










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 21 / 49% |
| Size | medium |
| Lifes / Deaths | Killed by Glorima the giant red ant at level 21 on the 5th Decay 122nd year of Ascendancy at 06:20 4 / 1 |
Primary Stats
| Strength | 57 (base 45) |
| Dexterity | 16 (base 10) |
| Constitution | 25 (base 10) |
| Magic | 51 (base 47) |
| Willpower | 13 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 636/636 |
| Mana | 235/235 |
| Stamina | 168/168 |
| Positive | 110/110 |
| Healing Factor | 1.2245178243369 |
| Regeneration | 5.2042007534318 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 5 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 100 |
| Accuracy | 44 |
| Crit Chance | 14% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +3% |
| Darkness | +3% |
| Light | +13% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 51.413408721348 (65.897138898113%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 2 |
| Physical Save | 31 |
| Spell Save | 23 |
| Mental Save | 14 |
Defense: Resistances
| Acid | 0%( 70%) |
| Blight | 0%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | 0%( 70%) |
| All | 0%( 70%) |
| Physical | + 25%( 70%) |
| Lightning | 0%( 70%) |
| Light | + 34%( 70%) |
| Temporal | 0%( 70%) |
| Mind | 0%( 70%) |
| Darkness | + 6%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Disarm Resistance | 51% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 11% |
| Knockback Resistance | 61% |
| Pinning Resistance | 100% |
| Poison Resistance | 10% |
| Blind Resistance | 85% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 266 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Willpower stat. |
Class Talents
| Celestial / Sun | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed assault | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Spell / Stone alchemy | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by vampire. Escort: injured seer (level 7 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the lone alchemist from death by Zubygaba the bandit. Escort: lone alchemist (level 3 of Old Forest) | failed |
You failed to protect the lost defiler from death by Glorima the giant red ant. Escort: lost defiler (level 6 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by skeleton mage. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed vial of elder vampire blood. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | watchleader's brass lantern2.0 T1 lite [Ego+] Master While equipped: ----- def ----- Blind- +22% Confus- +11% ---------- misc Light +7 See.Stealth +5 See.Invis +7 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Polota the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Con dps ---------- On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +5% Resists +9% fire Die.at -80.00 life Heal.mod +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's steel ring of luminosity0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Str +2 Mag dps ---------- Melee+ 16 light Ranged+ 13 light Dmg.mod +13% light ----- def ----- Armour +6 Rings make your fingers look great! |
| On fingers | voratun ring 'Maledil'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Dmg.mod +3% physical Acc +10 (+4 eff.) ----- def ----- Armour +10 Max.HP +21.00 Disarm- +27% Pinning- +44% Knockbk- +21% ---------- misc See.Invis +3 Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Balanceimmortal the stralite battleaxe (44-65 power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Psionic Power 43.5 - 65.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +16 darkness Against +13% Living On Hit.r1 +8 nature +16 cold On Crit.r2 +8 cold While equipped: dps ---------- Melee Ret 8 nature ----- def ----- HP.reg +4.00 Massive two-handed battleaxes. |
| On hands | Ivomina the Woeglamour (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +3% darkness ----- def ----- Armour +2 Fatigue +3% Resists +5% arcane +9% fire Phys.save +15 (+8 eff.) Spell.save +5 (+3 eff.) Mind.save +5 (+5 eff.) Die.at -20.00 life Blind- +20% Poison- +10% Disarm- +24% Unarmed combat: Power 17.5 - 24.5 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +11 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Aereldir the Sootwill (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +4 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 34% * 10 arcane resource burn ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +9% light +6% darkness +9% nature Max.HP +66.00 A suit of armour made of mail. |
| Cloak | Ce'Nema the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Phys.pwr +25 (+7 eff.) Acc +15 (+5 eff.) ----- def ----- Defense +2 (+1 eff.) Die.at -80.00 life Max.HP +34.00 ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
Primal Infusion (affinity 11%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 11% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion of the sneak (speed 452%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 452% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the psychic (range 4; phase 12; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
clarifying copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +10% mind Confus- +21% Amulets make your neck look great! |
copper amulet of magic (+2)0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +2 Mag Amulets make your neck look great! |
copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil Amulets make your neck look great! |
gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +1 Mag dps ---------- S.pwr/crit +2 ---------- misc Mana/turn +0.10 Max.mana +23.00 Amulets make your neck look great! |
grounding steel amulet of cunning (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +14% lightning Stun/Frz- +30% Amulets make your neck look great! |
serendipitous gold amulet of strength (+8)0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +8 Lck +4 Str dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +10 (+5 eff.) Unseen.red 13% Amulets make your neck look great! |
stabilizing gold amulet of mastery (0.10 Celestial / Combat)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% temporal Pinning- +23% Knockbk- +26% ---------- misc Masteries +0.10 Celestial/Combat Amulets make your neck look great! |
Vorayada the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +1 Wil +5 Mag dps ---------- Spell.crit +2% S.pwr/crit +4 Dmg.mod +3% blight ----- def ----- Resists +10% acid +14% fire +16% lightning +16% cold ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
conjurer's gold ring of misery0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil +1 Cun dps ---------- Spell.pwr +8 (+4 eff.) Melee+ 11 physical Ranged+ 15 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 9 On Hit (Ranged): * 12% chance to reduce all saves and defense by 9 ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
conjurer's steel ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +5 (+3 eff.) Rings make your fingers look great! |
gold ring0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
pixie's gold ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +2 Mag dps ---------- Spell.pwr +7 (+4 eff.) Rings make your fingers look great! |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+4 eff.) Rings make your fingers look great! |
savior's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +7 (+6 eff.) Max.HP +21.00 Disarm- +20% Pinning- +21% Knockbk- +20% Rings make your fingers look great! |
solipsist's gold ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +5 (+5 eff.) Rings make your fingers look great! |
solipsist's gold ring of clarity0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+6 eff.) ----- def ----- Mind.save +7 (+6 eff.) Confus- +27% Rings make your fingers look great! |
Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+10 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Vorina the hardened leather belt1.0 T3 belt armor [Rare] Disrupt While equipped: Stats +1 Dex +4 Mag dps ---------- Crit.mult +10.00% Mind.pwr +15 (+10 eff.) ----- def ----- Resists +10% acid +9% blight Stun/Frz- +10% ---------- misc Infravis +3 A belt that goes around your waist. |
rough leather belt 'Emuna'1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Resists +3% blight +9% fire +7% cold Die.at -20.00 life Max.HP +20.00 Stun/Frz- +10% Teleport- +10% A belt that goes around your waist. |
rough leather belt 'Ragydil'1.0 T1 belt armor [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Mind.pwr +8 (+7 eff.) Res.pen +15% arcane +5% mind ----- def ----- Phys.save +5 (+3 eff.) Mind.save +3 (+3 eff.) A belt that goes around your waist. |
Destala's Scales (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+6 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+5 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Emelagatha the Nimbusmonster (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Mind.crit +2% Mind.pwr +10 (+8 eff.) Dmg.mod +6% lightning ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold ---------- misc Psi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+0 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe 'Hailgasher' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +4 Wil dps ---------- Dmg.mod +3% cold Melee Ret 6 cold ----- def ----- Resists +9% lightning +15% fire +7% all ---------- misc Mana/turn +0.11 Psi/turn +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hanuyazor the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% blight Res.pen +5% temporal ----- def ----- Armour +3 Fatigue +2% Resists +3% blight Silence- +20% Confus- +21% Stun/Frz- +24% Def/telep +10 Res/telep +10% Dur/telep +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Phoenixstrider' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Wil +3 Cun +1 Con dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Res.pen +5% fire Apr +3 ----- def ----- Armour +1 ---------- misc See.Invis +9 A pair of boots made of leather. |
radiant rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 6 light Dmg.mod +3% light ----- def ----- Armour +1 Resists +5% light Unarmed combat: Power 10.0 - 11.0 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit: 20% Searing Light 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Duvutohor (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.crit +2.0% Dmg.mod +12% physical Acc +25 (+9 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +6% acid +11% cold ---------- misc Breathe water A cap made of leather. |
rough leather cap 'Ivina' (5 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +4 (+4 eff.) ----- def ----- Armour +1 Defense +5 (+2 eff.) Fatigue +1% Blind- +20% Silence- +20% Stun/Frz- +10% ---------- misc Infravis +1 See.Invis +3 A cap made of leather. |
voratun helm 'Starnull' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +18% light Melee Ret 4 light 2 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 9 ----- def ----- Armour +5 Fatigue +5% Resists +10% acid +13% fire +9% cold +3% mind +6% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Blastusher (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Cun dps ---------- Dmg.mod +9% lightning Res.pen +15% mind Melee Ret 6 mind 2 acid ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Mind.save +9 (+7 eff.) Max.HP +27.00 A suit of armour made of mail. |
Yvothra the Galebile (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str +2 Dex +3 Wil dps ---------- Melee Ret 8 lightning ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +15% darkness +8% physical Crit.chn- 15.00% ---------- misc Light +3 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of cold resistance (3 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +13 Defense +3 (+1 eff.) Fatigue +12% Resists +17% cold A suit of armour made of mail. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
308 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Cuthylehell (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Mind.crit +2% ----- def ----- Fatigue -5% Resists +3% darkness Max.HP +20.00 Disarm- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+5 eff.) ----- def ----- Mind.save +10 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 4 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Aeryra the Shocktaint [power 115] (25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% acid +9% cold +3% darkness +5% arcane Setup a psionic shield, reducing all damage taken by 115 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Isorin the Hailmaim [power 110] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +5 Dex ----- def ----- Resists +9% cold Crit.chn- 10.00% ---------- misc Infravis +1 Sting an enemy dealing 110 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
12 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By Darera the Shalore Sun Paladin level 20
57th Haze 122nd year of Ascendancy at 17:29 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Darera the Shalore Sun Paladin level 12
10th Flare 122nd year of Ascendancy at 02:58 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Darera the Shalore Sun Paladin level 19
78th Dusk 122nd year of Ascendancy at 15:59 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Darera the Shalore Sun Paladin level 10
8th Mirth 122nd year of Ascendancy at 16:57 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Darera the Shalore Sun Paladin level 20
55th Haze 122nd year of Ascendancy at 06:39 see stats
Lost in translation (Nightmare (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Darera the Shalore Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 07:51 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Darera the Shalore Sun Paladin level 19
27th Haze 122nd year of Ascendancy at 21:59 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Darera the Shalore Sun Paladin level 8
5th Mirth 122nd year of Ascendancy at 17:06 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Darera the Shalore Sun Paladin level 14
24th Dusk 122nd year of Ascendancy at 05:06 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Darera the Shalore Sun Paladin level 18
76th Dusk 122nd year of Ascendancy at 03:42 see stats
Log
Ghoul bites poison into Darera.
Darera casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Darera is poisoned!
Melee retaliation hits Ghoul for 10 nature, 17 light (27 total damage).
Ghoul hits Darera for 6 nature damage.
Ghast uses Summon.
Ghast summons Ghoul!
Darera stops being poisoned.
Talent Wave of Power is ready to use.
Searing Sight hits Ghoul for 9 light damage.
Searing Sight hits Ghast for 11 light damage.
Searing Sight hits Ghoul for 11 light damage.
Searing Sight hits Ghoul for 8 light damage.
Poison from Ghoul hits Darera for 6 nature damage.
Ghoul uses Ghoulish Leap.
Ghoul speeds up.
Darera activates Weapon of Light.
Glorima the giant red ant uses Reclaim.
Glorima the giant red ant's acid damage is more potent.
Glorima the giant red ant hits Darera for 107 acid, 86 nature (193 total damage).
Darera the level 21 shalore sun paladin was slimed to death by Glorima the giant red ant on level 6 of Dreadfell.
You have 4 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Glorima the giant red ant killed Darera!
Saving game...
Saving done.


































































































