Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 47 / 13% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 61 (base 51) |
| Magic | 72 (base 60) |
| Willpower | 76 (base 60) |
| Cunning | 28 (base 19) |
Resources
| Life | 684/688 |
| Mana | 484/484 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 13 |
| Crit Chance | 32% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57.901440912375 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45.466666666667 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Penetration
| All | +7% |
Defense: Base
| Armour (hardiness) | 20.625049150736 (30%) |
| Defense | 29.15 |
| Ranged Defense | 34.623802163212 |
| Fatigue | 5 |
| Physical Save | 35.15 |
| Spell Save | 56.066666666667 |
| Mental Save | 40.6 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Knockback Resistance | 31% |
| Pinning Resistance | 24% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 903% over 10 turns and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 460 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Meta | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Arcane | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Feather Wind |
| talent | Tempest |
| talent | Secrets of the Eternals |
| talent | Spellcraft |
| talent | Arcane Power |
| talent | Shielding |
| talent | Thunderstorm |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Cuthirand the Cystschism (0 def, 5 armour) Cuthirand the Cystschism (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 arcane Changes stats: +3 Str / +5 Dex / +2 Mag / +4 Wil / +6 Con / +8 Lck Changes resistances: +3% light Changes resistances penetration: +6% physical Changes damage: +9% nature Stealth bonus: +8 Blindness immunity: +20% Spellpower on spell critical (stacks up to 3 times): +4 Mindpower: +6 (+2 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | piercing alchemist's lamp piercing alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +7 Changes resistances penetration: +7% all Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | shielding cashmere wizard hat of decomposition (2 def, 0 armour) shielding cashmere wizard hat of decomposition (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag Changes resistances: +5% lightning / +5% temporal / +5% light / +4% fire / +5% nature / +5% acid / +4% blight / +5% cold / +5% darkness Spell save: +8 (+3 eff.) A pointy cloth hat, very wizardly... |
| Tool | defiled dragonbone wand of conjuration [power 397] (10 cooldown) defiled dragonbone wand of conjuration [power 397] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum vim: +16.00 It can be used to fire a bolt of a random element (dam 198-397), putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | rogue's stralite ring of fire (+26%) rogue's stralite ring of fire (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Changes resistances: +26% fire Changes damage: +13% fire Rings can have magical properties. |
| On fingers | solipsist's steel ring of fire (+20%) solipsist's steel ring of fire (+20%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +20% fire Changes damage: +10% fire Mindpower: +6 (+2 eff.) Rings can have magical properties. |
| Around waist | blurring rough leather belt of the mystic blurring rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+5 eff.) Stealth bonus: +5 Mental save: +6 (+2 eff.) Spellpower: +3 (+1 eff.) A belt that goes around your waist. |
| In main hand | Kindleream the dragonbone starstaff (30-36 power, 6 apr, fire element) Kindleream the dragonbone starstaff (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +4 light When wielded/worn: Physical crit. chance: +9.0% Damage when hit (Melee): 4 light / 4 temporal Changes resistances: +6% temporal Changes resistances penetration: +5% temporal Changes damage: +30% fire / +12% temporal Talent granted: +1 Command Staff Critical mult.: +16.00% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +23 (+6 eff.) Spell crit. chance: +12% It can be used to unleash an elemental blastwave, dealing 35.54 - 42.65 fire damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | rough leather gloves of strength (+2) (0 def, 1 armour) rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+4 eff.) Armour: +1 Changes stats: +2 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | spellwoven silk robe of blight (+14%) (3 def, 0 armour) spellwoven silk robe of blight (+14%) (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes resistances: +14% blight Changes damage: +14% blight Spell save: +22 (+6 eff.) Spellpower: +4 (+1 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled elven-silk cloak of the guardian (13 def, 6 armour) spellcowled elven-silk cloak of the guardian (13 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +6 Defense: +13 (+7 eff.) Changes stats: +4 Mag / +4 Wil Physical save: +23 (+9 eff.) Spell save: +25 (+7 eff.) Mental save: +18 (+6 eff.) Maximum mana: +57.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stabilizing voratun amulet of constitution (+4) stabilizing voratun amulet of constitution (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Con Changes resistances: +17% temporal Pinning immunity: +24% Knockback immunity: +31% Amulets can have magical properties. |
Inventory
rogue's stralite ring of pilfering rogue's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+9 eff.) Armour penetration: +15 Defense: +21 (+11 eff.) Changes stats: +4 Cun It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
sneakthief's gold ring of life sneakthief's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 (+5 eff.) Changes stats: +6 Cun / +7 Dex Life regen: +0.70 Maximum life: +40.00 Healing mod.: +15% Rings can have magical properties. |
plaguebringer's stralite battleaxe of projection (47.5-71.25 power, 3 apr) plaguebringer's stralite battleaxe of projection (47.5-71.25 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 47.5 - 71.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 19% chance to disease Damage (Melee): +24 blight / +13 mind When wielded/worn: Disease immunity: +42% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
warbringer's orichalcum trident of ruin (53.5-85.6 power, 16 apr) warbringer's orichalcum trident of ruin (53.5-85.6 power, 16 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.5 - 85.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Armour penetration: +17 Physical crit. chance: +21.0% Physical power: +17 (+10 eff.) Changes stats: +6 Con Changes resistances penetration: +13% physical Critical mult.: +19.00% Disarm immunity: +34% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
elven-silk cloak of conjuring (3 def, 0 armour) elven-silk cloak of conjuring (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes resistances penetration: +12% arcane Changes damage: +11% arcane Critical mult.: +20.00% Maximum mana: +77.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spiked voratun plate armour of stability (9 def, 16 armour) spiked voratun plate armour of stability (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+5 eff.) Fatigue: +26% Damage when hit (Melee): 17 physical Changes resistances: +8% physical Physical save: +15 (+7 eff.) A suit of armour made of metal plates. |
50 alchemist agate 50 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
supercharged dragonbone wand of clairvoyance [power 18] (9 cooldown) supercharged dragonbone wand of clairvoyance [power 18] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 18), putting all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Shati the Shalore Archmage level 27
76th Pyre 122nd year of Ascendancy at 12:08 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Shati the Shalore Archmage level 42
79th Pyre 122nd year of Ascendancy at 22:36 see stats
Grand Master (Roguelike)
Earned the rank of Grand Master in the arena.By Shati the Shalore Archmage level 30
77th Pyre 122nd year of Ascendancy at 06:29 see stats
Level 10 (Roguelike)
Got a character to level 10.By Shati the Shalore Archmage level 10
74th Pyre 122nd year of Ascendancy at 22:55 see stats
Level 20 (Roguelike)
Got a character to level 20.By Shati the Shalore Archmage level 20
75th Pyre 122nd year of Ascendancy at 18:33 see stats
Level 30 (Roguelike)
Got a character to level 30.By Shati the Shalore Archmage level 30
77th Pyre 122nd year of Ascendancy at 01:48 see stats
Level 40 (Roguelike)
Got a character to level 40.By Shati the Shalore Archmage level 40
79th Pyre 122nd year of Ascendancy at 11:35 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Shati the Shalore Archmage level 46
2nd Mirth 122nd year of Ascendancy at 04:10 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Shati the Shalore Archmage level 29
76th Pyre 122nd year of Ascendancy at 22:07 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Shati the Shalore Archmage level 16
75th Pyre 122nd year of Ascendancy at 14:56 see stats
Log
Shati deactivates Stone Skin.
Shati activates Stone Skin.
Shati deactivates Secrets of the Eternals.
Shati activates Secrets of the Eternals.
Shati deactivates Thunderstorm.
The furious lightning storm around Shati calms down and disappears.
Shati activates Thunderstorm.
A furious lightning storm forms around Shati!
Shati deactivates Tempest.
Shati activates Tempest.
Shati deactivates Feather Wind.
Shati activates Feather Wind.
Shati deactivates Arcane Power.
Shati activates Arcane Power.
Shati deactivates Shielding.
Shati activates Shielding.
Shati deactivates Spellcraft.
Shati activates Spellcraft.
Talent Grace of the Eternals is ready to use.
Shati deactivates Shielding.
Shati deactivates Spellcraft.
Shati deactivates Arcane Power.
Shati deactivates Thunderstorm.
The furious lightning storm around Shati calms down and disappears.
Shati deactivates Secrets of the Eternals.
Shati deactivates Stone Skin.
Shati deactivates Feather Wind.
Shati deactivates Tempest.
