Faath the level 1 Ogre Necromancer by funkffn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.0
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassNecromancer
Level / Exp1 / 94%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic20 (base 18)
Willpower11 (base 13)
Cunning13 (base 11)

Resources

Life90/90
Mana65/65
Souls6/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower12.9
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8.05
Spell Save10.85
Mental Save8.4

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
2/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Faath picks up (c.):
copper ring.
There is a ladder to worldmap here (press '' or right click to use).
There is a ladder to the next level here (press '' or right click to use).
Ran for 62 turns (stop reason: at exit).


Faath casts Invoke Darkness.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
quiver of elm arrows (21/21, 15-21 power, 5 apr).
You gain 1.64 gold from the transmogrification of
spiked rough leather armour of resilience (1 def, 2 armour).
You gain 0.98 gold from the transmogrification of
insulating iron helm of dexterity (+2) (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 2.28 gold from the transmogrification of
regal linen cloak of Iron Throne (1 def, 0 armour).
You gain 2.60 gold from the transmogrification of
manaburning iron mace (11.5-16.1 power, 2 apr).
You gain 1.49 gold from the transmogrification of
iron greatmaul of erosion (17-25.5 power, 1 apr).
You gain 2.05 gold from the transmogrification of
psionicist's copper ring of sensing.
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.10 gold from the transmogrification of
steel amulet.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Saving game...

Saving done.

Faath deactivates Blurred Mortality.

Faath deactivates Necrotic Aura.