
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Adventurer Buff Addon 1.4.6Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Ashes of Urh'Rok 1.7.0Official Expansion!Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Comfortably Generous Levels 1.6.7Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 20 / 72% |
| Size | small |
| Lifes / Deaths | Killed by Subject Z at level 8 on the 4th Mirth 122nd year of Ascendancy at 03:17 2 / 3Killed by Subject Z at level 8 on the 4th Mirth 122nd year of Ascendancy at 05:10 Killed by Bagasi the halfling at level 20 on the 10th Dusk 122nd year of Ascendancy at 06:34 |
Primary Stats
| Strength | 87 (base 44) |
| Dexterity | 37 (base 12) |
| Constitution | 83 (base 48) |
| Magic | 42 (base 12) |
| Willpower | 93 (base 48) |
| Cunning | 72 (base 26) |
Resources
| Mana | 52/586 |
| Equilibrium | 18 |
| Steam | 100/100 |
| Life | 1201/1222 |
| Psi | 98/118 |
| Stamina | 334/344 |
| Hate | 101/106 |
| Healing Factor | 1.7285640288596 |
| Regeneration | 73.858926191205 |
Speed
| Mental | +8.4721359549996% |
| Attack | +8.4721359549996% |
| Movement | 0% |
| Spell | 0% |
| Global | +110.00527732609% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
| See Invisible | 13 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 40 |
| Crit Chance | 27% |
| APR | 39 |
| Speed | 0.92 |
Offense: Offhand
| Damage | 31 |
| Accuracy | 40 |
| Crit Chance | 26% |
| APR | 33 |
| Speed | 0.92 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 27% |
| Speed | 0.92189573957948 |
Offense: Damage Bonus
| Acid | +42% |
| Arcane | +53% |
| Cold | +42% |
| All | +39% |
| Darkness | +45% |
| Light | +45% |
| Temporal | +46% |
| Mind | +42% |
| Lightning | +54% |
| Fire | +42% |
| Nature | +43% |
Offense: Damage Penetration
| Physical | +5% |
| Acid | +20% |
Defense: Base
| Armour (hardiness) | 34.929076249913 (30%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 44 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Physical | + 41%( 72%) |
| Cold | + 21%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 24%( 79%) |
| Light | + 9%( 70%) |
| Mind | + 2%( 70%) |
| Lightning | + 28%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Pinning Resistance | 46% |
| Confusion Resistance | 96% |
| Fear Resistance | 28% |
| Poison Resistance | 10% |
| Blind Resistance | 33% |
| Silence Resistance | 63% |
| Teleport Resistance | 10% |
| Disarm Resistance | 20% |
| Stun Resistance | 42% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 55% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 390 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Kinetic mastery | 1.17 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Projection | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Psionic / Distortion | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Force of will | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Cold drake aspect | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Higher draconic abilities | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cursed / Gloom | 1.20 |
| 5/5 |
| 3/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Psionic / Feedback | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Steamtech / Blacksmith | 1.00 |
| 4/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Mentalism | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Effects
| talent | Fiery Hands |
| talent | Thermal Aura |
| talent | Thermal Shield |
| talent | Deflect Projectiles |
| talent | Kinetic Shield |
| talent | Daunting Presence |
| talent | Kinetic Aura |
| talent | Deflection |
| talent | Shock Hands |
| talent | Gloom |
| talent | Icy Skin |
| talent | Beyond the Flesh |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 3.0)Penalty : Fractured Sanity: -8% Mind Resistance, -10% Confusion Immunity Power 1+: Unleashed: +9% critical damage, +12% off-hand weapon damage Power 2+: -1 Luck, +5 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 19. Intimidated |
| beneficial effect | The Overlords is feeding from yellow ooze. Feeding |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.0)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +8% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 18%. Strength and Willpower are increased by 4. Poisons and diseases have a 8% chance of being neutralized each turn. Cursed Form |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Power 1+: Nightwalker: +16 Darkness Resistance, +9% Max Darkness Resistance, +10 See Invisible Power 2+: -1 Luck, +7 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 15% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 2.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 11% when tested. Power 1+: Removed from Reality: +3 Physical Resistance, +2 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 64 mind and 65 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 108 Mind damage, and deal 110 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 5.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+41% chance to avoid traps). Power 2+: -1 Luck, +9 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+16% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 45% if the increase would be enough to kill your opponent. |
Quests
You failed to protect the lost warrior from death by Branirothad, the lost warrior. Escort: lost warrior (level 1 of Ruins of Kor'Pul) | failed |
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed ritch stinger. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed bear paw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Psionic focus | amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
| On hands | Chalerek (Shrouds) (20 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +3 Wil +3 Mag dps ---------- Phys.crit +1.0% Dmg.mod +4% arcane +3% mind ----- def ----- Armour +1 Defense +20 (+9 eff.) Resists +1% physical Crit.dmg- 10.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | brass lantern 'Braneregobar'2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Crit.mult +5.00% Res.pen +5% physical Melee Ret 12 fire ----- def ----- Armour +4 Resists +6% fire Phys.save +6 (+2 eff.) ---------- misc Stam/turn +3.00 Max.hate +6.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather hat 'Baloleg' (Corpses) (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Str +4 Wil +9 Cun dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +3% acid Res.pen +15% acid ----- def ----- Armour +1 Fatigue +1% Resists +6% physical Crit.dmg- 15.00% Phys.save +6 (+2 eff.) Mind.save +9 (+3 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% Curse of Corpses A hat made of leather. Very stylish. |
| On feet | pair of rough leather boots 'Skyjam' (Misfortune) (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun +1 Dex dps ---------- Crit.mult +10.00% Apr +2 ----- def ----- Armour +3 Resists +3% lightning +1% physical ---------- misc Infravis +2 See.Invis +3 Curse of Misfortune A pair of boots made of leather. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Mayerevea (Corpses)0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Poison- +10% Silence- +20% Disarm- +20% Teleport- +10% Curse of Corpses Rings make your fingers look great! |
| On fingers | steel ring 'Daimundil' (Madness)0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +4 Dex +4 Con dps ---------- Phys.pwr +5 (+2 eff.) Acc +8 (+3 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 16 ----- def ----- Resists +3% nature Max.HP +62.00 HP.reg +7.00 Heal.mod +12% Blind- +20% Curse of Madness Rings make your fingers look great! |
| Around neck | Gloremira the Frostumbra0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag +3 Wil +2 Cun dps ---------- S.pwr/crit +3 Melee+ 6 light 6 darkness Dmg.mod +3% cold +6% light +6% darkness On Melee Ret: * 5% chance to reduce damage dealt by 30% * 6% chance to blind ----- def ----- Resists +3% cold ---------- misc Mana/turn +0.14 Max.mana +23.00 Masteries +0.17 Psionic/Kinetic mastery Amulets make your neck look great! |
| In main hand | gifted vined mindstar (Misfortune) (6-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +7 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | noble's rough leather belt (Misfortune)1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +16% Summoned ----- def ----- D.Red.from +17% Summoned Curse of Misfortune A belt that goes around your waist. |
| In off hand | Flamerain (Misfortune) (2-2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit.r1 +12 fire While equipped: Stats +1 Wil dps ---------- Mind.crit +1% Crit.mult +10.00% Mind.pwr +12 (+3 eff.) ----- def ----- Resists +3% fire Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.80 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Emeleriarin (Nightmares) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +3 Mag +3 Wil +2 Cun +4 Con dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+0 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Giloharayon (Madness) (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.crit +2% Spell.pwr +15 (+8 eff.) Dmg.mod +12% lightning +7% temporal +10% arcane +7% all Res.pen +5% acid On Hit (Melee): * 10% chance to reduce armor by 26% ----- def ----- Resists +18% lightning +9% all Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +14.00 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 40; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 440; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 440 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Hook Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 T1 schematic scroll [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
clarifying copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +10% mind Confus- +21% Amulets make your neck look great! |
copper ring 'Betywyn' (Corpses)0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature Melee Ret 6 physical ----- def ----- Resists +22% nature +3% fire Crit.dmg- 15.00% Pinning- +10% Curse of Corpses Rings make your fingers look great! |
mule's copper ring of sensing (Misfortune)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% Blind- +22% ---------- misc Max.enc +23 Infravis +3 See.Stealth +5 See.Invis +6 Curse of Misfortune Rings make your fingers look great! |
hateful stralite battleaxe of massacre (Nightmares) (50-75 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Master/Psionic Power 50.0 - 75.0 Physical Uses 96% Wil Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +19 darkness Against +12% Living Curse of Nightmares Massive two-handed battleaxes. |
mossy mindstar (Corpses) (3-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (Shrouds) (3-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's mossy mindstar (Corpses) (2-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Dmg.mod +2% nature ----- def ----- Resists +2% blight Disease- +10% ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's thorny mindstar (Madness) (10-10 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 9.5 - 10.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +4% nature ----- def ----- Resists +2% blight Disease- +10% ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting thorny mindstar of clarity (Misfortune) (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +7% lightning +11% fire +8% cold ----- def ----- Mind.save +3 (+1 eff.) ---------- misc Max.psi +10.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Isloselaith (Madness)1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +1 Dex dps ---------- Apr +1 ----- def ----- Defense +10 (+5 eff.) Resists +6% acid +6% blight Crit.dmg- 15.00% ---------- misc Stam/turn +1.00 Curse of Madness A belt that goes around your waist. |
rough leather belt of life (Corpses)1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- HP.reg +0.60 Heal.mod +10% Curse of Corpses A belt that goes around your waist. |
spellcowled kruk cloak of Iron Throne (Shrouds) (0 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Arcane/Master While equipped: Stats +2 Str +2 Mag +1 Wil +1 Con ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Max.mana +40.00 Curse of Shrouds A stylish kruk-style cloak, to look awesome. |
linen robe (Madness) (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of protection (Nightmares) (2 def, 2 armour)2.0 T1 cloth armor [Ego] Master/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+0 eff.) ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +7% all Phys.save +15 (+5 eff.) Mind.save +16 (+5 eff.) Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
traveler's pair of rough leather boots of tirelessness (Misfortune) (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -5% Phys.save +5 (+2 eff.) ---------- misc Max.enc +22 Stam/turn +0.30 Max.stam +10.00 Curse of Misfortune A pair of boots made of leather. |
Rimeravager (Madness) (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Dex +4 Cun +4 Con dps ---------- Mind.crit +3% Crit.mult +10.00% ----- def ----- Armour +1 Resists +6% cold Phys.save +12 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Disarm- +24% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral rough leather gloves of dexterity (+2) (Shrouds) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 darkness Dmg.mod +3% darkness Acc +10 (+4 eff.) ----- def ----- Armour +1 Resists +5% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Getokath the Earthpunish (Madness) (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Str +3 Dex +4 Wil +1 Con dps ---------- Crit.mult +5.00% Phys.pwr +7 (+2 eff.) Dmg.mod +3% darkness Acc +15 (+5 eff.) On Hit (Melee): * 20% chance to slow global speed by 66% ----- def ----- Armour +1 Fatigue +1% Resists +7% physical Phys.save +6 (+2 eff.) Die.at -20.00 life Curse of Madness A hat made of leather. Very stylish. |
Porylaith (Misfortune) (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +3% light +3% darkness Crit.dmg- 15.00% ---------- misc See.Invis +6 Curse of Misfortune A cap made of leather. |
rough leather cap (Nightmares) (0 def, 1 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Curse of Nightmares A cap made of leather. |
stabilizing rough leather hat of might (Corpses) (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+4 eff.) Curse of Corpses A hat made of leather. Very stylish. |
cleansing dwarven-steel mail armour of acid resistance (Corpses) (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +18% acid +12% nature +12% blight Curse of Corpses A suit of armour made of mail. |
rejuvenating cured leather armour of Toknor (Shrouds) (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +11.00% Phys.pwr +5 (+2 eff.) ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% HP.reg +3.30 ---------- misc Stam/turn +0.50 Curse of Shrouds A suit of armour made of leather. |
Sunvice the iron plate armour (Madness) (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +4 Str +2 Mag +1 Cun +5 Con dps ---------- Dmg.mod +9% fire ----- def ----- Armour +7 Fatigue +22% Resists +6% physical Phys.save +12 (+4 eff.) Curse of Madness A suit of armour made of metal plates. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
249 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Yvuyama the dwarven-steel pickaxe (dig speed 8 turns)3.0 T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +4 Str dps ---------- Dmg.mod +7% fire +11% mind +6% temporal Res.pen +15% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 16 ----- def ----- Fatigue -4% Resists +8% darkness +6% fire Mind.save +8 (+3 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 102.78 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 102.78 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Venomrupture the brass lantern2.0 T1 lite [Rare] Arcane While equipped: Stats +4 Con dps ---------- Mind.crit +2% Dmg.mod +3% nature +3% mind Apr +4 Melee Ret 11 fire ----- def ----- Resists +1% physical +5% fire ---------- misc Max.stam +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By The Overlords the Yeek Adventurer level 10
3rd Summertide 122nd year of Ascendancy at 21:33 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By The Overlords the Yeek Adventurer level 20
6th Dusk 122nd year of Ascendancy at 20:44 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By The Overlords the Yeek Adventurer level 13
3rd Flare 122nd year of Ascendancy at 12:50 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By The Overlords the Yeek Adventurer level 9
1st Summertide 122nd year of Ascendancy at 09:44 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By The Overlords the Yeek Adventurer level 15
4th Flare 122nd year of Ascendancy at 23:55 see stats
Log
Mindrot hits Norgos, the Guardian for (13 flat reduction), 0 mind, (13 flat reduction), 0 darkness (0 total damage).
Mindrot hits Aerurianor the black bear for (12 flat reduction), 3 mind, (12 flat reduction), 3 darkness (5 total damage).
The Overlords receives 12 healing.
The Overlords hits Norgos, the Guardian for (36 flat reduction), 0 nature, (5 flat reduction), 0 light, (6 flat reduction), 0 lightning, (9 flat reduction), 0 fire, (8 flat reduction), 0 darkness, (31 flat reduction), 0 nature, (5 flat reduction), 0 light, (6 flat reduction), 0 lightning, (9 flat reduction), 0 fire, (8 flat reduction), 0 darkness, (12 flat reduction), 0 fire (0 total damage).
Aerurianor the black bear is no longer distorted.
Norgos, the Guardian is no longer distorted.
Norgos, the Guardian throws two quick punches.
You have deflected 18 incoming damage!
You have deflected 17 incoming damage!
Norgos, the Guardian hits The Overlords for (24 to psi shield), (18 deflected), 18 physical, (24 to psi shield), (17 deflected), 19 physical (37 total damage).
Melee retaliation hits Norgos, the Guardian for (33 flat reduction), 0 cold, (12 flat reduction), 0 fire, (33 flat reduction), 0 cold, (12 flat reduction), 0 fire (0 total damage).
Norgos, the Guardian is weakened by the gloom.
Aerurianor the black bear is weakened by the gloom.
Kinetic Aura hits Norgos, the Guardian for (26 flat reduction), 0 physical (0 total damage).
Thermal Aura hits Norgos, the Guardian for (16 flat reduction), 0 fire (0 total damage).
Mindrot hits Norgos, the Guardian for (13 flat reduction), 0 mind, (14 flat reduction), 0 darkness (0 total damage).
Mindrot hits Aerurianor the black bear for (12 flat reduction), 3 mind, (12 flat reduction), 3 darkness (6 total damage).
The Overlords receives 13 healing.
The Overlords uses Willful Strike.
Norgos, the Guardian was smashed!
The Overlords hits Norgos, the Guardian for (51 flat reduction), 235 physical, (40 flat reduction), 0 physical (235 total damage).
Aerurianor the black bear rearms.
Norgos, the Guardian is free from the illness.
Norgos, the Guardian rearms.
You have deflected 18 incoming damage!
Norgos, the Guardian hits The Overlords for (25 to psi shield), (18 deflected), 19 physical (19 total damage).
Melee retaliation hits Norgos, the Guardian for (34 flat reduction), 0 cold, (12 flat reduction), 0 fire (0 total damage).




































































































































