Shik the level 1 Cornac Wyrmic by tdsdbz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassWyrmic
Level / Exp1 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 15)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic11 (base 11)
Willpower14 (base 14)
Cunning10 (base 10)

Resources

Life-5/118
Equilibrium3
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy14
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower11
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.8
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save9.45
Spell Save8.75
Mental Save8.4

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Wild-gift / Harmony1.10
0/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5

Effects

beneficial effect
beneficial effect
detrimental effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

You can read all your collected lore in the game menu, by pressing Escape.

Ran for 3 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


Ran for 6 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Ran for 6 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: hostile spotted to the northeast (degenerated skeleton warrior)).


Shik hits Degenerated skeleton warrior for 14 physical damage.

Degenerated skeleton warrior hits Shik for 13 physical, 7 lightning (20 total damage).
Shik hits Degenerated skeleton warrior for 21 physical damage.

Degenerated skeleton warrior hits Shik for 16 physical, 7 lightning (23 total damage).
Shik misses Degenerated skeleton warrior.

Degenerated skeleton warrior hits Shik for 21 physical, 7 lightning (28 total damage).
Shik uses Infusion: Wild.

Shik lessens the pain.

Shik uses Infusion: Regeneration.

Shik starts regenerating health quickly.

Saving game...