






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 19 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 30 (base 30) |
| Dexterity | 12 (base 12) |
| Constitution | 15 (base 12) |
| Magic | 32 (base 32) |
| Willpower | 13 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 529/529 |
| Mana | 110/157 |
| Stamina | 156/162 |
| Healing Factor | 1.2460311219418 |
| Regeneration | 1.2460311219418 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 30 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 32.26934837382 (74.651787968034%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 30 |
| Physical Save | 20 |
| Spell Save | 20 |
| Mental Save | 21 |
Defense: Resistances
| Temporal | + 17%(100%) |
| Lightning | + 21%(100%) |
| Cold | + 11%(100%) |
| All | + 4%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 255 damage for 3 turns. Its effects scale with your Strength stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
| talent | Chant of Fortitude |
| detrimental effect | The target is in a state of growing fear. If they spend 1 more turns within range 8 and in sight of the source of this fear (Islakira the grizzly bear), they will take 21 mind and darkness damage and be subjected to a new fear. Heighten Fear |
| beneficial effect | Reduces all damage taken by 101. Blocking |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| In off hand | reinforced dwarven-steel shield of lightning resistance (+18%) (0 def, 8 armour, 26-32 power, 101 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 26.5 - 31.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +101 While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +18% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
| Main armor | impenetrable steel plate armour of resilience (0 def, 15 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +15 Fatigue +22% Max.HP +24.00 A suit of armour made of metal plates. |
| In main hand | Crystalline Dwarven-steel waraxe (26-36 power, 4 apr)3.0 T3 waraxe 1H weapon [Unique] Arcane A part of set. Power 25.6 - 35.9 Arcane Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Wil +3 Con dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +12 (+6 eff.) Dmg.mod +10% arcane Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 One-handed war axes. Transformed with the power of the Spellblaze. |
Inventory
Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+10 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.dmg- 20% Phys.save +15 (+7 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Achievements
Log
Islakira the grizzly bear uses Instill Fear.
Golem (servant of Edzimron) resists the fear!
Edzimron becomes paranoid!
Golem (servant of Edzimron) casts Eye Beam.
Golem (servant of Edzimron) reflects damage back to Islakira the grizzly bear!
Golem (servant of Edzimron) hits Blue ooze for 272 cold damage.
Golem (servant of Edzimron) hits Islakira the grizzly bear for 0 mind, 0 darkness, 145 cold (145 total damage).
Islakira the grizzly bear hits Edzimron for 17 mind, 17 darkness (35 total damage).
Islakira the grizzly bear hits Golem (servant of Edzimron) for (19 absorbed), 0 mind, (19 absorbed), 0 darkness (0 total damage).
Talent Gem Portal is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Command Staff is ready to use.
Talent Extract Gems is ready to use.
Golem (servant of Edzimron) killed Blue ooze!
Golem (servant of Edzimron) uses Block.
Islakira the grizzly bear uses Knockback.
Melee retaliation hits Islakira the grizzly bear for 3 physical damage.
Islakira the grizzly bear hits Edzimron for 317 physical, 13 darkness, 12 nature (342 total damage).
Islakira the grizzly bear is no longer rampaging.
Golem (servant of Edzimron) casts Arcane Pull.
Golem (servant of Edzimron) hits Islakira the grizzly bear for 33 arcane damage.
Islakira the grizzly bear uses Slash.
Character control switched to golem (servant of Edzimron).
Melee retaliation hits Islakira the grizzly bear for 2 physical damage.
Islakira the grizzly bear hits Edzimron for 351 physical damage.
Islakira the grizzly bear killed Edzimron!
Islakira the grizzly bear receives 35 healing from Unnatural Body.
The shield around golem (servant of Edzimron) crumbles.
Talent Eye Beam is ready to use.












