Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Summoner |
| Level / Exp | 26 / 62% |
| Size | medium |
| Lifes / Deaths | Killed by high gladiator at level 26 on the 77th Pyre 122nd year of Ascendancy at 13:11 / 1 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 15 (base 11) |
| Constitution | 11 (base 11) |
| Magic | 17 (base 10) |
| Willpower | 52 (base 46) |
| Cunning | 58 (base 57) |
Resources
| Life | -97/442 |
| Equilibrium | 95 |
| Healing Factor | 0.99999999999997 |
| Regeneration | 1.5499999999999 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 42 |
| Crit Chance | 19% |
| APR | 45 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 42 |
| Crit Chance | 17% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42.979805990594 |
| Crit Chance | 21% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 15 (45%) |
| Defense | 3.75 |
| Ranged Defense | 3.75 |
| Fatigue | 7 |
| Physical Save | 13.35 |
| Spell Save | 22.075 |
| Mental Save | 29.25 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 319 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 140 damage for 6 turns. Its effects scale with your Constitution stat. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Master Summoner |
| talent | Psiblades |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | scholar's pair of rough leather boots (0 def, 1 armour) scholar's pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Spellpower: +3 A pair of boots made of leather. |
| On hands | polar hardened leather gloves of dexterity (+3) (0 def, 2 armour) polar hardened leather gloves of dexterity (+3) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 Armour: +2 Damage (Melee): 5 cold Changes stats: +3 Dex Changes resistances: +6% cold Changes damage: +3% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | stabilizing linen wizard hat (1 def, 0 armour) stabilizing linen wizard hat (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Wil Physical save: +6 A pointy cloth hat, very wizardly... |
| Tool | iron torque of kinetic psionic shield [power 25] (12 cooldown) iron torque of kinetic psionic shield [power 25] (12 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns, placing all other charms into a 12 cooldown. Torques are made by powerful psionics to store psionic powers. |
| Around neck | warrior's gold amulet of magic (+5) warrior's gold amulet of magic (+5)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +7% physical Stamina each turn: +0.40 Amulets can have magical properties. |
| In main hand | horrifying pulsing mindstar of life (14-15.4 power, 45 apr, mind damage) horrifying pulsing mindstar of life (14-15.4 power, 45 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 70% Wil, 39% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +45 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 2 mind / 5 darkness Changes damage: +6% mind / +6% darkness Life regen: +0.60 Maximum life: +10.00 Mindpower: +6 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | nature's vined mindstar of life (5-5.5 power, 25 apr, nature damage) nature's vined mindstar of life (5-5.5 power, 25 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 54% Wil, 23% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +4% blight Changes damage: +3% nature Disease immunity: +12% Life regen: +0.70 Maximum life: +12.00 Mindpower: +3 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 36 power out of 60/60) : Effective talent level: 1.2 Power cost: 36 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 59.46 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Inventory
Newly picked up quick stralite longsword of massacre (42.5-59.5 power, 5 apr)quick stralite longsword of massacre (42.5-59.5 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +9 Changes stats: +3 Dex Sharp, long, and deadly. |
mossy mindstar of life (2-2.2 power, 12 apr, nature damage) mossy mindstar of life (2-2.2 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Life regen: +0.60 Maximum life: +12.00 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Newly picked up earthen ash magestaff of blasting (15-18 power, 3 apr, arcane element)earthen ash magestaff of blasting (15-18 power, 3 apr, arcane element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +3 Armour Hardiness: +4% Changes damage: +15% arcane Talent granted: +1 Command Staff Physical save: +4 Spellpower: +13 Spell crit. chance: +8% It can be used to project damage in a circle from the staff, placing all other charms into a 6 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Newly picked up yew vilestaff (20-24 power, 4 apr, darkness element)yew vilestaff (20-24 power, 4 apr, darkness element) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% darkness Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By Twily the Shalore Summoner level 17
76th Pyre 122nd year of Ascendancy at 01:18 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Twily the Shalore Summoner level 10
75th Pyre 122nd year of Ascendancy at 02:05 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Twily the Shalore Summoner level 20
76th Pyre 122nd year of Ascendancy at 11:06 see stats
Log
Twily recovers sight.
Minotaur casts Rune: Invisibility.
Minotaur vanishes from sight.
High gladiator rushes out!
Ran for 3 turns (stop reason: taken damage).
Twily is dazed!
The gates close!
Twily is not dazed anymore.
Twily hits High gladiator for 2 mind, 5 darkness (7 total damage).
Fire drake (wild summon)'s fire area effect hits Twily for 40 fire damage.
Fire drake (wild summon)'s fire area effect hits High gladiator for 40 fire damage.
High gladiator hits Twily for 75 physical, 7 fire (82 total damage).
Twily casts Rune: Shielding.
A shield forms around Twily.
Twily summons a War Hound!
High gladiator becomes more vulnerable to physical.
High gladiator uses Shield Pummel.
High gladiator performs a melee critical strike against Twily!
Your shield crumbles under the damage!
The shield around Twily crumbles.
High gladiator resists the mind attack!
Twily is stunned!
High gladiator casts Rune: Lightning.
Twily hits High gladiator for 1 mind, 5 darkness, 2 mind, 5 darkness (14 total damage).
High gladiator hits Twily for 203 lightning damage.
High gladiator hits Twily for (112 absorbed), 0 physical, (11 absorbed), 0 fire, (17 absorbed), 1 fire, 90 physical, 11 fire, 18 fire (121 total damage).
High gladiator hits War hound for 18 fire, 18 fire (37 total damage).
Twily the level 26 shalore summoner was amped to death by a high gladiator on level 35 of The Arena.
High gladiator killed Twily!
