Ganel the level 6 Higher Necromancer by OrionAnderson

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHigher
ClassNecromancer
Level / Exp6 / 57%
Sizebig
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic22 (base 21)
Willpower32 (base 22)
Cunning15 (base 11)

Resources

Life138/138
Mana205/205
Souls4/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower22.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower27.7
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense1.35
Ranged Defense1.35
Fatigue7
Physical Save7.35
Spell Save21.95
Mental Save23.225

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
1/5
0/5
0/5
Race / Higher1.00
4/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
done
active

Equipment

Tool
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log


Degenerated skeleton warrior decays into a pile of ash!
Ganel picks up (h.):
spinel.
Ganel picks up (f.):
agate.
Ganel picks up (n.):
zircon.
Skeleton archer decays into a pile of ash!
Ganel picks up (m.):
ametrine.
Ganel picks up (f.):
agate.
Ganel picks up (f.):
agate.
You pickup 0.70 gold pieces.

You pickup 0.95 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.65 gold pieces.

You pickup 0.65 gold pieces.

You pickup 0.90 gold pieces.

You pickup 0.65 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 0.90 gold from the transmogrification of
high-capacity pouch of iron shots (38/38, 14-16.8 power, 1 apr).
You gain 1.15 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.