Steve the level 2 Higher Bulwark by tinnytonk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassBulwark
Level / Exp2 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 17)
Dexterity16 (base 15)
Constitution12 (base 12)
Magic11 (base 10)
Willpower11 (base 10)
Cunning11 (base 11)

Resources

Life143/143
Stamina106/106
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy22
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower11
Crit Chance1%
Speed1

Offense: Mind

Mindpower12.1
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)11.46 (63.098591549296%)
Defense8.1
Ranged Defense12.1
Fatigue18
Physical Save10.5
Spell Save7.7
Mental Save7.7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Shield defense1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
2/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
1/5
1/5
0/5

Effects

Quests

failed
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Ran for 3 turns (stop reason: hostile spotted to the southeast (wolf)).


Wolf misses Steve.

Steve hits Wolf for 23 physical damage.
Wolf hits Steve for 1 physical damage.

Steve hits Wolf for 22 physical damage.
Wolf misses Steve.
Wolf misses Steve.

Steve hits Wolf for 20 physical damage.
Steve killed Wolf!

Neratha, the lost sun paladin is dead, quest failed!
Quest 'Escort: lost sun paladin (level 2 of Trollmire)' is failed! (Press 'j' to see the quest log)

You don't see how to get there...


There is an item here:
sun infusion (rad 5; power 20; turns 3; dispells darkness)
Ran for 4 turns (stop reason: object seen).


Steve picks up (b.):
sun infusion (rad 5; power 20; turns 3; dispells darkness).

You don't see how to get there...

Ran for 5 turns (stop reason: hostile spotted to the northeast (giant rabbit)).


Giant rabbit uses Disengage.