










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Doomelf |
| Class | Anorithil |
| Level / Exp | 42 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by Arthezor Braineater at level 42 on the 1st Mirth 122nd year of Ascendancy at 09:30 7 / 1 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 32 (base 28) |
| Constitution | 30 (base 27) |
| Magic | 71 (base 60) |
| Willpower | 18 (base 10) |
| Cunning | 66 (base 60) |
Resources
| Life | -118/956 |
| Positive | 133/143 |
| Negative | 3/118 |
| Psi | 98/108 |
| Healing Factor | 1.92 |
| Regeneration | 15.264 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +14.420490842578% |
| Spell | +6.7636213801449% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 32 |
| Crit Chance | 32% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 46% |
| Speed | 0.93664863281415 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +54% |
| Light | +27% |
| Temporal | +10% |
| Physical | +7% |
| Fire | +22% |
Defense: Base
| Armour (hardiness) | 25 (45%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 2 |
| Physical Save | 38 |
| Spell Save | 32 |
| Mental Save | 31 |
Defense: Resistances
| Nature | + 22%( 70%) |
| Fire | + 15%( 70%) |
| Temporal | + 15%( 70%) |
| Blight | + 36%( 70%) |
| Physical | + 26%( 70%) |
| Cold | + 15%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 274.82 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 455 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 7 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 54.00 to 162.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) |
Class Talents
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Celestial / Glyphs | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Circles | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Sunlight | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Celestial / Star fury | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Hymns | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Effects
| talent | Corona |
| talent | Hymn of Shadows |
| talent | Jumpgate |
| talent | Chant of Fortress |
| talent | Hymn Nocturnalist |
| beneficial effect | The target is out of phase with reality, increasing defense by 10, resist all by 10%, and reducing the duration of detrimental timed effects by 0%. Out of Phase |
| detrimental effect | Reduces global action speed by 15%. Slow |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | scholar's pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Spellpower: +3 (+1 eff.) A pair of boots made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | thaloren drakeskin leather cap of precognition (8 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +8 (+4 eff.) Armour: +5 Defense: +8 (+4 eff.) Fatigue: +5% Effects when hit in melee: * 14% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Cun / +6 Wil Changes resistances: +8% blight Mental save: +13 (+6 eff.) A cap made of leather. |
| Tool | quiet steel torque of psychoportation [power 28] (27/30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Talent cooldown: Silence (-1 turn) Talent granted: +2 Silence It can be used to teleport randomly (rad 28), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | savage's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +2 Con Spell save: +14 (+7 eff.) Life regen: +1.30 Maximum life: +76.00 Maximum stamina: +32.00 Healing mod.: +25% Rings can have magical properties. |
| On fingers | gold ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Life regen: +0.80 Maximum life: +40.00 Healing mod.: +10% Rings can have magical properties. |
| Around waist | insulating rough leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold Life regen: +1.10 Healing mod.: +12% A belt that goes around your waist. |
| In main hand | cruel elven-wood vilestaff of channeling (25-30 power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +15.00% Mana each turn: +0.15 Spellpower: +23 (+7 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | temporal rough leather gloves of dexterity (+3) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +1 Damage (Melee): 6 temporal Damage (Ranged): 6 temporal Changes stats: +3 Dex Changes resistances: +6% temporal Changes damage: +3% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | silk robe of life (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +8% blight Life regen: +3.30 Maximum life: +61.00 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | restorative cashmere cloak of battle (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +3 (+3 eff.) Defense: +2 (+1 eff.) Fatigue: -4% Changes resistances: +13% nature / +13% blight Life regen: +1.20 Healing mod.: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starseer's stralite amulet of magic (+8)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +8 Mag Changes damage: +7% darkness / +7% temporal / +5% light / +7% physical Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
Inventory
stabilizing steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% temporal Cut immunity: +50% Pinning immunity: +23% Knockback immunity: +22% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 151 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Newly picked uptruestriking voratun battleaxe of erosion (57-85.5 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +20 nature / +26 temporal When wielded/worn: Accuracy: +16 (+7 eff.) Armour penetration: +14 Changes resistances penetration: +17% physical Massive two-handed battleaxes. |
Newly picked upsearing iron plate armour of thunder (3 def, 7 armour) Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Physical crit. chance: +5.0% Physical power: +13 (+11 eff.) Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Damage (Melee): 11 acid / 11 fire Damage when hit (Melee): 10 acid / 9 fire Changes stats: +4 Str / +4 Mag / +4 Wil Changes resistances: +14% acid / +13% fire / +12% lightning Spellpower: +13 (+4 eff.) Spell crit. chance: +5% Mindpower: +13 (+7 eff.) Mental crit. chance: +5% A suit of armour made of metal plates. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Samahin the Doomelf Anorithil level 23
76th Pyre 122nd year of Ascendancy at 06:06 see stats
Arena Battler 50
Got to wave 50 in the arena.By Samahin the Doomelf Anorithil level 38
79th Pyre 122nd year of Ascendancy at 02:13 see stats
Grand Master
Earned the rank of Grand Master in the arena.By Samahin the Doomelf Anorithil level 34
78th Pyre 122nd year of Ascendancy at 05:57 see stats
Level 10
Got a character to level 10.By Samahin the Doomelf Anorithil level 10
74th Pyre 122nd year of Ascendancy at 23:54 see stats
Level 20
Got a character to level 20.By Samahin the Doomelf Anorithil level 20
75th Pyre 122nd year of Ascendancy at 21:50 see stats
Level 30
Got a character to level 30.By Samahin the Doomelf Anorithil level 30
77th Pyre 122nd year of Ascendancy at 01:00 see stats
Level 40
Got a character to level 40.By Samahin the Doomelf Anorithil level 40
79th Pyre 122nd year of Ascendancy at 15:31 see stats
Size matters
Did over 600 damage in one attack.By Samahin the Doomelf Anorithil level 26
76th Pyre 122nd year of Ascendancy at 16:24 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By Samahin the Doomelf Anorithil level 19
75th Pyre 122nd year of Ascendancy at 21:28 see stats
Log
Arthezor Braineater stops regenerating health quickly.
Mucus ooze uses Slime Spit.
Mucus ooze's mind surges with critical power!
Mucus ooze hits Samahin for 91 nature damage.
Arthezor Braineater is invigorated by the attack!
Arthezor Braineater shares damage with his oozes!
Samahin's darkness area effect hits Mucus ooze for 44 darkness damage.
Samahin's darkness area effect hits Arthezor Braineater for 19 darkness damage.
Samahin's darkness area effect hits Bloated ooze for 29 darkness damage.
Arthezor Braineater uses Infusion: Heroism.
Talent Totality is ready to use.
Mucus ooze uses Slime Spit.
Mucus ooze hits Samahin for 61 nature damage.
Arthezor Braineater uses Oozebeam.
Arthezor Braineater's mind surges with critical power!
Arthezor Braineater roars triumphantly.
Arthezor Braineater's acid damage is more potent.
Arthezor Braineater hits Samahin for 342 nature damage.
Samahin the level 42 doomelf anorithil was slimed to death by Arthezor Braineater on level 61 of The Arena.
Arthezor Braineater killed Samahin!
Samahin deactivates Jumpgate.
Samahin deactivates Hymn of Shadows.
Samahin deactivates Corona.
Samahin deactivates Chant of Fortress.
Samahin speeds up.
Samahin is no longer out of phase.
Samahin is not silenced anymore.
Samahin deactivates Hymn Nocturnalist.
























































