Siakal the level 8 Cornac Necromancer by visibleelephant

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassNecromancer
Level / Exp8 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution18 (base 18)
Magic26 (base 26)
Willpower20 (base 18)
Cunning12 (base 11)

Resources

Life226/226
Mana129/129
Souls9/10
Healing Factor1
Regeneration1.15

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage10
Accuracy6
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance4%
Speed1

Offense: Mind

Mindpower18.8
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense16
Ranged Defense16
Fatigue0
Physical Save10.675
Spell Save16.975
Mental Save20.5375

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Grave1.30
2/5
2/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
0/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
3/5
0/5
0/5

Generic Talents

Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
5/5
1/5
0/5
0/5
Cunning / Survival0.90
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around neck
In main hand
Main armor
Around waist

Inventory

Achievements

Log

Space around you starts to dissolve...

Resting starts...

Rested for 7 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Teleport is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 13 turns (stop reason: dialog is displayed).


Siakal wears:
grounding pair of rough leather boots (0 def, 1 armour).

You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 22.5 block).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 1.25 gold from the transmogrification of
steel plate armour (4 def, 9 armour).
You gain 1.13 gold from the transmogrification of
stabilizing iron helm of constitution (+3) (0 def, 3 armour).
You gain 1.24 gold from the transmogrification of
potent elm starstaff (13-15.6 power, 2 apr, physical element).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, blight element).
You gain 1.00 gold from the transmogrification of
horrifying mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 3.30 gold from the transmogrification of
flaming iron greatmaul of paradox (18-27 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10.5-13.65 power, 5 apr).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Siakal deactivates Necrotic Aura.

Siakal deactivates Will o' the Wisp.