre 122nd year of Ascendancy at 15:47
see stats

Log

Talent Arcane Power is ready to use.
Tinkerbell activates Arcane Power.


Tinkerbell uses Infusion: Regeneration.

Tinkerbell starts regenerating health quickly.


You are sent back to the material plane!
Tinkerbell casts Lightning.

Personal New Achievement: That was close!
Tinkerbell hits Corrupted large brown snake for 68 lightning damage.
Tinkerbell killed Corrupted large brown snake!

Talent Lightning is ready to use.

Tinkerbell stops regenerating health quickly.


Talent Infusion: Regeneration is ready to use.

Tinkerbell picks up (b.):
stabilizing iron helm of constitution (+2) (0 def, 3 armour).

Ran for 7 turns (stop reason: didn't move).


Tinkerbell picks up (b.):
flaming iron waraxe of massacre (17-23.8 power, 2 apr).

Tinkerbell picks up (d.):
iron plate armour of acid resistance (3 def, 7 armour).

Ran for 2 turns (stop reason: hostile spotted to the east (dying copperhead snake)).


Dying copperhead snake casts Blood Grasp.

Saving game...