Steve 2.0 the level 1 Shalore Necromancer by jdub609

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassNecromancer
Level / Exp1 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic20 (base 18)
Willpower16 (base 13)
Cunning12 (base 11)

Resources

Life-15/90
Mana90/120
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save12
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
0/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5
Spell / Grave1.30
2/5
0/5
0/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
2/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Burning from Red crystal hits
Steve 2.0 for 4 fire damage.
Steve 2.0 stops burning.

Skeleton archer decays into a pile of ash!

Resting starts...

Talent Chill of the Tomb is ready to use.
Rested for 39 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the west (white worm mass)).


White worm mass uses Multiply.


Steve 2.0 casts Chill of the Tomb.


Steve 2.0's Chill of the Tomb hits White worm mass for
105 cold damage.
Steve 2.0's Chill of the Tomb hits White worm mass for
105 cold damage.
Steve 2.0's Chill of the Tomb hits White worm mass for
105 cold damage.
Steve 2.0's Chill of the Tomb killed White worm mass!
Steve 2.0's Chill of the Tomb killed White worm mass!
Steve 2.0's Chill of the Tomb killed White worm mass!

Resting starts...

Talent Chill of the Tomb is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Ran for 12 turns (stop reason: hostile spotted to the northwest (large white snake)).


Steve 2.0 casts Chill of the Tomb.

Saving game...