Tank Jr the level 24 Cornac Bulwark by stopple

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.3
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassBulwark
Level / Exp24 / 99%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength49 (base 43)
Dexterity14 (base 14)
Constitution35 (base 29)
Magic11 (base 11)
Willpower46 (base 37)
Cunning21 (base 10)

Resources

Life645/645
Equilibrium33
Stamina258/284
Psi136/136
Healing Factor1.3
Regeneration4.225

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision6

Offense: Mainhand

Damage81
Accuracy40
Crit Chance23%
APR12
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower5.5
Crit Chance14%
Speed1

Offense: Mind

Mindpower30.3
Crit Chance11%
Speed1

Offense: Damage Bonus

Physical+15%

Offense: Damage Penetration

Physical+5%

Defense: Base

Armour (hardiness)38.2 (95%)
Defense24.2
Ranged Defense28.2
Fatigue17
Physical Save30.7
Spell Save31.975
Mental Save48.15

Defense: Resistances

Acid+ 10%( 70%)
Blight+ 22%( 70%)
Physical+ 11%( 70%)
Cold+ 28%( 70%)
All+ 3%( 70%)
Lightning+ 47%( 70%)
Darkness+ 6%( 70%)
Fire+ 10%( 70%)
Nature+ 22%( 70%)

Defense: Immunities

Stun Resistance20%
Confusion Resistance10%
Disarm Resistance22%
Knockback Resistance25%
Instadeath Resistance100%
Blind Resistance10%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Battle tactics1.30
3/5
1/5
1/5
0/5
Technique / Combat techniques1.30
5/5
1/5
2/5
5/5
Technique / Shield offense1.30
5/5
1/5
1/5
1/5
Technique / Combat veteran1.30
1/5
3/5
1/5
1/5
Technique / Shield defense1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
1/5
0/5
0/5
0/5
Wild-gift / Harmony1.00
1/5
1/5
0/5
0/5
Wild-gift / Antimagic1.00
1/5
1/5
3/5
0/5
Technique / Conditioning1.30
5/5
0/5
1/5
0/5
Technique / Combat training1.30
1/5
5/5
4/5
5/5
0/5

Effects

talent

Quests

done
active
done
done
done
done
done
done
failed
done
done
done
done
active
done
active
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Antimagic! Completed antimagic training in the Ziguranth camp.
By Tank Jr the Cornac Bulwark level 15
30th Dusk 122nd year of Ascendancy at 20:51
see stats
Exterminator Killed 1000 creatures.
By Tank Jr the Cornac Bulwark level 17
42nd Dusk 122nd year of Ascendancy at 11:40
see stats
Eye of the storm Freed Derth from the onslaught of the mad Tempest, Urkis.
By Tank Jr the Cornac Bulwark level 22
22nd Haze 122nd year of Ascendancy at 18:07
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Tank Jr the Cornac Bulwark level 20
78th Dusk 122nd year of Ascendancy at 16:52
see stats
Level 10 Got a character to level 10.
By Tank Jr the Cornac Bulwark level 10
10th Mirth 122nd year of Ascendancy at 04:01
see stats
Level 20 Got a character to level 20.
By Tank Jr the Cornac Bulwark level 20
61st Dusk 122nd year of Ascendancy at 04:17
see stats
The Arena Unlocked Arena mode.
By Tank Jr the Cornac Bulwark level 9
9th Mirth 122nd year of Ascendancy at 12:59
see stats
The secret city Discovered the truth about mages.
By Tank Jr the Cornac Bulwark level 10
1st Summertide 122nd year of Ascendancy at 18:58
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Tank Jr the Cornac Bulwark level 21
8th Haze 122nd year of Ascendancy at 08:16
see stats

Log


Tank Jr picks up (o.):
blazebringer's dwarven-steel dagger of evisceration (17-22.1 power, 7 apr).
Tank Jr picks up (o.):
balanced steel dagger of the mystic (10.5-13.65 power, 6 apr).
Tank Jr picks up (B.):
spiked hardened leather armour of acid resistance (3 def, 6 armour).
Tank Jr picks up (x.):
bladed dwarven-steel helm (0 def, 4 armour).
Tank Jr picks up (U.):
Cracklewrither the pouch of dwarven-steel shots (24/24, 42.5-51 power, 3 apr).
Tank Jr picks up (v.):
hardened leather belt of magery.
Tank Jr picks up (r.):
flaming dwarven-steel greatmaul (44-66 power, 2 apr).
Tank Jr picks up (y.):
traveler's pair of dwarven-steel boots of tirelessness (0 def, 4 armour).

Tank Jr is no longer attuned.

Talent Infusion: Regeneration is ready to use.
Quasit uses Block.

Ran for 3 turns (stop reason: hostile spotted to the south (quasit)).


Talent Perfect Strike is ready to use.

There is a Exploratory Farportal exit here (press '' or right click to use).

You gain 1.92 gold from the transmogrification of
spiked hardened leather armour of acid resistance (3 def, 6 armour).
You gain 2.16 gold from the transmogrification of
bladed dwarven-steel helm (0 def, 4 armour).
You gain 4.81 gold from the transmogrification of
traveler's pair of dwarven-steel boots of tirelessness (0 def, 4 armour).
You gain 3.86 gold from the transmogrification of
hardened leather belt of magery.
You gain 1.61 gold from the transmogrification of
flaming dwarven-steel greatmaul (44-66 power, 2 apr).
You gain 5.25 gold from the transmogrification of
elemental steel greatmaul (25.5-38.25 power, 2 apr).
You gain 7.22 gold from the transmogrification of
blazebringer's dwarven-steel dagger of evisceration (17-22.1 power, 7 apr).
You gain 4.13 gold from the transmogrification of
balanced steel dagger of the mystic (10.5-13.65 power, 6 apr).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.