Dark Light the level 15 Doomelf Archmage by Hircheos

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDoomelf
ClassArchmage
Level / Exp15 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 10)
Constitution17 (base 12)
Magic53 (base 41)
Willpower25 (base 15)
Cunning37 (base 26)

Resources

Life312/312
Mana291/291
Healing Factor1.062941519274
Regeneration0.26573537981849

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth41.850510445579
See Invisible41.850510445579

Offense: Mainhand

Damage21
Accuracy5
Crit Chance12%
APR4
Speed1.00

Offense: Spell

Spellpower41
Crit Chance22%
Speed1

Offense: Mind

Mindpower28
Crit Chance9%
Speed1

Offense: Damage Bonus

Lightning+30%
Temporal+7%
Arcane+12%
Cold+10%
Physical+4%

Offense: Damage Penetration

Mind+10%
Arcane+15%

Defense: Base

Armour (hardiness)22 (30%)
Defense16
Ranged Defense26
Fatigue0
Physical Save24
Spell Save23
Mental Save20

Defense: Resistances

Lightning+ 27%( 70%)
Light+ 14%( 70%)
Cold+ 26%( 70%)
Mind+ 17%( 70%)
Fire+ 14%( 70%)
All+ 9%( 70%)

Defense: Immunities

Disarm Resistance20%
Teleport Resistance10%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance62%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Storm1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
2/5
5/5
1/5
0/5
Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
2/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
5/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
0/5
0/5
0/5
Race / Doomelf1.00
1/5
4/5
0/5
0/5
Spell / Divination1.30
1/5
3/5
0/5
0/5
Spell / Conveyance1.30
1/5
4/5
0/5
0/5

Effects

beneficial effect

Quests

done
active
done
done
done
done
done
done
active
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Dark Light the Doomelf Archmage level 14
35th Dusk 122nd year of Ascendancy at 08:31
see stats
Hell has no fury like a demon scorned! Escaped the Searing Halls.
By Dark Light the Doomelf Archmage level 5
77th Pyre 122nd year of Ascendancy at 08:04
see stats
Level 10 Got a character to level 10.
By Dark Light the Doomelf Archmage level 10
9th Mirth 122nd year of Ascendancy at 00:44
see stats
The Arena Unlocked Arena mode.
By Dark Light the Doomelf Archmage level 8
5th Mirth 122nd year of Ascendancy at 22:35
see stats
The secret city Discovered the truth about mages.
By Dark Light the Doomelf Archmage level 14
49th Dusk 122nd year of Ascendancy at 04:46
see stats

Log


Dark Light picks up (l.):
enhanced ash longbow of dexterity (+5).
Dark Light picks up (s.):
ash vilestaff of might (15-18 power, 3 apr, darkness element).
Dark Light picks up (u.):
arcing steel waraxe (16-22 power, 3 apr).
Dark Light picks up (v.):
iron waraxe of the mystic (12-16 power, 2 apr).
Dark Light picks up (x.):
steel waraxe of projection (14-19 power, 3 apr).
Dark Light picks up (B.):
woollen robe of protection (2 def, 3 armour).
Dark Light picks up (J.):
prismatic rough leather armour of spell shielding (3 def, 2 armour).
Dark Light picks up (K.):
Dairatorak the Offalwar (0 def, 14 armour).
Dark Light picks up (M.):
shocking iron shield (0 def, 2 armour, 18.5 block).
Dark Light picks up (O.):
quiver of ash arrows of accuracy (15/15, 22-31 power, 7 apr).
You pickup 0.75 gold pieces.

Dark Light picks up (Q.): 53
alchemist agate.
Dark Light picks up (t.):
lifebinding ash vilestaff of illumination (15-18 power, 3 apr, blight element).
Dark Light picks up (F.):
corrosive iron gauntlets (0 def, 1 armour).
Dark Light picks up (K.):
steel mail armour of cold resistance (2 def, 6 armour).
Ran for 30 turns (stop reason: interesting terrain).


Dark Light picks up (k.):
Glorikira (47-75 power, 3 apr).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Dark Light is firmly planted in reality.

There is an exit to the worldmap here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.