Delusion the level 9 Shalore Archmage by delusion

Character

GameTales of Maj'Eyal: Age of Ascendancy 0.9.45
AddonsItems Vault 0.9.45
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceShalore
ClassArchmage
Level / Exp9 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity13 (base 10)
Constitution10 (base 10)
Magic30 (base 28)
Willpower30 (base 27)
Cunning15 (base 11)

Resources

Life140/140
Mana256/256
Healing Factor1
Regeneration0.25

Speed

Mental+10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage20
Accuracy9
Crit Chance4%
APR4
Speed0.91

Offense: Spell

Spellpower35.5
Crit Chance19%
Speed1

Offense: Mind

Mindpower25
Crit Chance4%
Speed1

Offense: Damage Bonus

Cold+6%
Lightning+6%
Acid+6%
Temporal+4%
Physical+10%
Arcane+6%
Fire+6%
All0%

Defense: Base

Armour (hardiness)12 (50%)
Defense24.525
Ranged Defense24.525
Fatigue2
Physical Save8.225
Spell Save20.9375
Mental Save1.625

Defense: Resistances

Blight+ 30%( 70%)
Physical+ 5%( 70%)
Temporal+ 14%( 70%)

Defense: Immunities

Poison Resistance30%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
4/5
0/5
0/5
0/5
Spell / Earth1.50
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
5/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
4/5
1/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
active
done
active
done
active
done

Equipment

Tool
On hands
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Delusion the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 12:03
see stats
The Arena Unlocked Arena mode.
By Delusion the Shalore Archmage level 5
77th Pyre 122nd year of Ascendancy at 04:42
see stats

Log

You gain 4.22 gold from the transmogrification of spiked iron mail armour of command (8 def, 7 armour).
You gain 1.35 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 4.49 gold from the transmogrification of
impenetrable steel mail armour of command (8 def, 16 armour).
You gain 0.52 gold from the transmogrification of
miner's iron helm (0 def, 4 armour).
You gain 2.20 gold from the transmogrification of
light rough leather gloves of strength (+2) (0 def, 1 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.50 gold from the transmogrification of
ash vilestaff (15-18 power, 3 apr, blight damage).
You gain 2.97 gold from the transmogrification of
manaburning iron greatsword of massacre (20.5-32.8 power, 1 apr).
You gain 1.03 gold from the transmogrification of
acidic iron greatmaul (14-21 power, 1 apr).
You gain 2.74 gold from the transmogrification of
manaburning iron battleaxe (8-12 power, 1 apr).
You gain 1.31 gold from the transmogrification of
anchoring steel amulet.
You gain 1.50 gold from the transmogrification of
psychic's wild infusion (resist 15%; cure physical).
Saving done.

There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving done.

Saving done.

Saving game...

Resting starts...

Rested for 28 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Displacement Shield is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).