Fiddle the level 9 Cornac Archer by Subtlewolf

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassArcher
Level / Exp9 / 100%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity35 (base 33)
Constitution10 (base 10)
Magic10 (base 10)
Willpower12 (base 12)
Cunning22 (base 19)

Resources

Life209/209
Mana28/38
Stamina121/121
Healing Factor1
Regeneration0.25

Speed

Mental-7.5471698113208%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage44
Accuracy49
Crit Chance27%
APR23
Speed0.87

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower17.2
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense18.75
Ranged Defense18.75
Fatigue4
Physical Save8.75
Spell Save7.7
Mental Save11.9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Poison Resistance30%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery - bows1.50
3/5
1/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
3/5
3/5
0/5
0/5
Technique / Combat veteran0.90
2/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Field control1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
active

Equipment

Tool
On feet
Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log


Resting starts...

The protective shield of Fiddle disappears.

Rested for 1 turns (stop reason: all resources and life at maximum).


Fiddle feels pain again.

Fiddle stops regenerating health quickly.

Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.

Fiddle shoots!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 1.07 gold from the transmogrification of
mindwoven linen robe of protection (2 def, 2 armour).
You gain 1.46 gold from the transmogrification of
elm magestaff of fate (10-12 power, 2 apr, fire element).
You gain 2.69 gold from the transmogrification of
mighty cured leather sling of lightning.
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 25.00 gold from the transmogrification of
Spellcrusher (32-48 power, 4 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (21.5-32.25 power, 2 apr).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.