Holy Masher the level 1 Ogre Sun Paladin by VBone

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassSun Paladin
Level / Exp1 / 59%
Sizebig
Lifes / Deaths

Primary Stats

Strength20 (base 17)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic17 (base 15)
Willpower8 (base 10)
Cunning12 (base 10)

Resources

Life122/122
Positive0/20
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage14
Accuracy3
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower17
Crit Chance2%
Speed1

Offense: Mind

Mindpower10
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)11.596689338462 (59.10447761194%)
Defense5
Ranged Defense9
Fatigue19
Physical Save10
Spell Save8
Mental Save14

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

On feet
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Black jelly hits Holy Masher for 2 acid damage.
Holy Masher hits Black jelly for 15 physical, 14 light (29 total damage).

Holy Masher hits Black jelly for 15 physical damage.
Holy Masher killed Black jelly!

Resting starts...

Rested for 11 turns (stop reason: all resources and life at maximum).


There is a ladder to worldmap here (press '' or right click to use).
There is a ladder to the next level here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


Holy Masher deactivates Weapon of Light.

Holy Masher deactivates Chant of Fortitude.