Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 3 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by rotting mummy at level 2 on the 19th Voratun 122nd year of Ascendancy at 20:18 0 / 3Killed by rotting mummy at level 2 on the 19th Voratun 122nd year of Ascendancy at 22:40 Killed by greater gwelgoroth at level 3 on the 20th Voratun 122nd year of Ascendancy at 03:37 |
Primary Stats
| Strength | 20 (base 15) |
| Dexterity | 8 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 17 (base 17) |
| Willpower | 19 (base 16) |
| Cunning | 10 (base 10) |
Resources
| Life | -23/155 |
| Mana | 127/127 |
| Equilibrium | 15 |
| Healing Factor | 1 |
| Regeneration | 13.15 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 12 |
| Crit Chance | 2% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 12 |
| Accuracy | 12 |
| Crit Chance | 2% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 27.416023700966 (66.666666666667%) |
| Defense | 0 |
| Ranged Defense | 8 |
| Fatigue | 22 |
| Physical Save | 24 |
| Spell Save | 25 |
| Mental Save | 10 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen vines | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Stone Vines |
| beneficial effect | Absorbs 37 damage from the next blockable attack. Blocking |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | The target's skin turns to stone, granting 8 armour, 13 physical save and 13 spell save. Dwarven Resilience |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | [vs. woodsman's iron pickaxe (dig speed 38 turns) (Tool)] woodsman's iron pickaxe (dig speed 38 turns)woodsman's iron pickaxe (dig speed 38 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1(-) Str Changes resistances: +10%(-) nature Changes damage: +6%(-) nature When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On head | [vs. shielding linen wizard hat of darkness (+15%) (1 def, 0 armour) (On head)] shielding linen wizard hat of darkness (+15%) (1 def, 0 armour)shielding linen wizard hat of darkness (+15%) (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +2(-) Mag Changes resistances: +15%(-) darkness Changes damage: +10%(-) darkness Spell save: +5 (+3 eff.) (-) A pointy cloth hat, very wizardly... |
| Around neck | [vs. restful copper amulet (Around neck)] restful copper amuletrestful copper amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% (-) Life regen: +0.90 (-) Amulets can have magical properties. |
| In main hand | [vs. iron shield (4 def, 2 armour, 11-13.2 power, 17.5 block) (In main hand, 1 of 2)] iron shield (4 def, 2 armour, 11-13.2 power, 17.5 block)iron shield (4 def, 2 armour, 11-13.2 power, 17.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 11.0 - 13.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% (-) Block value: +18 (-) When wielded/worn: Armour: +2 (-) Defense: +4 (+0 eff.) (-) Ranged Defense: +4 (+4 eff.) (-) Fatigue: +6% (-) Talents granted: +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
| Main armor | [vs. prismatic steel mail armour of fire resistance (2 def, 6 armour) (Main armor)] prismatic steel mail armour of fire resistance (2 def, 6 armour)prismatic steel mail armour of fire resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 (-) Defense: +2 (+0 eff.) (-) Fatigue: +14% (-) Changes resistances: +15%(-) fire / +10%(-) light / +10%(-) darkness A suit of armour made of mail. |
| Light source | [vs. brass lantern (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. enveloping linen cloak (6 def, 0 armour) (Cloak)] enveloping linen cloak (6 def, 0 armour)enveloping linen cloak (6 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+0 eff.) (-) Physical save: +5 (+2 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In off hand | [vs. iron shield (4 def, 2 armour, 11-13.2 power, 17.5 block) (In main hand, 1 of 2)] iron shield (4 def, 2 armour, 10.5-12.6 power, 19.5 block)iron shield (4 def, 2 armour, 10.5-12.6 power, 19.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.5 - 12.6(-0.5 - -0.6) Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% (-) Block value: +20 (+2) When wielded/worn: Armour: +2 (-) Defense: +4 (+0 eff.) (-) Ranged Defense: +4 (+4 eff.) (-) Fatigue: +6% (-) Talents granted: +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
Inventory
[vs. Infusion: Healing [healing infusion (heal 50)] (on body)] healing infusion of the duelist (heal 41)This item will automatically be transmogrified when you leave the level. healing infusion of the duelist (heal 41) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 41(-9) and cleanse 1 wound and poison effect. Its effects scale with your +Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. iron shield (4 def, 2 armour, 11-13.2 power, 17.5 block) (In main hand)] balanced dwarven-steel battleaxe of dampening (28.5-42.75 power, 2 apr)This item will automatically be transmogrified when you leave the level. balanced dwarven-steel battleaxe of dampening (28.5-42.75 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-18) When wielded/worn: Accuracy: +10 (+8 eff.) Armour: +0 (-2) Defense: +12 (+0 eff.) (+8 (+0 eff.)) Ranged Defense: +0 (+0 eff.) (-4 (-4 eff.)) Fatigue: +0% (-6%) Changes resistances: +10% acid / +10% fire / +14% cold / +10% lightning Talent granted: +0(+-1) Block Spell save: +7 (+3 eff.) Disarm immunity: +28% Massive two-handed battleaxes. |
[vs. iron shield (4 def, 2 armour, 11-13.2 power, 17.5 block) (In main hand)] iron battleaxe (12.5-18.75 power, 1 apr)This item will automatically be transmogrified when you leave the level. iron battleaxe (12.5-18.75 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 12.5 - 18.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-18) When wielded/worn: Armour: +0 (-2) Defense: +0 (+0 eff.) (-4 (+0 eff.)) Ranged Defense: +0 (+0 eff.) (-4 (-4 eff.)) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block Massive two-handed battleaxes. |
[vs. iron shield (4 def, 2 armour, 11-13.2 power, 17.5 block) (In main hand)] iron greatmaul of massacre (28-42 power, 1 apr)This item will automatically be transmogrified when you leave the level. iron greatmaul of massacre (28-42 power, 1 apr) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-18) When wielded/worn: Armour: +0 (-2) Defense: +0 (+0 eff.) (-4 (+0 eff.)) Ranged Defense: +0 (+0 eff.) (-4 (-4 eff.)) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block Massive two-handed mauls. |
[vs. iron shield (4 def, 2 armour, 11-13.2 power, 17.5 block) (In main hand)] steel greatmaul (29-43.5 power, 2 apr)This item will automatically be transmogrified when you leave the level. steel greatmaul (29-43.5 power, 2 apr) Requires: - Strength 16 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-18) When wielded/worn: Armour: +0 (-2) Defense: +0 (+0 eff.) (-4 (+0 eff.)) Ranged Defense: +0 (+0 eff.) (-4 (-4 eff.)) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block Massive two-handed mauls. |
[vs. iron shield (4 def, 2 armour, 11-13.2 power, 17.5 block) (In main hand)] mighty elm longbow of powerThis item will automatically be transmogrified when you leave the level. mighty elm longbow of power Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-18) When wielded/worn: Physical power: +5 (+2 eff.) Armour: +0 (-2) Defense: +0 (+0 eff.) (-4 (+0 eff.)) Ranged Defense: +0 (+0 eff.) (-4 (-4 eff.)) Fatigue: +0% (-6%) Changes stats: +1 Str Changes resistances penetration: +8% physical Changes damage: +9% physical Talent granted: +0(+-1) Block Longbows are used to shoot arrows at your foes. |
[vs. iron shield (4 def, 2 armour, 11-13.2 power, 17.5 block) (In main hand)] cruel elm starstaff (10-12 power, 2 apr, physical element)This item will automatically be transmogrified when you leave the level. cruel elm starstaff (10-12 power, 2 apr, physical element) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-18) When wielded/worn: Physical crit. chance: +5.0% Armour: +0 (-2) Defense: +0 (+0 eff.) (-4 (+0 eff.)) Ranged Defense: +0 (+0 eff.) (-4 (-4 eff.)) Fatigue: +0% (-6%) Changes damage: +10% physical Talents granted: +1 Command Staff +0(+-1) Block Critical mult.: +10.00% Spellpower: +3 (+3 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
[vs. enveloping linen cloak (6 def, 0 armour) (Cloak)] thick linen cloak (1 def, 5 armour)This item will automatically be transmogrified when you leave the level. thick linen cloak (1 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) (-5 (+0 eff.)) Changes resistances: +12% cold Physical save: +0 (+0 eff.) (-5 (-2 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. prismatic steel mail armour of fire resistance (2 def, 6 armour) (Main armor)] linen robe of protection (2 def, 2 armour)This item will automatically be transmogrified when you leave the level. linen robe of protection (2 def, 2 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +2 (-4) Defense: +2 (+0 eff.) (-) Fatigue: +0% (-14%) Changes resistances: +0%(-15%) fire / +0%(-10%) light / +0%(-10%) darkness Physical save: +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. woodsman's iron pickaxe (dig speed 38 turns) (Tool)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes stats: +0(-1) Str Changes resistances: +0%(-10%) nature Changes damage: +4% blight / +0%(-6%) nature When carried: Talents granted: +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Dredgling is seized by a stone vine.
Dredgling is free from the stone vine.
Zimm performs a melee critical strike against Dredgling!
Zimm misses Dredgling.
Zimm hits Dredgling for 36 physical damage.
Zimm killed Dredgling!
Talent Block is ready to use.
Zimm picks up (b.): balanced dwarven-steel battleaxe of dampening (28.5-42.75 power, 2 apr).
Talent Infusion: Regeneration is ready to use.
Something hits Zimm for 6 lightning damage.
Talent Infusion: Healing is ready to use.
Zimm hits Greater gwelgoroth for 27 physical, 12 physical (39 total damage).
Greater gwelgoroth hits Zimm for 10 lightning, 10 lightning (20 total damage).
Greater gwelgoroth hits Zimm for 6 lightning damage.
Zimm uses Block.
Greater gwelgoroth casts Shock.
Greater gwelgoroth's Shock hits Zimm for 45 lightning damage.
Zimm is dazed!
Zimm uses Resilience of the Dwarves.
Zimm's skin turns to stone.
Zimm uses Infusion: Regeneration.
Zimm starts regenerating health quickly.
Greater gwelgoroth casts Lightning.
Zimm is not dazed anymore.
Saving game...
