.png)
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Blazblue icons! 1.2.4Well, I was messing around with the wonderful new custom tile feature, and discovered the Blazblue Chronophantasma chibis look pretty dang good when resized down to 64x64. Thus, I decided to resize all the chibis I could find(31 in total) and release them as an addon! Requires donator status to actually use the custom tiles, I think. Other then that, let me know what you think! Some of the icons resized weird(Nu, Imperator, etc), but some turned out really amazing(Ragna!). C: Even More Blazblue Character Icons 1.5.5Adds even more, cleaner chibi custom tiles from the Blazblue series. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Drem |
| Class | Necromancer |
| Level / Exp | 19 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton magus at level 19 on the 3rd Shortage 122nd year of Ascendancy at 22:50 / 1 |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 51 (base 47) |
| Willpower | 28 (base 24) |
| Cunning | 32 (base 28) |
Resources
| Life | -132/395 |
| Mana | 110/216 |
| Soul | 10/10 |
| Healing Factor | 1.0245901639344 |
| Regeneration | 52.182377049181 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 6 |
| See Stealth | 35.742073896365 |
| See Invisible | 35.742073896365 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 5 |
| Crit Chance | 8% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +20% |
| Cold | +20% |
| All | 0% |
| Darkness | +3% |
| Temporal | +12% |
| Lightning | +20% |
| Mind | +12% |
| Fire | +20% |
| Nature | +5% |
Offense: Damage Penetration
| Mind | +25% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 27.5 (43.636363636364%) |
| Defense | 14 |
| Ranged Defense | 23 |
| Fatigue | 15 |
| Physical Save | 16 |
| Spell Save | 23 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Light | + 6%( 70%) |
| Nature | + 10%( 70%) |
| Cold | + 6%( 70%) |
| Mind | + 6%( 70%) |
| Fire | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Confusion Resistance | 42% |
| Teleport Resistance | 5% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 251 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 168 damage for 3 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 652% for 10 turns and instantly restoring 33 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Ice | 1.20 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Divination | 1.44 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Will o' the Wisp |
| talent | Blurred Mortality |
| talent | Necrotic Aura |
| detrimental effect | The target is on fire, taking 39.90 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 50.28 life per turn. Regeneration |
| beneficial effect | The target is recovering 13 life each turn. Recovery |
Quests
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by oozing horror. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour) (On feet)]traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +2 (+2 eff.) (-) Ranged Defense: +3 (+2 eff.) (-) Fatigue: -4% (-) Maximum encumbrance: +22 (-) Physical save: +6 (+6 eff.) (-) A pair of boots made of leather. |
| Light source | [vs. Eclipseslicer (Light source)]Eclipseslicer Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1(-) Wil Changes damage: +3%(-) darkness Mental save: +18 (+7 eff.) (-) Maximum life: +41.00 (-) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Velogabrelaith the iron helm (9 def, 3 armour) (On head)]Velogabrelaith the iron helm (9 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Defense: +9 (+9 eff.) (-) Ranged Defense: +9 (+6 eff.) (-) Fatigue: +5% (-) Changes stats: +3(-) Str / +2(-) Con Changes resistances: +6%(-) cold / +5%(-) fire Life regen: +0.40 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. steel torque of kinetic psionic shield [power 47] (14 cooldown) (Tool)]steel torque of kinetic psionic shield [power 47] (14 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 47 for 7 turns, putting all charms on cooldown for 14 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. copper ring of arcana(+0.10/turn) (On fingers, 1 of 2)]copper ring of arcana(+0.10/turn) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Silence immunity: +20% (-) Mana each turn: +0.10 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of arcana(+0.10/turn) (On fingers, 1 of 2)]warrior's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Silence immunity: +0% (-20%) Mana each turn: +0.00 (-0.10) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. noble's hardened leather belt (Around waist)]noble's hardened leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Reduced damage from: +15% (-)Summoned A belt that goes around your waist. |
| In main hand | [vs. Staff of Destruction (120% power, 4 apr, cold element) (In main hand)]Staff of Destruction (120% power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 150% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +20%(-) lightning / +20%(-) fire / +20%(-) arcane / +20%(-) cold Talents granted: +1.00(-) Command Staff Spellpower: +10 (+5 eff.) (-) Spell crit. chance: +15% (-) Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)]Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4(-) Cun / +4(-) Wil Changes resistances: +10%(-) nature Changes damage: +5%(-) nature Talent masteries: +0.20(-) Wild-gift / Slime Poison immunity: +20% (-) Mindpower: +2 (+1 eff.) (-) These gloves are coated with a thick, green liquid. |
| Main armor | [vs. Silyrin the steel mail armour (2 def, 16 armour) (Main armor)]Silyrin the steel mail armour (2 def, 16 armour) Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +16 (-) Defense: +2 (+2 eff.) (-) Fatigue: +14% (-) Effects on melee hit: * 30% chance to corrode armour by 30% * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 0(-20) item temporal energize / 0(-30) item acid corrode Damage when hit (Melee): 4(-) temporal Changes resistances: +6%(-) acid Changes resistances penetration: +10%(-) temporal Changes damage: +12%(-) temporal A suit of armour made of mail. |
| Cloak | [vs. Fuludil (1 def, 0 armour) (Cloak)]Fuludil (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes resistances penetration: +25%(-) mind Changes damage: +12%(-) mind Maximum life: +31.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Sparkpassion (Around neck)]Sparkpassion Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +2 (-) Effects on melee hit: * 30% chance to daze at end of turn Damage (Melee): 0(-30) item lightning daze Changes resistances: +6%(-) mind / +6%(-) light Talent masteries: +0.24(-) Spell / Divination Teleport immunity: +5% (-) Only die when reaching: -20.00 life (-) Amulets can have magical properties. |
Inventory
[vs. Infusion: Regeneration [regeneration infusion of the wizard (heal 177 over 5 turns)] (on body)]regeneration infusion of the warrior (heal 121 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18(+5) Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 121(-130) life over 5(-) turns. Its effects scale with your -Magic, +Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Sparkpassion (Around neck)]copper amulet of cunning (+4) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +0 (-2) Damage (Melee): 0(-30) item lightning daze Changes stats: +4 Cun Changes resistances: +0%(-6%) mind / +0%(-6%) light Talent mastery: +0.00(-0.24) Spell / Divination Teleport immunity: +0% (-5%) Only die when reaching: +0.00 life (+20.00 life) Amulets can have magical properties. |
[vs. Sparkpassion (Around neck)]copper amulet of strength (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +0 (-2) Damage (Melee): 0(-30) item lightning daze Changes stats: +2 Str Changes resistances: +0%(-6%) mind / +0%(-6%) light Talent mastery: +0.00(-0.24) Spell / Divination Teleport immunity: +0% (-5%) Only die when reaching: +0.00 life (+20.00 life) Amulets can have magical properties. |
[vs. Sparkpassion (Around neck)]restful copper amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +0 (-2) Fatigue: -5% Damage (Melee): 0(-30) item lightning daze Changes resistances: +0%(-6%) mind / +0%(-6%) light Talent mastery: +0.00(-0.24) Spell / Divination Teleport immunity: +0% (-5%) Life regen: +1.10 Only die when reaching: +0.00 life (+20.00 life) Amulets can have magical properties. |
[vs. copper ring of arcana(+0.10/turn) (On fingers, 1 of 2)]copper ring of clarity Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +6 (+2 eff.) Silence immunity: +0% (-20%) Confusion immunity: +20% Mana each turn: +0.00 (-0.10) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. copper ring of arcana(+0.10/turn) (On fingers, 1 of 2)]marksman's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+4 eff.) Changes stats: +2 Dex Silence immunity: +0% (-20%) Mana each turn: +0.00 (-0.10) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Staff of Destruction (120% power, 4 apr, cold element) (In main hand)]lifebinding elm magestaff (100% power, 2 apr, fire element) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% (-21%) Range: 1.2x (+0.0x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-2) Crit. chance: +2.5% Attack speed: 100% (-) When wielded/worn: Changes stats: +3 Con Changes damage: +0%(-20%) lightning / +10%(-10%) fire / +0%(-20%) arcane / +0%(-20%) cold Talents granted: +1.00(-) Command Staff Life regen: +0.50 Spellpower: +6 (+3 eff.) (-4 (-2 eff.)) Spell crit. chance: +1% (-14%) Healing mod.: +11% Staves designed for wielders of magic, by the greats of the art. |
[vs. Fuludil (1 def, 0 armour) (Cloak)]Gleampanic the linen cloak (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +1 Str / +1 Con Changes resistances: +3% light Changes resistances penetration: +0%(-25%) mind Changes damage: +3% acid / +12% light / +0%(-12%) mind Maximum life: +0.00 (-31.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Fuludil (1 def, 0 armour) (Cloak)]enveloping linen cloak of Iron Throne (6 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) (+5 (+5 eff.)) Changes stats: +1 Str / +1 Con Changes resistances penetration: +0%(-25%) mind Changes damage: +0%(-12%) mind Physical save: +5 (+4 eff.) Maximum life: +0.00 (-31.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Silyrin the steel mail armour (2 def, 16 armour) (Main armor)]Nerigassra (8 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour penetration: +3 Armour: +0 (-16) Defense: +8 (+8 eff.) (+6 (+6 eff.)) Ranged Defense: +6 (+3 eff.) Fatigue: +0% (-14%) Damage (Melee): 0(-20) item temporal energize / 0(-30) item acid corrode Damage when hit (Melee): 0(-4) temporal Changes stats: +4 Str Changes resistances: +0%(-6%) acid / +18% cold Changes resistances penetration: +0%(-10%) temporal Changes damage: +0%(-12%) temporal / +12% cold Critical mult.: +6.00% Maximum stamina: +10.00 Healing mod.: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Velogabrelaith the iron helm (9 def, 3 armour) (On head)]Emeluldabeth (6 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Armour: +3 (-) Defense: +6 (+6 eff.) (-3 (-3 eff.)) Ranged Defense: +6 (+4 eff.) (-3 (-2 eff.)) Fatigue: +1% (-4%) Changes stats: +0(-3) Str / +0(-2) Con Changes resistances: +0%(-5%) fire / +0%(-6%) cold / +1% physical Physical save: +10 (+7 eff.) Life regen: +0.00 (-0.40) A cap made of leather. |
[vs. Velogabrelaith the iron helm (9 def, 3 armour) (On head)]rough leather cap of constitution (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-2) Defense: +0 (+0 eff.) (-9 (-9 eff.)) Ranged Defense: +0 (+0 eff.) (-9 (-6 eff.)) Fatigue: +1% (-4%) Changes stats: +0(-3) Str / +3(+1) Con Changes resistances: +0%(-6%) cold / +0%(-5%) fire Life regen: +0.00 (-0.40) A cap made of leather. |
[vs. Silyrin the steel mail armour (2 def, 16 armour) (Main armor)]dwarven-steel mail armour of Eyal (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 (-8) Defense: +3 (+3 eff.) (+1 (+1 eff.)) Fatigue: +16% (+2%) Damage (Melee): 0(-20) item temporal energize / 0(-30) item acid corrode Damage when hit (Melee): 0(-4) temporal Changes resistances: +0%(-6%) acid Changes resistances penetration: +0%(-10%) temporal Changes damage: +0%(-12%) temporal Life regen: +1.90 Maximum life: +55.00 Healing mod.: +10% A suit of armour made of mail. |
[vs. Silyrin the steel mail armour (2 def, 16 armour) (Main armor)]rough leather armour 'Ashoblivion' (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +2 (-14) Defense: +1 (+1 eff.) (-1 (-1 eff.)) Fatigue: +6% (-8%) Damage (Melee): 0(-20) item temporal energize / 0(-30) item acid corrode Damage when hit (Melee): 0(-4) temporal Changes stats: +1 Dex / +2 Con Changes resistances: +0%(-6%) acid / +16% cold / +9% fire Changes resistances penetration: +0%(-10%) temporal Changes damage: +0%(-12%) temporal Life regen: +0.40 A suit of armour made of leather. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. steel torque of kinetic psionic shield [power 47] (14 cooldown) (Tool)]woodsman's iron pickaxe (dig speed 37 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Eclipseslicer (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes stats: +0(-1) Wil Changes resistances: +30% light Changes damage: +10% light / +0%(-3%) darkness Mental save: +0 (+0 eff.) (-18 (-7 eff.)) Maximum life: +0.00 (-41.00) Light radius: +4 (+2) Healing mod.: +10% It can be used to call light (81 power, based on Willpower), costing 7 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 101% of the healing done. This effect scales with your Magic stat., costing 51 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 138 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. steel torque of kinetic psionic shield [power 47] (14 cooldown) (Tool)]iron torque of kinetic psionic shield [power 25] (14 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns, putting all charms on cooldown for 14 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. steel torque of kinetic psionic shield [power 47] (14 cooldown) (Tool)]quiet steel torque of clear mind [power 2] (7 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Talent cooldown: Silence (-1 turn) Talent granted: +2 Silence It can be used to absorb and nullify at most 2 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 7 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. steel torque of kinetic psionic shield [power 47] (14 cooldown) (Tool)]steel torque of thermal psionic shield [power 47] (14 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 47 for 7 turns, putting all charms on cooldown for 14 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. steel torque of kinetic psionic shield [power 47] (14 cooldown) (Tool)]supercharged elm totem of cure ailments [power 1] (9 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from a target within range 7 (based on Willpower), putting all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. |
9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. steel torque of kinetic psionic shield [power 47] (14 cooldown) (Tool)]Dimlore [power 9] (5 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances: +3% mind Changes resistances penetration: +5% mind Changes damage: +9% darkness It can be used to reveal the area around you, dispelling darkness (radius 9, power 63 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. steel torque of kinetic psionic shield [power 47] (14 cooldown) (Tool)]bright ash wand of firewall [power 117] (5 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to creates a wall of flames lasting 4 turns (dealing 140 fire damage overall), putting all charms on cooldown for 5 turns. When used: 100% chance to regenerate 3 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Lily the Drem Necromancer level 8
1st Acquisition 122nd year of Ascendancy at 17:18 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Lily the Drem Necromancer level 14
24th Wealth 122nd year of Ascendancy at 19:24 see stats
Level 10 (Roguelike)
Got a character to level 10.By Lily the Drem Necromancer level 10
17th Profit 122nd year of Ascendancy at 00:58 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Lily the Drem Necromancer level 18
27th Loss 122nd year of Ascendancy at 22:00 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Lily the Drem Necromancer level 8
3rd Profit 122nd year of Ascendancy at 22:35 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Lily the Drem Necromancer level 18
4th Loss 122nd year of Ascendancy at 05:27 see stats
Log
Lily killed White worm mass!
Resting starts...
Impending Doom from Lily hits Will o' the wisp for 20 arcane damage.
Burning from Skeleton magus hits Will o' the wisp for 21 fire damage.
Talent Invoke Darkness is ready to use.
Rested for 5 turns (stop reason: taken damage).
Lily is on fire!
Skeleton magus's Flame hits Lily for 91 fire damage.
Talent Chill of the Tomb is ready to use.
Burning from Skeleton magus hits Lily for 30 fire damage.
Lily is recovering from the damage!
Something hits Lily for 121 arcane damage.
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Lily receives 14 healing.
Burning from Skeleton magus hits Lily for 30 fire damage.
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Lily receives 14 healing.
Burning from Skeleton magus hits Lily for 30 fire damage.
Lily uses Infusion: Regeneration.
Lily starts regenerating health quickly.
Skeleton magus's Flame hits Lily for 91 fire damage.
Lily receives 14 healing.
Burning from Skeleton magus hits Lily for 45 fire damage.
Saving game...



























































































