Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Easy Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 31 / 32% |
| Size | medium |
| Lifes / Deaths | Killed by rogue at level 31 on the 77th Pyre 122nd year of Ascendancy at 12:17 / 1 |
Primary Stats
| Strength | 35 (base 12) |
| Dexterity | 92 (base 60) |
| Constitution | 10 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 74 (base 60) |
Resources
| Life | -1/706 |
| Stamina | 116/140 |
| Healing Factor | 1.13 |
| Regeneration | 4.1856527397211 |
Speed
| Mental | -30.434782608696% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 116 |
| Accuracy | 85 |
| Crit Chance | 90% |
| APR | 76 |
| Speed | 1.15 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31.8 |
| Crit Chance | 20% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 27.7 (45%) |
| Defense | 32.35 |
| Ranged Defense | 32.35 |
| Fatigue | 5 |
| Physical Save | 15.75 |
| Spell Save | 21.95 |
| Mental Save | 24.7 |
Defense: Resistances
| All | -20%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 0.90 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Archery excellence | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Archery - slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Archery training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Aim |
| talent | Intuitive Shots |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target has been splashed with acid, taking 5.30 acid damage per turn, reducing armour by 5 and attack by 5. Acid Splash |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Quiver | flaming pouch of steel shots of erosion (0/15, 18-21.6 power, 2 apr) flaming pouch of steel shots of erosion (0/15, 18-21.6 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 18.0 - 21.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 15 Damage (Ranged): +6 nature / +7 temporal Burst (radius 1) on hit: +11 fire Shots are used with slings to pummel your foes to death. |
| On hands | sand hardened leather gloves of dexterity (+4) (0 def, 7 armour) sand hardened leather gloves of dexterity (+4) (0 def, 7 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 Armour: +7 Damage (Melee): 8 physical Changes stats: +4 Dex Changes damage: +4% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | catburglar's hardened leather cap of the bounder (0 def, 3 armour) catburglar's hardened leather cap of the bounder (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Str / +13 Dex Changes resistances: +16% darkness Infravision radius: +3 A cap made of leather. |
| Tool | warded yew wand of conjuration [power 235] (10 cooldown) warded yew wand of conjuration [power 235] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Maximum wards: +3 lightning / +2 temporal / +3 blight / +1 fire / +1 cold Talent granted: +1 Ward It can be used to fire a bolt of a random element (dam 118-235), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | steel ring of life steel ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Life regen: +0.60 Maximum life: +52.00 Healing mod.: +13% Rings can have magical properties. |
| On fingers | pixie's gold ring of power pixie's gold ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +3 Cun / +2 Mag Spellpower: +12 Mindpower: +7 Rings can have magical properties. |
| Around neck | warrior's gold amulet of murder warrior's gold amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +4.0% Changes resistances: +8% physical Critical mult.: +16.00% Stamina each turn: +0.40 Amulets can have magical properties. |
| In main hand | cured leather sling 'Aerorilaith' cured leather sling 'Aerorilaith'Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Physical power: +8 Changes stats: +2 Str Changes resistances penetration: +5% arcane / +18% physical Changes damage: +19% physical Critical mult.: +10.00% Slings are used to hurl stones or metal shots at your foes. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 75.99 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Light source | bright brass lantern bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
miner's rough leather cap of trickery (0 def, 3 armour) miner's rough leather cap of trickery (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +3 Fatigue: +1% Changes stats: +2 Cun / +2 Dex Infravision radius: +2 A cap made of leather. |
supercharged ash wand of conjuration [power 199] (13 cooldown) supercharged ash wand of conjuration [power 199] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element (dam 100-199), placing all other charms into a 13 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Newly picked up warded elven-wood wand of conjuration [power 319] (10 cooldown)warded elven-wood wand of conjuration [power 319] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +1 lightning / +3 temporal / +1 blight / +2 fire / +3 cold Talent granted: +1 Ward It can be used to fire a bolt of a random element (dam 160-319), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Your powerful attack completely obliterates blood mage!
Orc archer rearms.
Cxb's Steady Shot hits Blood mage for 823 physical damage.
Cxb's Steady Shot killed Blood mage!
Rogue performs a melee critical strike against cxb!
Orc archer rearms.
Rogue hits cxb for 36 physical, 6 nature, 5 temporal, 32 physical, 8 nature, 1 nature (88 total damage).
Acid Splash from Rogue hits cxb for 4 acid damage.
Rogue misses cxb.
Rogue performs a melee critical strike against cxb!
Rogue hits cxb for 35 physical damage.
Orc archer hits cxb for 7 physical damage.
Orc archer hits cxb for 8 physical damage.
Cxb uses Multishot.
cxb performs a ranged critical strike against Orc archer!
Orc archer rearms.
Cxb's Multishot hits Orc archer for 245 physical, 6 nature, 7 temporal, 11 fire (269 total damage).
Cxb's Multishot hits Orc archer for 11 fire damage.
Cxb's Multishot hits Bee swarm for 11 fire damage.
Cxb's Multishot hits Rogue for 11 fire damage.
cxb performs a ranged critical strike against Orc archer!
You collect a new ingredient: orc heart.
Cxb's Multishot hits Orc archer for 232 physical damage.
Rogue performs a melee critical strike against cxb!
Rogue performs a melee critical strike against cxb!
Cxb's Multishot killed Orc archer!
Rogue hits cxb for 64 physical, 6 nature (70 total damage).
cxb the level 31 skeleton archer was naturalised to death by a rogue on level 31 of The Arena.
Rogue killed cxb!
