Ash the level 12 Higher Archmage by Erroneous Monk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp12 / 47%
Sizebig
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity11 (base 10)
Constitution16 (base 16)
Magic41 (base 29)
Willpower33 (base 29)
Cunning20 (base 11)

Resources

Life234/234
Mana292/292
Healing Factor1.11
Regeneration1.8315

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision1
See Invisible6
ESP Range10
ESP Kindsdragon

Offense: Mainhand

Damage19
Accuracy7
Crit Chance8%
APR7
Speed1.00

Offense: Spell

Spellpower35.5
Crit Chance30%
Speed1

Offense: Mind

Mindpower25.55
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense7.35
Ranged Defense7.35
Fatigue0
Physical Save12.075
Spell Save26.3875
Mental Save22.7125

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance25%
Bleed Resistance40%
Disarm Resistance22%
Knockback Resistance27%
Instadeath Resistance100%
Blind Resistance10%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
3/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
1/5
1/5
1/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
1/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
2/5
0/5

Effects

talent
beneficial effect

Quests

done
failed
done
failed
done
active
done
active
done
active

Equipment

On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Level 10 Got a character to level 10.
By Ash the Higher Archmage level 10
10th Mirth 122nd year of Ascendancy at 03:44
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Ash the Higher Archmage level 2
76th Pyre 122nd year of Ascendancy at 04:13
see stats

Log

Ash stops surging mana.

Ash stops regenerating health quickly.

A part of Weirdling Beast's bone shield regenerates.


There is a stair back to the lake of Nur here (press '' or right click to use).
Ash is not stunned anymore.

Talent Pulverizing Auger is ready to use.
Talent Chain Lightning is ready to use.
Talent Flame is ready to use.
Weirdling Beast misses Ash.

There is an entrance to the Sher'Tul ruins here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Talent Infusion: Wild is ready to use.
Talent Shielding is ready to use.

Resting starts...

Talent Arcane Reconstruction is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Arcane Power is ready to use.
Talent Arcane Shield is ready to use.
Talent Displacement Shield is ready to use.
Rested for 45 turns (stop reason: all resources and life at maximum).


Saving game...

Saving done.