Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 1 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by Salekira the rattlesnake at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:07 / 1 |
Primary Stats
| Strength | 13 (base 13) |
| Dexterity | 14 (base 13) |
| Constitution | 9 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 14 (base 13) |
| Cunning | 13 (base 13) |
Resources
| Life | -2/116 |
| Stamina | 104/110 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 16 |
| Accuracy | 18 |
| Crit Chance | 3% |
| APR | 3 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | -2.5 (30%) |
| Defense | 2.4 |
| Ranged Defense | 2.4 |
| Fatigue | 6 |
| Physical Save | 7.7 |
| Spell Save | 7.7 |
| Mental Save | 9.45 |
Defense: Resistances
| All | -20%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Pugilism | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Striking Stance |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is poisoned, taking 24.81 nature damage per turn. Poison |
| detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 2. Illness |
| detrimental effect | The target has been splashed with acid, taking 5.50 acid damage per turn, reducing armour by 6 and attack by 6. Acid Splash |
Quests
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On hands | iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 8.5 - 11.9 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Inventory
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 7.5 - 8.3 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Salekira the rattlesnake hits Gretel for (3 resist armour), 8 physical, (3 resist armour), 0 fire, (3 resist armour), 18 physical, (3 resist armour), 0 acid, (3 resist armour), 0 blight (27 total damage).
Gretel stops regenerating health quickly.
Salekira the rattlesnake uses Dirty Fighting.
Salekira the rattlesnake hits Gretel for (3 resist armour), 4 physical, (3 resist armour), 0 acid, (3 resist armour), 0 blight, (3 resist armour), 1 physical, (3 resist armour), 0 fire (5 total damage).
Salekira the rattlesnake uses Bear Trap.
Salekira the rattlesnake fails to disarm a trap (Salekira the rattlesnake's bear trap).
Salekira the rattlesnake uses Explosion Trap.
Salekira the rattlesnake bites poison into Gretel.
Gretel is poisoned!
Gretel is afflicted by a crippling illness!
Salekira the rattlesnake performs a melee critical strike against Gretel!
Salekira the rattlesnake hits Gretel for (3 resist armour), 5 nature, (3 resist armour), 0 acid, (3 resist armour), 0 blight, (3 resist armour), 5 nature, (3 resist armour), 0 fire (11 total damage).
Poison from Salekira the rattlesnake hits Gretel for (3 resist armour), 13 nature (13 total damage).
Salekira the rattlesnake fails to disarm a trap (Salekira the rattlesnake's explosion trap).
Gretel is not stunned anymore.
Poison from Salekira the rattlesnake hits Gretel for (3 resist armour), 13 nature (13 total damage).
Salekira the rattlesnake hits Gretel for (3 resist armour), 14 physical, (3 resist armour), 0 acid, (3 resist armour), 0 blight, (3 resist armour), 6 physical, (3 resist armour), 0 fire (21 total damage).
Gretel hits Salekira the rattlesnake for 16 physical damage.
Salekira the rattlesnake hits Gretel for (3 resist armour), 4 physical (4 total damage).
Salekira the rattlesnake performs a melee critical strike against Gretel!
Gretel is covered in acid!
Salekira the rattlesnake hits Gretel for (3 resist armour), 27 physical, (3 resist armour), 0 acid, (3 resist armour), 0 blight, (3 resist armour), 8 physical, (3 resist armour), 1 fire (36 total damage).
Talent Uppercut is ready to use.
Talent Double Strike is ready to use.
Talent Hack'n'Back is ready to use.
Saving game...
