











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Possessor Bonus Class 1.6.6Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Higher |
| Class | Temporal Warden |
| Level / Exp | 22 / 36% |
| Size | medium |
| Lifes / Deaths | Killed by naga psyren at level 18 on the 10th Dusk 122nd year of Ascendancy at 12:43 0 / 6Killed by naga myrmidon at level 18 on the 10th Dusk 122nd year of Ascendancy at 17:22 Killed by Weirdling Beast at level 18 on the 11st Dusk 122nd year of Ascendancy at 01:12 Killed by Cyruta the oozing horror at level 22 on the 45th Dusk 122nd year of Ascendancy at 03:18 Killed by Cyruta the oozing horror at level 22 on the 45th Dusk 122nd year of Ascendancy at 05:24 Killed by Cyruta the oozing horror at level 22 on the 45th Dusk 122nd year of Ascendancy at 08:14 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 44 (base 35) |
| Constitution | 18 (base 10) |
| Magic | 66 (base 39) |
| Willpower | 61 (base 34) |
| Cunning | 27 (base 10) |
Resources
| Life | -50/560 |
| Paradox | 85 |
| Healing Factor | 0.77409773324605 |
| Regeneration | 3.2899153662957 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 15 |
| Lite | 5 |
| Infravision | 8 |
| See Stealth | 56.051411252613 |
| See Invisible | 68.051411252614 |
| ESP Range | 15 |
| ESP Kinds | horror/eldritch |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 49 |
| Crit Chance | 13% |
| APR | 10 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 27 |
| Accuracy | 49 |
| Crit Chance | 20% |
| APR | 20 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +29% |
| Temporal | +32% |
| Mind | +3% |
| Physical | +20% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Physical | +20% |
| Temporal | +20% |
Defense: Base
| Armour (hardiness) | 10 (77.811550151976%) |
| Defense | 57 |
| Ranged Defense | 57 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 49 |
| Mental Save | 28 |
Defense: Resistances
| Physical | + 10%( 70%) |
| Fire | + 10%( 70%) |
| Nature | + 10%( 70%) |
| Temporal | + 10%( 70%) |
| Mind | + 6%( 70%) |
| Arcane | + 25%( 70%) |
| Cold | + 45%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 42% |
| Disarm Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 4 temporal, 3 nature, 3 arcane |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 169 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 124 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Bow Threading | 1.50 |
| 3/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.40 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Contingency |
| detrimental effect | Reduces global action speed by 15%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The gloom has confused the target, making it act randomly (30% chance) and unable to perform complex actions. Confused by the gloom |
| beneficial effect | Detects creatures of type horror/eldritch in radius 15. Overseer of Nations |
| detrimental effect | The target's has a cursed wound, reducing healing by 40%. Cursed Wound |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 32. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed orc heart. * You've found the needed xorn fragment. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. Cinderfeet (3 def, 5 armour) (On feet)]Cinderfeet (3 def, 5 armour) Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 (-) Defense: +3 (+1 eff.) (-) Fatigue: +6% (-) Changes stats: +4(-) Cun / +4(-) Mag Changes resistances: +20%(-) cold Changes damage: +18%(-) fire Light radius: +2 (-) Each step you take leaves a burning trail behind you lasting 5 turns that deals 66 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
| Light source | [vs. brass lantern 'Ivydhetta' (Light source)]brass lantern 'Ivydhetta' Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) (-) Changes stats: +3(-) Mag Physical save: +6 (+3 eff.) (-) Stun/Freeze immunity: +10% (-) Light radius: +3 (-) See invisible: +12 (-) Healing mod.: +11% (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. cashmere wizard hat of knowledge (2 def, 0 armour) (On head)]cashmere wizard hat of knowledge (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) (-) Changes stats: +3(-) Cun / +4(-) Wil Mindpower: +5 (+2 eff.) (-) A pointy cloth hat, very wizardly... |
| On hands | [vs. Flamewrought (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 (-) Changes stats: +2(-) Cun / +3(-) Wil Changes resistances: +10%(-) fire Changes damage: +5%(-) fire Mindpower: +2 (+1 eff.) (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 70.65 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | [vs. Shard of Crystalized Time (Tool)]Shard of Crystalized Time Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) (-) Changes stats: +4(-) Wil / +2(-) Con Changes damage: +7%(-) temporal Reduces paradox anomalies(equivalent to willpower): +10 (-) An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | [vs. Vargh Redemption (On fingers, 1 of 2)]Vargh Redemption Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4(-) Wil / +6(-) Con Changes resistances: +10%(-) nature / +25%(-) cold Changes damage: +15%(-) cold Maximum mana: +20.00 (-) Maximum stamina: +20.00 (-) Maximum psi: +20.00 (-) Maximum air capacity: +50.00 (-) It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 18.40 cold and 19.20 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 22/60. This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
| On fingers | [vs. Vargh Redemption (On fingers, 1 of 2)]wizard's gold ring of perseverance Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag / +0(-4) Wil / +0(-6) Con Changes resistances: +0%(-10%) nature / +0%(-25%) cold Changes damage: +0%(-15%) cold Spell save: +8 (+2 eff.) Stun/Freeze immunity: +32% Life regen: +2.00 Maximum mana: +0.00 (-20.00) Maximum stamina: +0.00 (-20.00) Maximum psi: +0.00 (-20.00) Maximum air capacity: +0.00 (-50.00) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Earthen Beads (Around neck)]Earthen Beads Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5(-) Wil Damage affinity(heal): +15%(-) nature Life regen: +2.00 (-) Mindpower: +5 (+2 eff.) (-) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 26/35) : Effective talent level: 2.0 Power cost: 35 out of 26/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 243 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| In main hand | [vs. Sword of Potential Futures (28-39.2 power, 10 apr) (In main hand, 1 of 2)]Sword of Potential Futures (28-39.2 power, 10 apr) Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 (-) Crit. chance: +8.0% (-) Attack speed: 111% (-) Damage (Melee): +5(-) temporal Damage conversion: 30%(-) temporal When wielded/worn: Changes damage: +5%(-) temporal Talent masteries: +0.10(-) Chronomancy / Blade Threading +0.10(-) Chronomancy / Temporal Guardian Spellpower: +5 (+2 eff.) (-) Spell crit. chance: +5% (-) Defense after a teleport: +10 (-) Resist all after a teleport: +5% (-) New effects duration reduction after a teleport: +15% (-) Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
| Around waist | [vs. Torydunathel (Around waist)]Torydunathel Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Critical mult.: +10.00% (-) Reduces incoming crit damage: 10.00% (-) Equilibrium when hit: +0.16 (-) Maximum life: +46.00 (-) Mindpower: +10 (+4 eff.) (-) Infravision radius: +3 (-) A belt that goes around your waist. |
| In off hand | [vs. Sword of Potential Futures (28-39.2 power, 10 apr) (In main hand, 1 of 3)]Swordbreaker (25-32.5 power, 20 apr) Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5(-3.0 - -6.7) Uses stats: 50% Cun, 0% Mag, 50% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +20 (+10) Crit. chance: +15.0% (+7.0%) Attack speed: 111% (-) On weapon crit: + Breaks enemy weapon. Damage (Melee): +0(-5) temporal Damage conversion: 0%(-30%) temporal When wielded/worn: Armour Hardiness: +20% Defense: +15 (+4 eff.) Changes stats: +8 Cun / +8 Dex Changes damage: +0%(-5%) temporal Talent masteries: +0.00(-0.10) Chronomancy / Blade Threading +0.00(-0.10) Chronomancy / Temporal Guardian Talent granted: +1 Dagger Block Physical save: +15 (+8 eff.) Disarm immunity: +50% Spellpower: +0 (+0 eff.) (-5 (-2 eff.)) Spell crit. chance: +0% (-5%) Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-15%) Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
| Cloak | [vs. Searwyrd the linen cloak (1 def, 0 armour) (Cloak)]Searwyrd the linen cloak (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Damage when hit (Melee): 2(-) fire Changes stats: +3(-) Wil Changes resistances: +6%(-) mind Changes damage: +3%(-) mind / +6%(-) fire Mental save: +6 (+3 eff.) (-) Mental crit. chance: +2% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) (Main armor)]Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 (-) Defense: +9 (+3 eff.) (-) Damage when hit (Melee): 20(-) physical / 10(-) temporal Changes stats: +5(-) Mag / +3(-) Wil Changes resistances: +10%(-) temporal / +10%(-) physical Changes resistances penetration: +20%(-) temporal / +20%(-) physical Changes damage: +20%(-) temporal / +20%(-) physical Spellpower: +23 (+8 eff.) (-) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. This item has been sent to the Item's Vault. |
Inventory
[vs. Torydunathel (Around waist)]insulating rough leather belt of unlife Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% blight / +7% cold / +6% fire Critical mult.: +0.00% (-10.00%) Reduces incoming crit damage: 0.00% (-10.00%) Equilibrium when hit: +0.00 (-0.16) Maximum life: +0.00 (-46.00) Mindpower: +0 (+0 eff.) (-10 (-4 eff.)) Infravision radius: +0 (-3) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Shard of Crystalized Time (Tool)]Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Defense: +0 (+0 eff.) (-5 (-2 eff.)) Damage when hit (Melee): 10 draining blight Changes stats: +0(-4) Wil / +0(-2) Con Changes damage: +5% blight / +0%(-7%) temporal Reduces paradox anomalies(equivalent to willpower): +0 (-10) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Shard of Crystalized Time (Tool)]Prox's Lucky Halfling Foot Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) (-) Changes stats: +0(-4) Wil / +0(-2) Con / +5 Lck Changes damage: +0%(-7%) temporal Trap disarming bonus: +5 Reduces paradox anomalies(equivalent to willpower): +0 (-10) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Shard of Crystalized Time (Tool)]It Which Writhes Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-2 eff.)) Changes stats: +3 Str / +3 Dex / +3 Mag / -3(-7) Wil / +3(+1) Con Changes damage: +0%(-7%) temporal Reduces paradox anomalies(equivalent to willpower): +0 (-10) Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator
Killed 1000 creatures.By Sophie the Higher Temporal Warden level 19
21st Dusk 122nd year of Ascendancy at 19:27 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sophie the Higher Temporal Warden level 18
11st Dusk 122nd year of Ascendancy at 09:09 see stats
Impossible Death
Got killed by your future self.By Sophie the Higher Temporal Warden level 21
43rd Dusk 122nd year of Ascendancy at 04:08 see stats
Level 10
Got a character to level 10.By Sophie the Higher Temporal Warden level 10
5th Mirth 122nd year of Ascendancy at 15:17 see stats
Level 20
Got a character to level 20.By Sophie the Higher Temporal Warden level 20
22nd Dusk 122nd year of Ascendancy at 12:34 see stats
Paradoxology
Both killed your future self and got killed by your future self.By Sophie the Higher Temporal Warden level 21
43rd Dusk 122nd year of Ascendancy at 04:08 see stats
The Arena
Unlocked Arena mode.By Sophie the Higher Temporal Warden level 13
9th Flare 122nd year of Ascendancy at 19:28 see stats
The secret city
Discovered the truth about mages.By Sophie the Higher Temporal Warden level 13
6th Flare 122nd year of Ascendancy at 16:24 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Sophie the Higher Temporal Warden level 20
22nd Dusk 122nd year of Ascendancy at 14:27 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Sophie the Higher Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 09:13 see stats
Log
Cyruta the oozing horror begins rampaging!
Sophie is confused and fails to use Arrow Echoes.
Cyruta the oozing horror uses Slime Wave.
Sophie speeds up.
Sophie overcomes the gloom
Sophie has recovered!
Talent Blade Shear is ready to use.
Talent Warp Blade is ready to use.
Talent Blink Blade is ready to use.
Talent Arrow Stitching is ready to use.
Talent Dagger Block is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Cyruta the oozing horror is no longer attuned.
Your Contingency has failed to cast See the Threads!
Sophie slows down.
Sophie HEALS from nature damage!
Cyruta the oozing horror's nature slow area effect hits Sophie for 24 nature, 3 healing (24 total damage) [3 healing].
Cyruta the oozing horror misses Sophie.
Sophie is confused and fails to use Arrow Echoes.
Your Contingency has failed to cast See the Threads!
Cyruta the oozing horror attunes to the damage.
Melee retaliation hits Cyruta the oozing horror for 2 fire, 21 physical, 10 temporal (32 total damage).
Cyruta the oozing horror hits Sophie for 103 physical damage.
Sophie the level 22 higher temporal warden was splattered to death by Cyruta the oozing horror on level 1 of Yiilkgur, the Sher'Tul Fortress.
Sophie no longer has a cursed wound.
Sophie deactivates Contingency.
Sophie speeds up.
Sophie overcomes the gloom




































































