Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Summoner |
| Level / Exp | 50 / 2344% |
| Size | medium |
| Lifes / Deaths | Killed by shadow at level 50 on the 69th Dusk 124th year of Ascendancy at 16:38 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 51 (base 35) |
| Dexterity | 55 (base 11) |
| Constitution | 96 (base 59) |
| Magic | 22 (base 10) |
| Willpower | 136.2995399957 (base 60) |
| Cunning | 149.64976999785 (base 65) |
Resources
| Life | 1496/1496 |
| Equilibrium | 103 |
| Stamina | 563/563 |
| Psi | 256/256 |
| Healing Factor | 1.66 |
| Regeneration | 17.015 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 143 |
| Accuracy | 76 |
| Crit Chance | 64% |
| APR | 94 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 148 |
| Accuracy | 76 |
| Crit Chance | 64% |
| APR | 95 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4.2 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 93.978490359728 |
| Crit Chance | 72% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Mind | +23% |
| Darkness | +28% |
| Nature | +27% |
| Physical | +32% |
| Fire | +17% |
| All | +7% |
Offense: Damage Penetration
| Darkness | +5% |
| Physical | +10% |
| Mind | +10% |
| Nature | +35% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 41.916666666667 |
| Ranged Defense | 41.916666666667 |
| Fatigue | 0 |
| Physical Save | 56.358333333333 |
| Spell Save | 60.007459749624 |
| Mental Save | 65.426814624436 |
Defense: Resistances
| Acid | + 52%( 70%) |
| Blight | + 80%( 80%) |
| Physical | + 51%( 70%) |
| Cold | + 46%( 70%) |
| All | + 32%( 70%) |
| Mind | + 35%( 70%) |
| Lightning | + 48%( 70%) |
| Light | + 46%( 70%) |
| Temporal | + 52%( 70%) |
| Darkness | + 61%( 70%) |
| Arcane | + 56%( 70%) |
| Fire | + 56%( 70%) |
| Nature | + 56%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 989% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 417 life. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 12 turns. Also while Heroism is active, you will only die when reaching -677 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. |
| Infusions | Effective talent level: 1.0 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 5 turns, pinning them in place and dealing 153.26 physical damage and 294.91 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
Class Talents
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.40 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Harmony | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Master Summoner |
| talent | Through The Crowd |
| talent | Wild Growth |
| talent | Psiblades |
| talent | Elemental Harmony |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1030. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. This talent receives a reduced benefit from the Reach talent. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Guidance GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +12 Cun / +12 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +12 Spell save: +12 Mental save: +12 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
| On head | Amiyarim the Duathelslicer (3 def, 0 armour) Amiyarim the Duathelslicer (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +5 Cun / +7 Wil Damage when the wearer hits(melee): 10 mind / 2 darkness Damage when the wearer is hit: 8 mind Changes resistances: +11% darkness / +18% physical Changes resistances penetration: +5% darkness Changes damage: +15% darkness / +15% physical Psi each turn: +0.16 Maximum hate: +12.00 Mindpower: +15 Mental crit. chance: +7% A pointy cloth hat, very wizardly... |
| On hands | voratun gauntlets 'Blastmight' (0 def, 7 armour) voratun gauntlets 'Blastmight' (0 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +10 Armour: +7 Changes stats: +5 Str / +10 Dex / +8 Cun / +6 Con Changes resistances: +9% temporal / +3% lightning / +9% acid Changes damage: +3% acid Talent cooldown: Double Strike (-1 turn) Physical save: +43 Spell save: +10 Mental save: +12 Disease immunity: +15% It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +10 Wil Damage when the wearer is hit: 18 nature slow Changes resistances: +20% arcane / +20% blight Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | Emawen the voratun ring Emawen the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +4 Physical crit. chance: +3.0% Physical power: +6 Fatigue: -10% Changes stats: +8 Wil / +7 Cun / +3 Con Maximum encumbrance: +40 Stun/Freeze immunity: +48% Life regen: +3.20 Mindpower: +15 Healing mod.: +5% Rings can have magical properties. |
| On fingers | Baruntir BaruntirInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 Armour penetration: +17 Defense: +17 Changes stats: +3 Wil Damage when the wearer hits(melee): 2 blight Damage when the wearer is hit: 8 mind / 16 blight Changes damage: +6% mind Life regen: +3.60 Psi per kill: +3.00 Maximum life: +175.00 Maximum psi: +30.00 Mental crit. chance: +1% Healing mod.: +56% It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 1.2 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. |
| Around neck | Durorach the Shadowscar Durorach the ShadowscarCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +6.0% Fatigue: -19% Changes stats: +20 Dex / +1 Mag / +19 Cun / +18 Con Changes resistances: +12% darkness Changes damage: +6% darkness Critical mult.: +19.00% Life regen: +3.20 Stamina each turn: +2.70 Maximum life: +30.00 Infravision radius: +3 Movement speed: +20% Healing mod.: +5% Amulets can have magical properties. |
| In main hand | Eyal's Will (22-24.2 power, 59 apr, nature damage) Eyal's Will (22-24.2 power, 59 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 96% Wil, 32% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +59 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun / +10 Wil Damage when the wearer is hit: 20 nature Changes resistances: +15% nature / +25% blight Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Mindstar mastery +0.10 Wild-gift / Antimagic Talent granted: +3 Ooze Spit Disease immunity: +30% Mindpower: +32 Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 60 power out of 60/60) : Effective talent level: 3.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 101.67 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
| Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | Core of the Forge (24-26.4 power, 60 apr, dreamforge damage) Core of the Forge (24-26.4 power, 60 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 97% Wil, 32% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +60 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 Physical power: +10 Changes stats: +5 Cun / +10 Wil Damage when the wearer hits(melee): 30 dreamforge Changes resistances: +5% physical / +15% fire / +5% mind Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% fire / +10% mind Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +23 Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.6 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 59.88 mind damage, 56.96 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 5.43 mind and 5.16 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
| Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 6 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
| Main armor | Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 Fatigue: +20% Changes resistances: +15% arcane / +20% fire / +20% cold / +20% lightning / +20% acid / +20% nature / +20% blight / +20% light / +20% darkness / +20% temporal / +10% all Spell save: +20 Mindpower: +10 This light weight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it felt in your hands. |
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Tykk the Cornac Summoner level 34
1st Dusk 123rd year of Ascendancy at 10:17 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Tykk the Cornac Summoner level 18
56th Haze 122nd year of Ascendancy at 17:22 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Tykk the Cornac Summoner level 33
3rd Summertide 123rd year of Ascendancy at 20:18 see stats
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Tykk the Cornac Summoner level 16
34th Haze 122nd year of Ascendancy at 04:57 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Tykk the Cornac Summoner level 39
77th Dusk 123rd year of Ascendancy at 08:20 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Tykk the Cornac Summoner level 50
56th Regrowth 124th year of Ascendancy at 04:15 see stats
Atamathoned! (Roguelike)
Killed the giant golem Atamathon after foolishly reactivating it.By Tykk the Cornac Summoner level 50
79th Pyre 124th year of Ascendancy at 08:28 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Tykk the Cornac Summoner level 50
20th Dusk 124th year of Ascendancy at 20:35 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Tykk the Cornac Summoner level 38
74th Dusk 123rd year of Ascendancy at 11:16 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Tykk the Cornac Summoner level 20
43rd Regrowth 123rd year of Ascendancy at 19:46 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Tykk the Cornac Summoner level 45
2nd Regrowth 124th year of Ascendancy at 07:10 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Tykk the Cornac Summoner level 13
48th Dusk 122nd year of Ascendancy at 09:16 see stats
Demonic Invasion (Roguelike)
Stopped a demonic invasion by closing their portal.By Tykk the Cornac Summoner level 49
45th Regrowth 124th year of Ascendancy at 15:59 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Tykk the Cornac Summoner level 43
50th Haze 123rd year of Ascendancy at 08:56 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Tykk the Cornac Summoner level 37
71st Dusk 123rd year of Ascendancy at 02:13 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Tykk the Cornac Summoner level 47
24th Regrowth 124th year of Ascendancy at 00:52 see stats
Evil denied (Roguelike)
Won ToME by preventing the Void portal from opening.By Tykk the Cornac Summoner level 50
78th Regrowth 124th year of Ascendancy at 07:54 see stats
Explorer (Roguelike)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Tykk the Cornac Summoner level 40
16th Haze 123rd year of Ascendancy at 02:39 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Tykk the Cornac Summoner level 17
55th Haze 122nd year of Ascendancy at 23:06 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tykk the Cornac Summoner level 19
29th Regrowth 123rd year of Ascendancy at 16:40 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Tykk the Cornac Summoner level 50
66th Regrowth 124th year of Ascendancy at 20:23 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Tykk the Cornac Summoner level 50
68th Regrowth 124th year of Ascendancy at 04:08 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Tykk the Cornac Summoner level 43
50th Haze 123rd year of Ascendancy at 00:06 see stats
Gem of the Moon (Roguelike)
Completed the Master Jeweler quest with Limmir.By Tykk the Cornac Summoner level 45
60th Haze 123rd year of Ascendancy at 22:34 see stats
Genocide (Roguelike)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Tykk the Cornac Summoner level 44
56th Haze 123rd year of Ascendancy at 00:17 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tykk the Cornac Summoner level 18
56th Haze 122nd year of Ascendancy at 16:31 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Tykk the Cornac Summoner level 50
56th Regrowth 124th year of Ascendancy at 16:46 see stats
Infinite x100 (Roguelike)
Got to level 100 of the infinite dungeon.By Tykk the Cornac Summoner level 50
72nd Dusk 124th year of Ascendancy at 09:34 see stats
Infinite x80 (Roguelike)
Got to level 80 of the infinite dungeon.By Tykk the Cornac Summoner level 50
65th Dusk 124th year of Ascendancy at 18:37 see stats
Infinite x90 (Roguelike)
Got to level 90 of the infinite dungeon.By Tykk the Cornac Summoner level 50
69th Dusk 124th year of Ascendancy at 13:32 see stats
Level 10 (Roguelike)
Got a character to level 10.By Tykk the Cornac Summoner level 10
9th Mirth 122nd year of Ascendancy at 07:26 see stats
Level 20 (Roguelike)
Got a character to level 20.By Tykk the Cornac Summoner level 20
30th Regrowth 123rd year of Ascendancy at 06:47 see stats
Level 30 (Roguelike)
Got a character to level 30.By Tykk the Cornac Summoner level 30
26th Pyre 123rd year of Ascendancy at 16:21 see stats
Level 40 (Roguelike)
Got a character to level 40.By Tykk the Cornac Summoner level 40
14th Haze 123rd year of Ascendancy at 16:58 see stats
Level 50 (Roguelike)
Got a character to level 50.By Tykk the Cornac Summoner level 50
55th Regrowth 124th year of Ascendancy at 09:23 see stats
Lucky Girl (Roguelike)
Saved Melinda again and invited her to the Fortress to cure her.By Tykk the Cornac Summoner level 27
3rd Pyre 123rd year of Ascendancy at 07:32 see stats
Merry wintertide! (Roguelike)
Finish the Santascape event and free the little helper elves.By Tykk the Cornac Summoner level 19
1st Allure 123rd year of Ascendancy at 14:22 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Tykk the Cornac Summoner level 49
45th Regrowth 124th year of Ascendancy at 09:54 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Tykk the Cornac Summoner level 42
40th Haze 123rd year of Ascendancy at 18:02 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Tykk the Cornac Summoner level 14
68th Dusk 122nd year of Ascendancy at 17:21 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Tykk the Cornac Summoner level 27
76th Regrowth 123rd year of Ascendancy at 21:33 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Tykk the Cornac Summoner level 50
17th Dusk 124th year of Ascendancy at 21:32 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Tykk the Cornac Summoner level 24
62nd Regrowth 123rd year of Ascendancy at 09:53 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Tykk the Cornac Summoner level 37
71st Dusk 123rd year of Ascendancy at 05:10 see stats
Tactical master (Roguelike)
Fought the two Sorcerers without closing any invocation portals.By Tykk the Cornac Summoner level 50
78th Regrowth 124th year of Ascendancy at 07:54 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Tykk the Cornac Summoner level 18
56th Haze 122nd year of Ascendancy at 17:22 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Tykk the Cornac Summoner level 7
79th Pyre 122nd year of Ascendancy at 10:46 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Tykk the Cornac Summoner level 18
56th Haze 122nd year of Ascendancy at 17:22 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Tykk the Cornac Summoner level 24
61st Regrowth 123rd year of Ascendancy at 17:25 see stats
The Sun Still Shines (Roguelike)
Aeryn survived the last battle.By Tykk the Cornac Summoner level 50
78th Regrowth 124th year of Ascendancy at 07:54 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Tykk the Cornac Summoner level 50
16th Dusk 124th year of Ascendancy at 02:43 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Tykk the Cornac Summoner level 32
2nd Summertide 123rd year of Ascendancy at 07:54 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Tykk the Cornac Summoner level 18
56th Haze 122nd year of Ascendancy at 19:00 see stats
Unstoppable (Roguelike)
Returned from the dead.By Tykk the Cornac Summoner level 50
69th Dusk 124th year of Ascendancy at 16:38 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Tykk the Cornac Summoner level 32
2nd Summertide 123rd year of Ascendancy at 17:01 see stats
Well trained (Roguelike)
Deal one million damage to training dummies in a single training session.By Tykk the Cornac Summoner level 40
19th Haze 123rd year of Ascendancy at 13:18 see stats
