Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 2 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
| Strength | 14 (base 11) |
| Dexterity | 8 (base 10) |
| Constitution | 14 (base 11) |
| Magic | 13 (base 11) |
| Willpower | 12 (base 10) |
| Cunning | 5 (base 10) |
Resources
| Life | 131/131 |
| Mana | 108/117 |
| Stamina | 108/108 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 6 |
| Accuracy | 3 |
| Crit Chance | 0% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 10.4 |
| Crit Chance | 0% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 9.8 |
| Spell Save | 8.75 |
| Mental Save | 5.95 |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| beneficial effect | The target is surrounded by a magical shield, absorbing 100/100 damage before it crumbles. Damage Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
That was close
Killed your target while having only 1 life left.By Golo the Runic Golem Golem level 1
74th Pyre 122nd year of Ascendancy at 21:58 see stats
Log
Talent Eye Beam is ready to use.
Skeleton warrior hits Golo for 25 physical damage.
Golo casts Eye Beam.
Golo hits Skeleton warrior for 64 cold damage.
Golo killed Skeleton warrior!
Green worm mass uses Multiply.
Talent Eye Beam is ready to use.
Golo casts Rune: Shielding.
A shield forms around Golo.
Rune: Shielding is still on cooldown for 14 turns.
Golo casts Eye Beam.
You collect a new ingredient: green worm.
Welcome to level 2 [Golo].
Golo has 3 stat point(s), 1 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
You have gained one more life (2 remaining).
Golo hits Green worm mass for 64 fire damage.
Golo hits Giant brown mouse for 64 fire damage.
Golo hits Degenerated skeleton warrior for 64 fire damage.
Golo hits Degenerated skeleton warrior for 64 fire damage.
Golo killed Green worm mass!
Golo killed Giant brown mouse!
Golo killed Degenerated skeleton warrior!
Golo killed Degenerated skeleton warrior!
Resting starts...
Rested for 1 turns (stop reason: hostile spotted to the south (green worm mass)).
