Duran the level 8 Dwarf Bulwark by tarc

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBulwark
Level / Exp8 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 24)
Dexterity11 (base 13)
Constitution20 (base 17)
Magic8 (base 10)
Willpower16 (base 10)
Cunning11 (base 10)

Resources

Life280/280
Stamina136/136
Healing Factor1.1
Regeneration1.265

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1
See Stealth10
See Invisible10

Offense: Mainhand

Damage34
Accuracy22
Crit Chance1%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower20.3
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)31.92 (81.030927835052%)
Defense14.35
Ranged Defense16.35
Fatigue36
Physical Save21.25
Spell Save8.4
Mental Save20.225

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance21%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
3/5
1/5
0/5
0/5
Technique / Shield defense1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
1/5
2/5
0/5

Effects

Quests

failed
done
failed
active
active
done

Equipment

On feet
On hands
Tool
On fingers
Around neck
In main hand
Light source
In off hand
Main armor
Around waist

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Today is the 31st Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Ran for 27 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 37 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 1.92 gold from the transmogrification of
barbed pouch of iron shots of daylight (21/21, 14.5-17.4 power, 1 apr).
You gain 1.36 gold from the transmogrification of
acidic iron shield (4 def, 2 armour, 7.5-9 power, 19 block).
You gain 0.60 gold from the transmogrification of
rough leather cap of strength (+2) (0 def, 1 armour).
You gain 0.39 gold from the transmogrification of
rough leather belt of transcendence.
You gain 3.33 gold from the transmogrification of
shimmering elm magestaff of warding (10-12 power, 2 apr, arcane element).
You gain 2.68 gold from the transmogrification of
potent elm vilestaff of warding (13-15.6 power, 2 apr, blight element).
You gain 1.35 gold from the transmogrification of
gifted mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage).
You gain 4.01 gold from the transmogrification of
Zanyromihek the Pyresin (19.5-27.3 power, 3 apr).
You gain 1.95 gold from the transmogrification of
acidic iron dagger of erosion (10-13 power, 5 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-19.5 power, 25 apr).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 3; dispells darkness).
You gain 1.27 gold from the transmogrification of
regeneration infusion of the warrior (heal 195 over 5 turns).
There is a way to the next level here (press '' or right click to use).