Playet1 the level 14 Dwarf Doombringer by GodMark2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassDoombringer
Level / Exp14 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 27)
Dexterity12 (base 11)
Constitution18 (base 12)
Magic32 (base 32)
Willpower17 (base 11)
Cunning23 (base 18)

Resources

Life448/448
Stamina156/156
Vim160/160
Healing Factor1.363829787234
Regeneration6.502122578568

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision6
See Stealth33.773171249228
See Invisible43.773171249228

Offense: Mainhand

Damage46
Accuracy39
Crit Chance20%
APR25
Speed0.90

Offense: Spell

Spellpower32
Crit Chance6%
Speed1

Offense: Mind

Mindpower20
Crit Chance7%
Speed1

Offense: Damage Bonus

Physical+14%
Acid+15%
Fire+3%
Mind+9%

Offense: Damage Penetration

Fire+15%
Light+20%

Defense: Base

Armour (hardiness)29.08934837382 (81.030927835052%)
Defense11
Ranged Defense11
Fatigue22
Physical Save18
Spell Save18
Mental Save14

Defense: Resistances

Acid+ 6%( 70%)
Blight+ 20%( 70%)
Physical+ 11%( 70%)
Cold+ 20%( 70%)
All 0%( 70%)
Lightning+ 16%( 70%)
Light+ 11%( 70%)
Darkness+ 10%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Stun Resistance56%
Confusion Resistance23%
Silence Resistance24%
Instadeath Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
2/5
1/5
0/5
0/5
Corruption / Wrath1.30
1/5
1/5
0/5
0/5
Corruption / Torture1.30
3/5
4/5
1/5
0/5
Corruption / Shadowflame1.30
0/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
1/5
1/5
0/5
0/5
Corruption / Brutality1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
4/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
3/5
1/5
1/5
0/5
Cunning / Survival1.10
2/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
4/5
2/5
0/5

Effects

Quests

active
done
done
done
done
active
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Playet1 the Dwarf Doombringer level 13
25th Profit 122nd year of Ascendancy at 15:54
see stats
Hell has no fury like a demon scorned! Escaped the Searing Halls.
By Playet1 the Dwarf Doombringer level 5
19th Voratun 122nd year of Ascendancy at 17:34
see stats
Level 10 Got a character to level 10.
By Playet1 the Dwarf Doombringer level 10
29th Voratun 122nd year of Ascendancy at 05:44
see stats
The Arena Unlocked Arena mode.
By Playet1 the Dwarf Doombringer level 10
1st Acquisition 122nd year of Ascendancy at 11:20
see stats

Log

Playet1 picks up (U.): zircon.
There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


You gain 1.80 gold from the transmogrification of
spiked iron mail armour of cold resistance (2 def, 4 armour).
You gain 0.92 gold from the transmogrification of
cinder iron gauntlets (0 def, 1 armour).
You gain 1.94 gold from the transmogrification of
rough leather belt of the giants.
You gain 1.86 gold from the transmogrification of
potent elm magestaff of power (104% power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
elm starstaff (100% power, 2 apr, physical element).
You gain 1.47 gold from the transmogrification of
elm magestaff of fate (100% power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
elm magestaff (100% power, 2 apr, cold element).
You gain 1.85 gold from the transmogrification of
hateful iron greatsword (116% power, 1 apr).
You gain 0.60 gold from the transmogrification of
manasurge rune (691% regen over 10 turns; 35 instant mana).
There is a Escape route from Reknor here (press '' or right click to use).
Saving game...


Saving done.


Resting starts...

Talent Detonating Charge is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


There is a Escape route from Reknor here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Deep Bellow here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).