Wild John the level 13 Cornac Archmage by VBone

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp13 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity12 (base 10)
Constitution10 (base 10)
Magic47 (base 39)
Willpower29 (base 28)
Cunning16 (base 11)

Resources

Life183/183
Mana229/229
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage17
Accuracy6
Crit Chance4%
APR7
Speed1.00

Offense: Spell

Spellpower36
Crit Chance13%
Speed1

Offense: Mind

Mindpower23.35
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense20.85
Ranged Defense21.85
Fatigue3
Physical Save18
Spell Save31.3
Mental Save25.875

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%
Poison Resistance30%
Confusion Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
5/5
2/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Wildfire1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
5/5
1/5
1/5
1/5
Spell / Conveyance1.30
3/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
Main armor
Cloak
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Wild John the Cornac Archmage level 10
2nd Summertide 122nd year of Ascendancy at 02:03
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Wild John the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 21:36
see stats
The Arena Unlocked Arena mode.
By Wild John the Cornac Archmage level 9
9th Mirth 122nd year of Ascendancy at 04:00
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
You pickup 0.75 gold pieces.

You pickup 0.85 gold pieces.

Wild John picks up (g.):
surging elm magestaff of might (10-12 power, 2 apr, lightning element).
Ran for 5 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Wild John picks up (b.):
phase door rune (range 5; power 16; dur 4).
Wild John picks up (b.):
regeneration infusion of the psychic (heal 159 over 5 turns).
Wild John picks up (a.):
healing infusion (heal 22).
Wild John picks up (c.):
insidious poison infusion (11 nature damage, 21% healing reduction).
Wild John picks up (a.):
healing infusion (heal 20).
Ran for 6 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Wild John picks up (l.):
surging ash starstaff of might (15-18 power, 3 apr, darkness element).
There is a way to the next level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


You have no more inscription slots.

You are now inscribed with Infusion: Regeneration.

Wild John wears:
Mighty Girdle.