Berserknain the level 4 Dwarf Berserker by multimark

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassBerserker
Level / Exp4 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 24)
Dexterity9 (base 11)
Constitution16 (base 13)
Magic8 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life197/197
Stamina128/128
Healing Factor1
Regeneration2.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage41
Accuracy16
Crit Chance0%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.1
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)11.73 (48.103448275862%)
Defense1.65
Ranged Defense1.65
Fatigue18
Physical Save16.8
Spell Save7.35
Mental Save8.05

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
3/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5

Effects

Quests

active
active
done

Equipment

On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Berserknain uses Infusion: Regeneration.
Berserknain starts regenerating health quickly.


Talent Infusion: Wild is ready to use.
Berserknain picks up (i.):
agate.
Berserknain stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Talent Rush is ready to use.
Talent Resilience of the Dwarves is ready to use.
Berserknain picks up (a.):
iron dagger (10.5-13.65 power, 5 apr).
You pickup 0.85 gold pieces.

Berserknain picks up (o.):
ametrine.
You pickup 0.65 gold pieces.

Berserknain picks up (d.):
elm longbow of power.
There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (15/15, 13-15.6 power, 1 apr).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 4.05 gold from the transmogrification of
cruel elm magestaff of illumination (10-12 power, 2 apr, cold element).
You gain 2.65 gold from the transmogrification of
mighty rough leather sling of power.
You gain 1.32 gold from the transmogrification of
elm longbow of power.
You gain 3.09 gold from the transmogrification of
hateful iron greatmaul of erosion (15.5-23.25 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10.5-13.65 power, 5 apr).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).