George the level 1 Cornac Writhing One by User

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWrithing One
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 14)
Dexterity13 (base 10)
Constitution16 (base 13)
Magic16 (base 13)
Willpower7 (base 10)
Cunning12 (base 12)

Resources

Life134/134
Insanity0/100
Healing Factor1.0483870967742
Regeneration0.26209677419354

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth17.649482394541
See Invisible17.649482394541

Offense: Mainhand

Damage17
Accuracy17
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower9
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)5.5 (43.636363636364%)
Defense3
Ranged Defense3
Fatigue12
Physical Save11
Spell Save8
Mental Save6

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Horrific body1.30
1/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
0/5
0/5
0/5
0/5
Demented / Tentacles1.30
1/5
0/5
0/5
0/5
Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Slow death1.30
0/5
0/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 14 turns (stop reason: store entrance spotted).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: didn't move).

Lore found:
Skullcleaver
You can read all your collected lore in the game menu, by pressing Escape.


Ran for 3 turns (stop reason: interesting terrain).


Ran for 2 turns (stop reason: store entrance spotted).


You are now inscribed with Infusion: Healing.

You have no more
healing infusion (heal 50).

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.

Forbidden Cults, the third expansion for Tales of Maj'Eyal, at long last brings in all the horror and tentacly goodness you never knew you wanted!
Play as one of the
two new classes and two new races, find new artifacts to power yourself (in weirdly disturbing ways), die to new terrible horrors, explore new zones and read lore about the ages past. But worry not, you will most likely go insane as is right!

It is now officialy
released and to celebrate I am happy to say I've slipped up a little, writhing, present in your inventory!
George wears:
It Which Writhes.

Ran for 8 turns (stop reason: interesting terrain).


Talent Infusion: Healing is ready to use.

Ran for 2 turns (stop reason: store entrance spotted).