Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Cursed |
| Level / Exp | 18 / 41% |
| Size | medium |
| Lifes / Deaths | Killed by Kyless at level 18 on the 69th Dusk 122nd year of Ascendancy at 04:41 / 1 |
Primary Stats
| Strength | 67.85410196625 (base 46) |
| Dexterity | 29.708203932499 (base 10) |
| Constitution | 29.708203932499 (base 10) |
| Magic | 24.85410196625 (base 10) |
| Willpower | 63.708203932499 (base 37) |
| Cunning | 30.708203932499 (base 10) |
Resources
| Life | -4/590 |
| Hate | 89/100 |
| Healing Factor | 0.79094939847921 |
| Regeneration | 0.1977373496198 |
Speed
| Mental | +50% |
| Attack | 0% |
| Movement | +313% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 36 |
| See Invisible | 55.708203932499 |
Offense: Mainhand
| Damage | 80 |
| Accuracy | 27 |
| Crit Chance | 10% |
| APR | 6 |
| Speed | 0.67 |
Offense: Offhand
| Damage | 27 |
| Accuracy | 27 |
| Crit Chance | 17% |
| APR | 10 |
| Speed | 0.67 |
Offense: Spell
| Spellpower | 24.927050983125 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42.293008108583 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| All | -6% |
Defense: Base
| Armour (hardiness) | 24.46 (63.098591549296%) |
| Defense | 41.202025102958 |
| Ranged Defense | 43.820059091708 |
| Fatigue | 18 |
| Physical Save | 35.635903532281 |
| Spell Save | 34.060903532281 |
| Mental Save | 40.39024758425 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 35% |
| Confusion Resistance | 30% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 21% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 37.64 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. |
Class Talents
| Cursed / Gloom | 6.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 6.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Gloom |
| talent | Stalk |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 6.9)Penalty : Fractured Sanity: -5% Mind Resistance, -6% Confusion Immunity Power 1+: Unleashed: +21% critical damage, +24% off-hand weapon damage Power 2+: -1 Luck, +13 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 9.5% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 7.9): 16%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 7% when tested. Power 1+: Removed from Reality: +9 Physical Resistance, +7 Maximum Physical Resistance Power 2+: -1 Luck, +15 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 21 air and an additional 8 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 16%) of triggering a radius 13 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 9.9)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +22% damage against the undead. Power 2+: -1 Luck, +10 Strength, +10 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 10. Power 4+: Reprieve from Death: Humanoids you slay have a 52% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Stalking Kyless. Bonus level 3: +29 attack, +33% melee damage, +1.50 hate/turn prey was hit. Stalking 764/1382 +3 |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 7.9)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +16 Defense, +8 Ranged Defense Power 2+: -1 Luck, +15 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+54% chance to avoid traps). Power 4+: Unfortunate End: There is a 40% chance that the damage you deal will increase by 40% if the increase would be enough to kill your opponent. |
| beneficial effect | The target is rampaging! (+313% movement speed, +50% attack speed, +12% physical damage, +6 physical save, +6 mental save, 27/27 damage shrugged off this turn) Rampaging |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 4%. Strength and Willpower are increased by 2. Poisons and diseases have a 10% chance of being neutralized each turn. Cursed Form |
| detrimental effect | Skeletor is fed upon by Kyless. Fed Upon |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 8.9)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 5%) for 4 turns. Power 1+: Nightwalker: +35 Darkness Resistance, +16% Max Darkness Resistance, +20 See Invisible Power 2+: -1 Luck, +17 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 39% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 39% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed pouch of bone giant dust. * You've found the needed orc heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | undeterred pair of iron boots of evasion (11 def, 3 armour) (Corpses) undeterred pair of iron boots of evasion (11 def, 3 armour) (Corpses)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +11 Fatigue: +2% Silence immunity: +21% Confusion immunity: +21% Stun/Freeze immunity: +20% Curse of Corpses It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 28% chance to completely evade them and granting you 19 defense for 12 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of health (Corpses) bright brass lantern of health (Corpses)Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +5 Curse of Corpses A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Eye of the Forest (8 def, 0 armour) (Shrouds) Eye of the Forest (8 def, 0 armour) (Shrouds)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 Curse of Shrouds It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | Xerubeth the Goresting (0 def, 6 armour) (Nightmares) Xerubeth the Goresting (0 def, 6 armour) (Nightmares)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Damage (Melee): 5 cold Damage when hit (Melee): 12 nature Changes stats: +3 Con Changes resistances: +7% cold / +9% fire Changes damage: +5% cold Physical save: +12 Spell save: +18 Mental save: +11 Maximum life: +40.00 Curse of Nightmares It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides 11% chances to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 26/100. The very essence of bearness! |
| On fingers | Zanigochak the steel ring (Shrouds) Zanigochak the steel ring (Shrouds)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Wil Changes resistances: +22% light / +3% mind Changes damage: +11% light Hate when firing a critical mind attack: +2.00 Mental crit. chance: +3% Curse of Shrouds Rings can have magical properties. |
| On fingers | Camaharaleg the Flashtrial (Madness) Camaharaleg the Flashtrial (Madness)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 12 mind Changes resistances: +9% fire Changes damage: +6% mind Blindness immunity: +34% Infravision radius: +4 See stealth: +11 See invisible: +11 Curse of Madness Rings can have magical properties. |
| Around neck | Withering Orbs (Shrouds) Withering Orbs (Shrouds)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Curse of Shrouds These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Yarurion the voratun longsword (44-61.6 power, 6 apr) (Nightmares) Yarurion the voratun longsword (44-61.6 power, 6 apr) (Nightmares)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +26 insidious poison / +4 mind When wielded/worn: Changes resistances: +5% arcane Changes resistances penetration: +5% mind Curse of Nightmares Sharp, long, and deadly. |
| Around waist | Glintfoe (Corpses) Glintfoe (Corpses)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Defense: +19 Damage when hit (Melee): 20 light Changes resistances: +9% temporal Stealth bonus: +10 Curse of Corpses A belt that goes around your waist. |
| In off hand | Spellblaze Shard (20-26 power, 10 apr) (Misfortune) Spellblaze Shard (20-26 power, 10 apr) (Misfortune)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Curse of Misfortune This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Cloak | Cloak of Deception (Corpses) Cloak of Deception (Corpses)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 Curse of Corpses A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Ganne the Chargebrand (5 def, 10 armour) (Misfortune) Ganne the Chargebrand (5 def, 10 armour) (Misfortune)Requires: - Strength 48 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Damage when hit (Melee): 4 light Changes stats: +3 Wil Changes resistances: +27% blight / +12% acid / +17% darkness / +9% lightning Changes damage: +6% lightning Light radius: +1 Curse of Misfortune A suit of armour made of mail. |
Inventory
This item will automatically be transmogrified when you leave the level. manasurge rune of the warrior (1280% regen over 10 turns; 64 instant mana)manasurge rune of the warrior (1280% regen over 10 turns; 64 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1280% over 10 turns and instantly restoring 64 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Inertial Twine (Shrouds) Inertial Twine (Shrouds)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% Curse of Shrouds This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
steel battleaxe 'Nimbusjustice' (21-31.5 power, 2 apr) (Madness) steel battleaxe 'Nimbusjustice' (21-31.5 power, 2 apr) (Madness)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 12% chance to inflict damage reduction * 40% chance to daze * 20% chance to curse the target When wielded/worn: Effects on melee hit: * 30% chance to daze Changes resistances: +6% lightning Changes damage: +6% lightning Curse of Madness Massive two-handed battleaxes. |
Genocide (42-67.2 power, 4 apr) (Shrouds) Genocide (42-67.2 power, 4 apr) (Shrouds)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Curse of Shrouds Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Ce'Nibeth the Noonprophet (Shrouds) Ce'Nibeth the Noonprophet (Shrouds)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Damage when hit (Melee): 12 light Changes stats: +8 Dex / +1 Mag / +8 Cun / +7 Lck Changes resistances penetration: +5% light / +10% temporal Trap disarming bonus: +17 Stealth bonus: +11 Mana each turn: +0.23 Maximum mana: +39.00 Mental crit. chance: +5% Light radius: +2 Infravision radius: +4 Curse of Shrouds A belt that goes around your waist. |
Girdle of the Calm Waters (Madness) Girdle of the Calm Waters (Madness)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% Curse of Madness A belt rumoured to have been worn by the Conclave healers. |
spiritwalker's hardened leather belt of burglary (Corpses) spiritwalker's hardened leather belt of burglary (Corpses)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +2 Mag / +5 Cun / +6 Lck Trap disarming bonus: +5 Stealth bonus: +7 Mana each turn: +0.23 Maximum mana: +20.00 Infravision radius: +3 Curse of Corpses A belt that goes around your waist. |
Issedar (0 def, 0 armour) (Misfortune) Issedar (0 def, 0 armour) (Misfortune)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +18% light Changes damage: +12% light Reduces incoming crit damage: 15.00% Damage Shield penetration: +30% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of power (0 def, 0 armour) (Nightmares) linen robe of power (0 def, 0 armour) (Nightmares)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes damage: +5% all Spellpower: +12 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. scholar's pair of dwarven-steel boots of tirelessness (0 def, 4 armour) (Nightmares)scholar's pair of dwarven-steel boots of tirelessness (0 def, 4 armour) (Nightmares) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Stamina each turn: +0.50 Maximum stamina: +13.00 Spellpower: +4 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Steel Helm of Garkul (0 def, 6 armour) (Madness) Steel Helm of Garkul (0 def, 6 armour) (Madness)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 Curse of Madness A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
aegis linen wizard hat (1 def, 0 armour) (Madness) aegis linen wizard hat (1 def, 0 armour) (Madness)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Life regen: +1.70 Damage Shield Power: +6% Curse of Madness A pointy cloth hat, very wizardly... |
voratun mail armour 'Betebrevena' (18 def, 17 armour) (Corpses) voratun mail armour 'Betebrevena' (18 def, 17 armour) (Corpses)Requires: - Strength 48 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +18 Fatigue: +16% Effects on melee hit: * 15% chance to corrode armor Damage when hit (Melee): 8 acid Changes stats: +3 Cun Changes resistances: +3% acid Changes resistances penetration: +10% temporal Changes damage: +6% temporal Mental save: +20 Curse of Corpses A suit of armour made of mail. |
voratun plate armour 'Ivagawe' (9 def, 25 armour) (Misfortune) voratun plate armour 'Ivagawe' (9 def, 25 armour) (Misfortune)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Defense: +9 Fatigue: +20% Changes resistances: +3% blight / +6% temporal / +6% fire Changes damage: +3% mind Physical save: +6 Curse of Misfortune A suit of armour made of metal plates. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 28 turns) (Shrouds) miner's iron pickaxe (dig speed 28 turns) (Shrouds)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Curse of Shrouds Allows you to dig a wall, remove a tree, create ways. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Prox's Lucky Halfling Foot (Corpses) Prox's Lucky Halfling Foot (Corpses)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. Curse of Corpses A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Anutodan the Blazequench [power 189] (6 cooldown) (Misfortune) Anutodan the Blazequench [power 189] (6 cooldown) (Misfortune)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 fire Changes resistances: +9% fire Talent cooldown: Silence (+5 turn) Talent granted: +3 Silence Curse of Misfortune It can be used to fire a blast of psionic energies in a beam (dam 94-189), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
psionic steel torque of kinetic psionic shield [power 43] (20 cooldown) (Corpses) psionic steel torque of kinetic psionic shield [power 43] (20 cooldown) (Corpses)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 Curse of Corpses It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 43 for 7 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
Iron Acorn Iron AcornCrafted by a master 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 A small acorn, crafted crudely out of iron. |
dragonbone wand of clairvoyance 'Bogblood' [power 15] (6 cooldown) (Corpses) dragonbone wand of clairvoyance 'Bogblood' [power 15] (6 cooldown) (Corpses)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Changes resistances: +5% arcane Changes resistances penetration: +5% arcane / +10% nature Curse of Corpses It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 15), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 15 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged elm wand of clairvoyance [power 9] (8 cooldown) (Shrouds) supercharged elm wand of clairvoyance [power 9] (8 cooldown) (Shrouds)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 Curse of Shrouds It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 9), placing all other charms into a 8 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Skeletor the Skeleton Cursed level 17
59th Dusk 122nd year of Ascendancy at 14:07 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Skeletor the Skeleton Cursed level 6
5th Dusk 122nd year of Ascendancy at 02:52 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Skeletor the Skeleton Cursed level 10
22nd Dusk 122nd year of Ascendancy at 23:46 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Skeletor the Skeleton Cursed level 10
26th Dusk 122nd year of Ascendancy at 11:27 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Skeletor the Skeleton Cursed level 10
25th Dusk 122nd year of Ascendancy at 02:57 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Skeletor the Skeleton Cursed level 17
61st Dusk 122nd year of Ascendancy at 03:55 see stats
Log
Insidious Poison from Skeletor hits Kyless for 4 nature damage.
Burning from Skeletor hits Kyless for 3 fire damage.
Skeletor uses Rampage.
Skeletor begins rampaging!
Kyless resists the mind attack!
Kyless resists the mind attack!
Kyless resists the mind attack!
Skeletor steals life from Kyless!
Kyless strikes Skeletor in the darkness (+30% damage).
Kyless hits Skeletor for 0 mind, 0 darkness, 0 mind, 0 darkness (0 total damage).
Skeletor hits Kyless for (4 deflected), 44 mind, 4 nature, 2 mind, 4 cold, 4 mind, 27 physical, 7 blight, 4 fire, 4 cold, 2 mind (102 total damage).
Kyless uses Feed.
The dark tendrils lash at Skeletor.
Skeletor is pinned to the ground.
Kyless's creeping dark hits Skeletor for 19 darkness damage.
Kyless resists the mind attack!
Kyless resists the mind attack!
Skeletor steals life from Kyless!
Kyless strikes Skeletor in the darkness (+30% damage).
Kyless hits Skeletor for 8 mind, 3 darkness, 8 mind, 3 darkness (22 total damage).
Skeletor hits Kyless for 52 mind, 4 nature, 3 mind, 4 cold, 4 mind, 27 physical, 7 blight, 4 fire, 4 cold, 2 mind (112 total damage).
Skeletor has shrugged off 27 damage and is ready for more.
Insidious Poison from Skeletor hits Kyless for 4 nature damage.
Burning from Skeletor hits Kyless for 4 fire damage.
Kyless uses Willful Strike.
Kyless's mind surges with critical power!
Your hatred grows even as your life fades! (+31 hate)
Saving game...
