















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Psionic Blade 1.7.2Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Psionic Blade |
| Level / Exp | 23 / 34% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 47 (base 12) |
| Dexterity | 74 (base 24) |
| Constitution | 30 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 78 (base 51) |
| Cunning | 65 (base 31) |
Resources
| Life | 448/448 |
| Stamina | 295/296 |
| Psi | 384/384 |
| Healing Factor | 1.3692147729954 |
| Regeneration | 28.699195822581 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +140% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 114 |
| Accuracy | 64 |
| Crit Chance | 39% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 35 |
| Accuracy | 64 |
| Crit Chance | 49% |
| APR | 20 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +11% |
| Nature | +10% |
| Arcane | +16% |
| Fire | +17% |
| All | +5% |
Offense: Damage Penetration
| Temporal | +10% |
| Darkness | +10% |
| Nature | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 11 (55.65183292883%) |
| Defense | 74 |
| Ranged Defense | 74 |
| Fatigue | 0 |
| Physical Save | 45.3 |
| Spell Save | 41.45 |
| Mental Save | 53 |
Defense: Resistances
| Acid | + 11%( 70%) |
| Blight | + 15%( 70%) |
| Physical | + 10%( 70%) |
| Mind | + 14%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 22%( 70%) |
| Temporal | + 33%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Pinning Resistance | 28% |
| Bleed Resistance | 10% |
| Teleport Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 100% |
| Poison Resistance | 23% |
| Knockback Resistance | 28% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 196 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 173 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Reality Slashing | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Elusiveness | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Augmented striking | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nihilism | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Neurodisruption | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Psionic Blade | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Psionic / Mind over Matter | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Psionic / Mindfulness | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Effects
| talent | Concentration |
| talent | Augmentation |
| talent | Psionic Storm |
| talent | Volatile Fluctuations |
| talent | Daunting Presence |
| talent | Elusive Reflexes |
| talent | Overflowing Psi |
| talent | Beyond the Flesh |
| beneficial effect | Increases defense by 13. Mobile Defense |
| beneficial effect | Acquiring increasing momentum from 3 action(s). Your next attack shall unleash great impact! Impactful Momentum |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+40% global speed). Clarity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * You've found the needed skeleton mage skull. * You've found the needed bear paw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | dwarven-steel greatsword of crippling (151% power, 2 apr)3.0 Encumbrance T3 greatsword 1H weapon [Ego+] Master Weapon Damage 151% Range: 1.0x-1.6x Uses 116% Wil, 20% Dex Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +12.0% Massive two-handed swords. |
| On hands | steady hardened leather gloves of dexterity (+2) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Master/Psionic While equipped: Stats +2 Dex offense ------ Accuracy +18 (+4 eff.) defense ------ Armor +2 Physical save +5 (+1 eff.) Mind save +6 (+2 eff.) Disarm Resist +31% Unarmed combat: Weapon Damage 130% Range: 1.0x-1.1x Uses 52% Wil, 72% Cun, 20% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +10 Ignore Armor +3 Critical Rate +9.0% Attack Speed 100% On Hit: 10% Perfect Control level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | alchemist's lamp 'Zerulathakan'1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +4 Dex defense ------ Spell save +9 (+3 eff.) Life +100.00 other ------- Light +10 Infravision +2 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | cashmere wizard hat 'Belyladig' (22 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: offense ------ Damage +11% arcane defense ------ Defense +22 (+5 eff.) Resistance +6% nature +6% mind Unlife -20.00 life Life Regen +2.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max mana +21.00 A pointy cloth hat, very wizardly... |
| On feet | pair of hardened leather boots of void walking (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: offense ------ Ignore resists +10% darkness +10% temporal defense ------ Armor +3 Resistance +15% darkness +12% temporal Out-of-Phase Defense +13 Out-of-Phase Resistance +13% Out-of-Phase Resilience +15% A pair of boots made of leather. |
| Tool | Halirobers [power 10] (15 cooldown)2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: defense ------ Resistance +6% temporal Crit Resistance 10.00% Healmod +10% Reveal the area around you, dispelling darkness (radius 10, power 35 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 13% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Galoldir the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Cun +1 Dex offense ------ Physical Power +29 (+7 eff.) Spellpower +14 (+7 eff.) Mindpower +13 (+4 eff.) Damage +5% all defense ------ Defense +5 (+1 eff.) Physical save +10 (+2 eff.) Spell save +7 (+2 eff.) Mind save +6 (+2 eff.) Rings make your fingers look great! |
| On fingers | Wildstinger the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Accuracy +25 (+6 eff.) On-Hit (Melee): * 10% chance to slow global speed by 63% defense ------ Resistance +9% temporal +6% fire Physical save +9 (+2 eff.) Life +25.00 Disarm Resist +32% Pinning Resist +28% Knockbk Resist +28% Rings make your fingers look great! |
| Around neck | Duveregohek the Nimbusire0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil offense ------ Physical Power +30 (+7 eff.) Accuracy +10 (+2 eff.) When Hit 4 lightning defense ------ Defense +20 (+5 eff.) Unlife -40.00 life Amulets make your neck look great! |
| In main hand | Relgodan the Ichorpulverizer (136% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 136% Range: 1.0x-1.4x Uses 100% Wil, 20% Dex Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +10 blight On Hit: * 13% chance to reduce strength, dexterity, and constitution by 16 * 20% chance to slow global speed by 63% * 25% chance for lightning to strike from the target to a second target dealing 45 damage On Critical: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Cun offense ------ Physical Crit +6.0% Physical Power +8 (+2 eff.) Ignore resists +5% nature On-Hit (Melee): * 20% chance to slow global speed by 63% One-handed war axes. |
| Around waist | Rope Belt of the Thaloren1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil offense ------ Mind Crit +15% Mindpower +15 (+4 eff.) other ------- Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | Swordbreaker (140% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 140% Range: 1.0x-1.3x Uses 20% Wil, 20% Dex, 90% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+4 eff.) Physical save +15 (+3 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Cloak | Coalrace (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +10 (+5 eff.) Spellpower/crit +2 Damage +6% darkness defense ------ Defense +1 (+0 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Mobar the woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature While equipped: Stats +3 Con offense ------ Damage +5% nature +12% fire defense ------ Resistance +7% blight +18% fire +3% acid +9% all Life +40.00 Life Regen +1.70 Healmod +11% Poison Resist +23% Disease Resist +24% Cut Resist +10% Teleport Resist +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the duelist (heal 193; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 193 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 221; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 221 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 227; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 227 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 134; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 134 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 641%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 641% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 708%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 708% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 321; 17 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 321 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the psychic (absorb 111; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 111 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Alyrarek the steel amulet0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +1 Wil +6 Cun +4 Con offense ------ Mindpower +6 (+2 eff.) Move Speed +10% defense ------ Armor +6 Fatigue -5% Resistance +9% fire Physical save +3 (+0 eff.) Mind save +6 (+2 eff.) Life Regen +1.00 Confus Resist +13% other ------- Stamina/turn +0.30 Amulets make your neck look great! |
Vilethorn0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Dex +4 Con offense ------ Damage +9% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 35 defense ------ Resistance +3% nature +14% fire +6% mind +21% cold Physical save +9 (+2 eff.) Life +30.00 Life Regen +5.00 Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
gold amulet 'Emuba'0.1 Encumbrance T3 amulet jewelry [Random Unique] Disrupt/Master While equipped: offense ------ Critical power +13.00% Accuracy +6 (+1 eff.) Ignore Armor +13 On-Hit (Melee): * 20% chance to slow global speed by 63% defense ------ Fatigue -6% Resistance +14% blight +6% temporal +16% nature Life Regen +1.00 Poison Resist +28% Disease Resist +34% Amulets make your neck look great! |
grounding steel amulet of healing0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +13% lightning Healmod +15% Cut Resist +40% Stun Resist +20% Heal: Puts all charms on 35 turn cooldown Effective talent level: 1.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 244 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Blindorder0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +6% mind Ignore resists +25% darkness defense ------ Resistance +6% light Spell save +6 (+2 eff.) Life +34.00 Disarm Resist +28% Pinning Resist +25% Knockbk Resist +25% other ------- Psi when Hit +0.16 Rings make your fingers look great! |
copper ring of darkness (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +11% darkness defense ------ Resistance +22% darkness Rings make your fingers look great! |
copper ring of lightning (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10% lightning defense ------ Resistance +20% lightning Rings make your fingers look great! |
psionicist's copper ring of fire (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil offense ------ Damage +10% fire defense ------ Resistance +20% fire Mind save +6 (+2 eff.) Rings make your fingers look great! |
Olirig the Snowfiend (149% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Psionic Weapon Damage 149% Range: 1.0x-1.5x Uses 116% Wil, 20% Dex Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: offense ------ Damage +18% cold defense ------ Resistance +6% acid +1% physical +6% nature Teleport Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Massive two-handed battleaxes. |
Stormfront (147% power, 15 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Nature Weapon Damage 147% Range: 1.0x-1.5x Uses 116% Wil, 20% Dex Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +5.0% Attack Speed 100% On-hit +15 lightning +15 cold On Critical: * inflicts either shocked or wet, chosen at random While equipped: offense ------ Damage +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
iron battleaxe of crippling (124% power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego+] Master Weapon Damage 124% Range: 1.0x-1.5x Uses 116% Wil, 20% Dex Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +7.0% Massive two-handed battleaxes. |
Amogamnir (125% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 125% Range: 1.0x-1.3x Uses 60% Wil, 40% Cun, 20% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +2 Cun offense ------ Mindpower +5 (+2 eff.) Ignore resists +15% acid other ------- Psi when Hit +0.04 Hate-on-crit +1.00 Sharp, short and deadly. |
dwarven-steel dagger of crippling (130% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Master Weapon Damage 130% Range: 1.0x-1.3x Uses 60% Wil, 20% Dex, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +8.0% Sharp, short and deadly. |
warbringer's dwarven-steel dagger of crippling (128% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego++] Master Weapon Damage 128% Range: 1.0x-1.3x Uses 60% Wil, 20% Dex, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Con offense ------ Physical Crit +7.0% Physical Power +7 (+1 eff.) Ignore resists +7% physical defense ------ Disarm Resist +12% Sharp, short and deadly. |
Emagath (148% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Random Unique] Arcane/Master Weapon Damage 148% Range: 1.0x-1.5x Uses 116% Wil, 20% Dex Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +12 cold +12 arcane +8 physical While equipped: Stats +3 Mag +3 Wil offense ------ Spellpower +9 (+4 eff.) Ignore resists +10% physical Accuracy +10 (+2 eff.) Ignore Armor +9 defense ------ Resistance +5% arcane Massive two-handed mauls. |
dwarven-steel greatmaul 'Quenchtrial' (159% power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Nature Weapon Damage 159% Range: 1.0x-1.5x Uses 116% Wil, 20% Dex Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +8 cold On-Hit, radius 1 +20 cold On-crit, radius 2 +19 lightning +23 cold While equipped: offense ------ Move Speed +35% Damage +9% cold Ignore resists +17% lightning +14% cold defense ------ Resistance +3% nature +6% cold Massive two-handed mauls. |
dwarven-steel greatmaul 'Ragysta' (158% power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Random Unique] Master Weapon Damage 158% Range: 1.0x-1.5x Uses 116% Wil, 20% Dex Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +8 mind On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: offense ------ Ignore resists +20% all Accuracy +41 (+10 eff.) Ignore Armor +25 defense ------ Defense +10 (+2 eff.) Mind save +6 (+2 eff.) Disarm Resist +36% Massive two-handed mauls. |
Corpathus (159% power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master/Unknown Weapon Damage 159% Range: 1.0x-1.4x Uses 100% Wil, 20% Dex Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +4.0% Attack Speed 100% On-hit +18 draining blight On Critical: * grows in power On Kill: * grows dramatically in power While equipped: offense ------ Damage +5% blight defense ------ Cut Resist -25% other ------- Max vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
iron longsword 'Noonwrecker' (129% power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Master Weapon Damage 129% Range: 1.0x-1.4x Uses 100% Wil, 20% Dex Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +4 light On-crit, radius 2 +12 light While equipped: Stats +2 Dex defense ------ Defense +15 (+4 eff.) Sharp, long, and deadly. |
dwarven-steel mace of enduring (141% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego+] Nature Weapon Damage 141% Range: 1.0x-1.4x Uses 100% Wil, 20% Dex Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +6 Con +5 Wil defense ------ Life +15.00 Blunt and deadly. |
steel mace 'Flareworth' (125% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Random Unique] Arcane/Master Weapon Damage 125% Range: 1.0x-1.4x Uses 100% Wil, 20% Dex Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-Hit, radius 1 +7 fire On Critical: * Splash the target with acid dealing 75 damage over 5 turns and reducing armor and accuracy by 10 While equipped: offense ------ Accuracy +6 (+1 eff.) When Hit 4 fire defense ------ Defense +5 (+1 eff.) Resistance +3% lightning +9% fire Disarm Resist +20% Blunt and deadly. |
Ebonyterror the dwarven-steel waraxe (135% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Master/Psionic Weapon Damage 135% Range: 1.0x-1.4x Uses 100% Wil, 20% Dex Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +8.0% Damage +18% darkness Ignore resists +15% darkness Accuracy +9 (+2 eff.) defense ------ Defense +7 (+2 eff.) Resistance +3% blight +3% temporal Disarm Resist +23% One-handed war axes. |
Islubeth the steel waraxe (117% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Arcane Weapon Damage 117% Range: 1.0x-1.4x Uses 100% Wil, 20% Dex Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +9 light +8 physical Damage Against +10% Undead While equipped: offense ------ Physical Crit +3.0% Physical Power +30 (+7 eff.) Damage +12% blight Ignore Armor +2 One-handed war axes. |
Elabeth the Bleakwolf1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +4 Wil offense ------ Critical power +5.00% Damage +3% mind Ignore resists +5% darkness defense ------ Resistance +9% lightning +6% temporal Mind save +9 (+3 eff.) A belt that goes around your waist. |
Tidemalice1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Mind Crit +2% Physical Power +3 (+0 eff.) When Hit 2 cold defense ------ Resistance +3% light Spell save +6 (+2 eff.) Blind Resist +20% other ------- Size +1 A belt that goes around your waist. |
rough leather belt 'Cracklefear'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ When Hit 2 lightning defense ------ Resistance +6% lightning +6% fire +3% darkness +6% cold Life +60.00 Life Regen +4.00 Disease Resist +10% A belt that goes around your waist. |
Islenn the Cloudsting (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +4 Str +2 Wil +1 Cun offense ------ Damage +3% lightning defense ------ Defense +1 (+0 eff.) Life +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lelidar the linen cloak (11 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil defense ------ Defense +11 (+3 eff.) Crit Resistance 15.00% Physical save +15 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Betyra' (2 def, 10 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Critical power +20.00% defense ------ Armor +10 Defense +2 (+0 eff.) Resistance +18% cold +5% arcane +3% light Life +60.00 Confus Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Samikalthorin the linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Arcane While equipped: offense ------ Damage +12% light +9% blight Ignore Shields +10% Ignore Armor +3 defense ------ Resistance +18% light +7% all other ------- Max stamina +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Charfear (20 def, 4 armour)3.0 Encumbrance T3 feet armor Reqs - Heavy armour training [Rare] Psionic While equipped: Stats +4 Con +4 Wil offense ------ Physical Power +20 (+5 eff.) Mindpower +5 (+2 eff.) Ignore resists +5% physical defense ------ Armor +4 Defense +20 (+5 eff.) Fatigue +3% Resistance +6% fire Unlife -60.00 life other ------- Psi when Hit +0.16 Blindside: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 123% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Chillbolt (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +2 Cun +7 Wil offense ------ Damage +3% cold defense ------ Armor +1 Resistance +3% cold Life Regen +2.00 Healmod +11% other ------- Infravision +2 A pair of boots made of leather. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 52% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Lavarune (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5 Str defense ------ Armor +3 Resistance +6% fire other ------- Light +1 Infravision +2 A pair of boots made of leather. |
pair of rough leather boots 'Ragedunalin' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ When Hit 6 mind defense ------ Armor +1 Resistance +5% lightning +5% temporal +3% mind Life Regen +4.00 Healmod +20% Confus Resist +10% A pair of boots made of leather. |
pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 other ------- Stamina/turn +0.30 Max stamina +10.00 A pair of boots made of leather. |
restorative pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego+] Nature While equipped: defense ------ Armor +1 Life Regen +1.00 Healmod +11% A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 111% Range: 1.0x-1.1x Uses 52% Wil, 72% Cun, 20% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
Velyrima (0 def, 3 armour)1.5 Encumbrance T4 hands armor Reqs - Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +10 Dex +5 Mag +6 Cun +3 Con offense ------ Physical Crit +2.0% Damage +11% arcane Ignore resists +15% physical Accuracy +18 (+4 eff.) Ignore Armor +11 defense ------ Armor +3 Fatigue +5% Unlife -40.00 life other ------- Max stamina +30.00 See Invisibility +6 Unarmed combat: Weapon Damage 144% Range: 1.0x-1.4x Uses 52% Wil, 72% Cun, 20% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +18 Ignore Armor +22 Critical Rate +19.0% Attack Speed 83% On-hit +13 arcane On-crit, radius 2 +11 arcane On Hit: 15% Perfect Strike level 5 Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Aerussra the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Str +1 Wil +3 Cun offense ------ Mindpower +15 (+4 eff.) Damage +10% acid defense ------ Defense +1 (+0 eff.) Resistance +15% acid Crit Resistance 15.00% other ------- Psi when Hit +0.04 A pointy cloth hat, very wizardly... |
Cloudspire the iron helm (0 def, 7 armour)3.0 Encumbrance T1 head armor Reqs - Heavy armour training [Rare] Master While equipped: Stats +6 Str +4 Dex defense ------ Armor +7 Fatigue +5% Resistance +3% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Glolle (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Str +4 Dex offense ------ Accuracy +10 (+2 eff.) defense ------ Armor +1 Fatigue +1% Physical save +11 (+3 eff.) Unlife -60.00 life A cap made of leather. |
cleansing steel mail armour (2 def, 6 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training [Ego] Disrupt While equipped: defense ------ Armor +6 Defense +2 (+0 eff.) Fatigue +12% Resistance +11% nature +10% blight A suit of armour made of mail. |
8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
313 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+0 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+0 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mardublek (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Critical power +20.00% Physical Power +5 (+1 eff.) Damage +6% acid defense ------ Armor +6 Resistance +3% mind other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blizzardsmash the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +3 Wil offense ------ Mind Crit +1% Damage +7% mind +6% cold defense ------ Defense +5 (+1 eff.) Resistance +3% fire Crit Resistance 15.00% Life Regen +4.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Murkfear0.0 Encumbrance T3 lite [Random Unique] Arcane/Nature While equipped: Stats +5 Mag +5 Wil offense ------ Physical Crit +4.0% Critical power +12.00% Physical Power +7 (+1 eff.) Spellpower +11 (+5 eff.) Damage +21% light defense ------ Resistance +6% nature Life +40.00 other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Scorchparry'2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Physical Crit +5.0% Damage +3% fire When Hit 4 fire defense ------ Defense +10 (+2 eff.) Unlife -40.00 life other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Shimmerwish'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Damage +3% mind Ignore resists +10% fire When Hit 6 lightning defense ------ Defense +6 (+1 eff.) Resistance +3% mind Physical save +11 (+3 eff.) Spell save +11 (+3 eff.) Mind save +11 (+4 eff.) other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Imp Claw2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 2.0 Power cost 9 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 112.63 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Phoenixkiller the steel torque of mindblast [power 180] (15 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Damage +12% light Ignore resists +10% light When Hit 6 darkness 4 fire defense ------ Resistance +30% fire Blast the opponent's mind dealing 189 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to heal for 39. Torques are made by powerful psionics to store psionic powers. |
Voravena the Galequill [power 160] (15 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +15% lightning +15% nature When Hit 6 lightning On-Hit (Melee): * 20% chance to reduce armor by 25% defense ------ Resistance +12% lightning Blast the opponent's mind dealing 168 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast [power 105] (15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 110 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Nerulelle the yew totem of healing [power 284] (15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +2 Dex offense ------ Accuracy +10 (+2 eff.) When Hit 6 blight defense ------ Physical save +12 (+3 eff.) other ------- Max stamina +20.00 Heal yourself and all friendly characters within 10 spaces for 284 Puts all charms on 15 turn cooldown 100% to reduce fatigue by 28% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Erelaroddavon the Cindertitan [power 116] (15 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ Ignore resists +10% fire defense ------ Resistance +6% lightning +6% nature Pinning Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Create a radius 3 storm for 5 turns. Each turn, creatures within take 24 lightning damage and will be dazed for 1 turn (121 total damage) Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Nnlan the Cornac Psionic Blade level 10
2nd Mirth 122nd year of Ascendancy at 15:24 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Nnlan the Cornac Psionic Blade level 20
17th Dusk 122nd year of Ascendancy at 23:26 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Nnlan the Cornac Psionic Blade level 23
76th Dusk 122nd year of Ascendancy at 18:12 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Nnlan the Cornac Psionic Blade level 23
52nd Haze 122nd year of Ascendancy at 10:19 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Nnlan the Cornac Psionic Blade level 10
3rd Mirth 122nd year of Ascendancy at 06:47 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Nnlan the Cornac Psionic Blade level 22
43rd Dusk 122nd year of Ascendancy at 00:05 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Nnlan the Cornac Psionic Blade level 13
3rd Summertide 122nd year of Ascendancy at 18:34 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Nnlan the Cornac Psionic Blade level 22
42nd Dusk 122nd year of Ascendancy at 22:33 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Nnlan the Cornac Psionic Blade level 21
22nd Dusk 122nd year of Ascendancy at 11:45 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Nnlan the Cornac Psionic Blade level 15
3rd Dusk 122nd year of Ascendancy at 10:00 see stats
Log
Nnlan is no longer out of phase.
Talent Reality Dash is ready to use.
Hydudir, the lost warrior shrugs off the effect 'Confused'!
Nnlan receives 15 healing (15 psi heal).
Nnlan picks up ( .): ametrine.
Quest 'Escort: lost warrior (level 1 of Daikara)' is done! (Press 'j' to see the quest log)
Ran for 2 turns (stop reason: chat started).
Snow giant's morale has been lowered.
Nnlan's Beyond the Flesh performs a melee critical strike against Snow giant!
Snow giant is crippled.
Snow giant is knocked back!
Nnlan's mind surges with critical power!
Snow giant is purposeless.
Psionic Storm hits Snow giant for 40 lightning damage.
Overflowing Psi hits Snow giant for 25 lightning damage.
Impactful Momentum hits Snow giant for 15 physical damage.
Nnlan's Beyond the Flesh hits Snow giant for 309 physical damage.
Snow giant is dazed!
Nnlan's Beyond the Flesh performs a melee critical strike against Snow giant!
Snow giant is not dazed anymore.
You collect a new ingredient: snow giant kidney (1).
Nnlan's Beyond the Flesh hits Snow giant for 285 physical damage.
Nnlan's Beyond the Flesh killed Snow giant!








































































































