
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.3Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Blazblue icons! 1.2.4Well, I was messing around with the wonderful new custom tile feature, and discovered the Blazblue Chronophantasma chibis look pretty dang good when resized down to 64x64. Thus, I decided to resize all the chibis I could find(31 in total) and release them as an addon! Requires donator status to actually use the custom tiles, I think. Other then that, let me know what you think! Some of the icons resized weird(Nu, Imperator, etc), but some turned out really amazing(Ragna!). C: Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Thalore |
Class | Oozemancer |
Level / Exp | 16 / 87% |
Size | medium |
Lifes / Deaths | Killed by Isluth the cutpurse at level 16 on the 1st Time of Equilibrium 122nd year of Ascendancy at 06:03 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 15 (base 10) |
Constitution | 16 (base 10) |
Magic | 8 (base 10) |
Willpower | 66.706123483606 (base 43) |
Cunning | 47.706123483606 (base 34) |
Resources
Life | -2/354 |
Equilibrium | 60 |
Psi | 157/157 |
Psi_feedback | 100/100 |
Healing Factor | 1.1583870967742 |
Regeneration | 72.410967358758 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
See Stealth | 34.320139975981 |
See Invisible | 34.320139975981 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 47 |
Accuracy | 40 |
Crit Chance | 14% |
APR | 36 |
Speed | 1.00 |
Offense: Offhand
Damage | 47 |
Accuracy | 40 |
Crit Chance | 14% |
APR | 36 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 49 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
All | +18% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 6 |
Ranged Defense | 9 |
Fatigue | 4 |
Physical Save | 24 |
Spell Save | 24 |
Mental Save | 43 |
Defense: Resistances
All | + 18%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 22% |
Poison Resistance | 20% |
Blind Resistance | 5% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 298 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 313% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
Wild-gift / Oozing blades | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Moss | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Slime | 1.50 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Ooze | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mucus | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Psiblades |
talent | Mitosis |
talent | Antimagic Shield |
beneficial effect | The target calls upon its inner resources, improving all damage by 18% and reducing all damage taken by 18%. Wrath of the Woods |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The target is recovering 12 life each turn. Recovery |
beneficial effect | You lay mucus where you walk. Mucus |
beneficial effect | A flow of life spins around the target, regenerating 59.56 life per turn. Regeneration |
beneficial effect | You gain 21% resistance against temporal. Resolve |
Quests
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | [vs. pair of rough leather boots 'Bright's kiss' (0 def, 1 armour) (On feet)] pair of rough leather boots 'Bright's kiss' (0 def, 1 armour)pair of rough leather boots 'Bright's kiss' (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Changes stats: +1(-) Cun / +2(-) Con Changes resistances: +6%(-) light / +9%(-) acid Physical save: +18 (+13 eff.) (-) Mental save: +13 (+5 eff.) (-) Blindness immunity: +5% (-) Disease immunity: +5% (-) Defense after a teleport: +5 (-) Resist all after a teleport: +5% (-) New effects duration reduction after a teleport: +5% (-) A pair of boots made of leather. |
Light source | [vs. brass lantern of health (Light source)] brass lantern of healthbrass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 (-) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. Zubinor (3 def, 2 armour) (On head)] Zubinor (3 def, 2 armour)Zubinor (3 def, 2 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +1 (-) Armour: +2 (-) Defense: +3 (+3 eff.) (-) Ranged Defense: +3 (+3 eff.) (-) Fatigue: +1% (-) Changes stats: +3(-) Con Changes resistances: +1%(-) physical Infravision radius: +1 (-) A cap made of leather. |
On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)] Sludgegrip (0 def, 0 armour)Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4(-) Cun / +4(-) Wil Changes resistances: +10%(-) nature Changes damage: +5%(-) nature Talent masteries: +0.20(-) Wild-gift / Slime Poison immunity: +20% (-) Mindpower: +2 (+1 eff.) (-) These gloves are coated with a thick, green liquid. |
Tool | [vs. Eye of the Dreaming One (Tool)] Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5(-) Wil Mental save: +10 (+4 eff.) (-) Mindpower: +5 (+2 eff.) (-) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | [vs. psionicist's steel ring of the mind (+11%) (On fingers, 1 of 2)] psionicist's steel ring of the mind (+11%)psionicist's steel ring of the mind (+11%) Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +11%(-) mind Changes damage: +11%(-) mind Mental save: +6 (+2 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | [vs. psionicist's steel ring of the mind (+11%) (On fingers, 1 of 2)] mule's copper ring of perseverancemule's copper ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +0(-3) Wil Changes resistances: +0%(-11%) mind Changes damage: +0%(-11%) mind Maximum encumbrance: +21 Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Stun/Freeze immunity: +22% Life regen: +1.00 Rings can have magical properties. Tap to cycle through comparison choices |
Around neck | [vs. steel amulet of cunning (+3) (Around neck)] steel amulet of cunning (+3)steel amulet of cunning (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3(-) Cun Amulets can have magical properties. |
In main hand | [vs. creative vined mindstar (83% power, 35 apr, nature damage) (In main hand, 1 of 2)] creative vined mindstar (83% power, 35 apr, nature damage)creative vined mindstar (83% power, 35 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 84% Range: 1.1x Uses stats: 67% Wil, 29% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +35 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Changes stats: +6(-) Cun Critical mult.: +7.00% (-) Mindpower: +8 (+3 eff.) (-) Mental crit. chance: +2% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Around waist | [vs. rough leather belt 'Rootwinter' (Around waist)] rough leather belt 'Rootwinter'rough leather belt 'Rootwinter' Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage (Melee): 0(-15) item nature slow Damage when hit (Melee): 8(-) nature Changes resistances: +9%(-) blight / +6%(-) cold / +6%(-) lightning Spell save: +3 (+1 eff.) (-) Life regen: +1.10 (-) Healing mod.: +11% (-) A belt that goes around your waist. |
In off hand | [vs. creative vined mindstar (83% power, 35 apr, nature damage) (In main hand, 1 of 2)] vined mindstar of resolve (83% power, 35 apr, nature damage)vined mindstar of resolve (83% power, 35 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 84% Range: 1.1x Uses stats: 67% Wil, 29% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +35 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Changes stats: +0(-6) Cun / +6 Wil Critical mult.: +0.00% (-7.00%) Physical save: +2 (+1 eff.) Mindpower: +8 (+3 eff.) (-) Mental crit. chance: +2% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Cloak | [vs. linen cloak 'Duruleg' (1 def, 0 armour) (Cloak)] linen cloak 'Duruleg' (1 def, 0 armour)linen cloak 'Duruleg' (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +2(-) Dex / +3(-) Wil Changes resistances: +1%(-) physical Grants telepathy: Dragon Life regen: +0.60 (-) Maximum life: +41.00 (-) Mental crit. chance: +1% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | [vs. cleansing rough leather armour of lightning resistance (1 def, 2 armour) (Main armor)] cleansing rough leather armour of lightning resistance (1 def, 2 armour)cleansing rough leather armour of lightning resistance (1 def, 2 armour) Requires: - Strength 10 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-) Defense: +1 (+1 eff.) (-) Fatigue: +6% (-) Changes resistances: +17%(-) lightning / +11%(-) nature / +10%(-) blight A suit of armour made of leather. |
Inventory
[vs. psionicist's steel ring of the mind (+11%) (On fingers, 1 of 2)] titan's copper ringtitan's copper ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-3) Wil / +3 Con Changes resistances: +0%(-11%) mind Changes damage: +0%(-11%) mind Physical save: +6 (+3 eff.) Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. psionicist's steel ring of the mind (+11%) (On fingers, 1 of 2)] warrior's copper ringwarrior's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str / +0(-3) Wil Changes resistances: +0%(-11%) mind Changes damage: +0%(-11%) mind Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. psionicist's steel ring of the mind (+11%) (On fingers, 1 of 2)] warrior's copper ring of sensingwarrior's copper ring of sensing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str / +0(-3) Wil Changes resistances: +0%(-11%) mind Changes damage: +0%(-11%) mind Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Blindness immunity: +20% Infravision radius: +3 See stealth: +5 See invisible: +6 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. creative vined mindstar (83% power, 35 apr, nature damage) (In main hand)] steel greatmaul of paradox (130% power, 2 apr)This item will automatically be transmogrified when you leave the level. steel greatmaul of paradox (130% power, 2 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 131% (+47%) Range: 1.5x (+0.4x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-33) Crit. chance: +1.0% (-2.0%) Attack speed: 100% (-) Damage (Melee): +10 temporal When wielded/worn: Damage when hit (Melee): 12 temporal Changes stats: +0(-6) Cun Changes resistances: +10% temporal Critical mult.: +0.00% (-7.00%) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-2%) Massive two-handed mauls. |
[vs. creative vined mindstar (83% power, 35 apr, nature damage) (In main hand)] thought-forged steel mace of dampening (109% power, 3 apr)This item will automatically be transmogrified when you leave the level. thought-forged steel mace of dampening (109% power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 109% (+26%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (-32) Crit. chance: +1.0% (-2.0%) Attack speed: 100% (-) On weapon hit: * 10% chance to cause random gloom (+10%) Damage (Melee): +5 mind When wielded/worn: Changes stats: +2(-4) Cun / +1 Wil Changes resistances: +8% acid / +8% fire / +7% cold / +9% lightning Critical mult.: +0.00% (-7.00%) Spell save: +7 (+4 eff.) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-2%) Blunt and deadly. |
[vs. creative vined mindstar (83% power, 35 apr, nature damage) (In main hand, 1 of 2)] creative mossy mindstar of life (75% power, 12 apr, nature damage)creative mossy mindstar of life (75% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (-9%) Range: 1.1x (+0.0x) Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-23) Crit. chance: +2.5% (-0.5%) Attack speed: 100% (-) When wielded/worn: Changes stats: +2(-4) Cun Critical mult.: +5.00% (-2.00%) Life regen: +0.50 Maximum life: +13.00 Mindpower: +2 (+1 eff.) (-6 (-2 eff.)) Mental crit. chance: +1% (-1%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. creative vined mindstar (83% power, 35 apr, nature damage) (In main hand, 1 of 2)] mossy mindstar (75% power, 12 apr, nature damage)mossy mindstar (75% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (-9%) Range: 1.1x (+0.0x) Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-23) Crit. chance: +2.5% (-0.5%) Attack speed: 100% (-) When wielded/worn: Changes stats: +0(-6) Cun Critical mult.: +0.00% (-7.00%) Mindpower: +2 (+1 eff.) (-6 (-2 eff.)) Mental crit. chance: +1% (-1%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. creative vined mindstar (83% power, 35 apr, nature damage) (In main hand, 1 of 2)] mossy mindstar (77% power, 12 apr, mind damage)mossy mindstar (77% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% (-6%) Range: 1.1x (+0.0x) Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-23) Crit. chance: +2.5% (-0.5%) Attack speed: 100% (-) When wielded/worn: Changes stats: +0(-6) Cun Critical mult.: +0.00% (-7.00%) Mindpower: +2 (+1 eff.) (-6 (-2 eff.)) Mental crit. chance: +1% (-1%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. creative vined mindstar (83% power, 35 apr, nature damage) (In main hand, 1 of 2)] mossy mindstar (72% power, 12 apr, mind damage)mossy mindstar (72% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 72% (-11%) Range: 1.1x (+0.0x) Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-23) Crit. chance: +2.5% (-0.5%) Attack speed: 100% (-) When wielded/worn: Changes stats: +0(-6) Cun Critical mult.: +0.00% (-7.00%) Mindpower: +2 (+1 eff.) (-6 (-2 eff.)) Mental crit. chance: +1% (-1%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. creative vined mindstar (83% power, 35 apr, nature damage) (In main hand)] Crystal Shard (113% power, 4 apr, physical element)Crystal Shard (113% power, 4 apr, physical element) Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 113% (+30%) Range: 1.2x (+0.1x) Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-31) Crit. chance: +0.0% (-3.0%) Attack speed: 100% (-) Damage conversion: 50% blight When wielded/worn: Changes stats: +0(-6) Cun Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Critical mult.: +0.00% (-7.00%) Spellpower: +14 (+6 eff.) Spell crit. chance: +4% Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-2%) It can be used to create 2 living shards of crystal to serve you for 10 turns, costing 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
[vs. creative vined mindstar (83% power, 35 apr, nature damage) (In main hand)] ash magestaff (111% power, 3 apr, cold element)This item will automatically be transmogrified when you leave the level. ash magestaff (111% power, 3 apr, cold element) Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% (+28%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (-32) Crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Changes stats: +0(-6) Cun Changes damage: +15% cold Talent granted: +1 Command Staff Critical mult.: +0.00% (-7.00%) Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-2%) Staves designed for wielders of magic, by the greats of the art. |
[vs. rough leather belt 'Rootwinter' (Around waist)] blurring rough leather belt of transcendenceThis item will automatically be transmogrified when you leave the level. blurring rough leather belt of transcendence Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+8 eff.) Damage (Melee): 0(-15) item nature slow Damage when hit (Melee): 0(-8) nature Changes resistances: +0%(-9%) blight / +0%(-6%) cold / +0%(-6%) lightning Stealth bonus: +6 Physical save: +6 (+3 eff.) Spell save: +0 (+0 eff.) (-3 (-1 eff.)) Life regen: +0.00 (-1.10) Mindpower: +2 (+0 eff.) Healing mod.: +0% (-11%) A belt that goes around your waist. |
[vs. rough leather belt 'Rootwinter' (Around waist)] rough leather belt of the giantsrough leather belt of the giants Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Damage (Melee): 0(-15) item nature slow Damage when hit (Melee): 0(-8) nature Changes resistances: +0%(-9%) blight / +0%(-6%) cold / +0%(-6%) lightning Spell save: +6 (+3 eff.) (+3 (+2 eff.)) Life regen: +0.00 (-1.10) Healing mod.: +0% (-11%) Size category: +1 A belt that goes around your waist. |
[vs. linen cloak 'Duruleg' (1 def, 0 armour) (Cloak)] enveloping linen cloak (6 def, 0 armour)This item will automatically be transmogrified when you leave the level. enveloping linen cloak (6 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) (+5 (+5 eff.)) Changes stats: +0(-2) Dex / +0(-3) Wil Changes resistances: +0%(-1%) physical Grants telepathy: Dragon Physical save: +5 (+3 eff.) Life regen: +0.00 (-0.60) Maximum life: +0.00 (-41.00) Mental crit. chance: +0% (-1%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. linen cloak 'Duruleg' (1 def, 0 armour) (Cloak)] linen cloak of Iron Throne (1 def, 0 armour)linen cloak of Iron Throne (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +1 Str / +0(-2) Dex / +0(-3) Wil / +1 Con Changes resistances: +0%(-1%) physical Grants telepathy: Dragon Life regen: +0.00 (-0.60) Maximum life: +0.00 (-41.00) Mental crit. chance: +0% (-1%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. linen cloak 'Duruleg' (1 def, 0 armour) (Cloak)] resilient linen cloak (1 def, 0 armour)This item will automatically be transmogrified when you leave the level. resilient linen cloak (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +0(-2) Dex / +0(-3) Wil Changes resistances: +0%(-1%) physical Grants telepathy: Dragon Life regen: +0.00 (-0.60) Maximum life: +32.00 (-9.00) Mental crit. chance: +0% (-1%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. cleansing rough leather armour of lightning resistance (1 def, 2 armour) (Main armor)] linen robe (0 def, 0 armour)linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-2) Defense: +0 (+0 eff.) (-1 (-1 eff.)) Fatigue: +0% (-6%) Changes resistances: +0%(-17%) lightning / +0%(-11%) nature / +0%(-10%) blight A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. pair of rough leather boots 'Bright's kiss' (0 def, 1 armour) (On feet)] Galepain (0 def, 1 armour)Galepain (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +1 Wil / +0(-1) Cun / +5(+3) Con Changes resistances: +5% lightning / +6% temporal / +0%(-6%) light / +0%(-9%) acid Physical save: +0 (+0 eff.) (-18 (-13 eff.)) Mental save: +0 (+0 eff.) (-13 (-5 eff.)) Blindness immunity: +0% (-5%) Disease immunity: +0% (-5%) Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) A pair of boots made of leather. |
[vs. pair of rough leather boots 'Bright's kiss' (0 def, 1 armour) (On feet)] pair of rough leather boots of uncanny dodging (3 def, 1 armour)This item will automatically be transmogrified when you leave the level. pair of rough leather boots of uncanny dodging (3 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +3 (+3 eff.) Ranged Defense: +2 (+2 eff.) Fatigue: +1% (-) Changes stats: +0(-1) Cun / +0(-2) Con Changes resistances: +0%(-6%) light / +0%(-9%) acid Physical save: +0 (+0 eff.) (-18 (-13 eff.)) Mental save: +0 (+0 eff.) (-13 (-5 eff.)) Blindness immunity: +0% (-5%) Disease immunity: +0% (-5%) Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) A pair of boots made of leather. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)] Flamewrought (0 def, 2 armour)Flamewrought (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2(-2) Cun / +3(-1) Wil Changes resistances: +0%(-10%) nature / +10% fire Changes damage: +0%(-5%) nature / +5% fire Talent mastery: +0.00(-0.20) Wild-gift / Slime Poison immunity: +0% (-20%) Mindpower: +2 (+1 eff.) (-) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 69.46 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)] Storm Bringer's Gauntlets (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. Storm Bringer's Gauntlets (0 def, 3 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag / +0(-4) Wil / +0(-4) Cun Changes resistances: +15% lightning / +0%(-10%) nature Changes resistances cap: +5% lightning Changes damage: +10% lightning / +0%(-5%) nature Talent mastery: +0.00(-0.20) Wild-gift / Slime Critical mult.: +20.00% Poison immunity: +0% (-20%) Spell crit. chance: +5% Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 11.32 to 33.95 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)] cinder iron gauntlets of dexterity (+2) (0 def, 1 armour)cinder iron gauntlets of dexterity (+2) (0 def, 1 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+10 eff.) Armour: +1 Damage (Melee): 5 fire Changes stats: +2 Dex / +0(-4) Cun / +0(-4) Wil Changes resistances: +0%(-10%) nature / +5% fire Changes damage: +0%(-5%) nature / +3% fire Talent mastery: +0.00(-0.20) Wild-gift / Slime Poison immunity: +0% (-20%) Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)] restful hardened leather gloves of strength (+3) (0 def, 2 armour)restful hardened leather gloves of strength (+3) (0 def, 2 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +2 Changes stats: +3 Str / +0(-4) Cun / +0(-4) Wil Changes resistances: +0%(-10%) nature Changes damage: +0%(-5%) nature Talent mastery: +0.00(-0.20) Wild-gift / Slime Poison immunity: +0% (-20%) Life regen: +1.80 Stamina each turn: +0.80 Maximum stamina: +16.00 Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)] rough leather gloves (0 def, 1 armour)rough leather gloves (0 def, 1 armour) 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +0(-4) Cun / +0(-4) Wil Changes resistances: +0%(-10%) nature Changes damage: +0%(-5%) nature Talent mastery: +0.00(-0.20) Wild-gift / Slime Poison immunity: +0% (-20%) Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Zubinor (3 def, 2 armour) (On head)] miner's rough leather cap of constitution (+3) (0 def, 2 armour)miner's rough leather cap of constitution (+3) (0 def, 2 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +0 (-1) Armour: +2 (-) Defense: +0 (+0 eff.) (-3 (-3 eff.)) Ranged Defense: +0 (+0 eff.) (-3 (-3 eff.)) Fatigue: +1% (-) Changes stats: +3(-) Con Changes resistances: +0%(-1%) physical Infravision radius: +1 (-) A cap made of leather. |
[vs. cleansing rough leather armour of lightning resistance (1 def, 2 armour) (Main armor)] Eryhir (4 def, 9 armour)This item will automatically be transmogrified when you leave the level. Eryhir (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (+7) Defense: +4 (+4 eff.) (+3 (+3 eff.)) Fatigue: +8% (+2%) Changes resistances: +11%(+1%) blight / +13%(+2%) nature / +0%(-17%) lightning Reduced damage from: +5% Unnatural Hate when firing a critical mind attack: +4.00 Maximum hate: +8.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +3% A suit of armour made of metal plates. |
[vs. vined mindstar of resolve (83% power, 35 apr, nature damage) (In off hand)] steel shield (6 def, 2 armour, 39.5 block)This item will automatically be transmogrified when you leave the level. steel shield (6 def, 2 armour, 39.5 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 2 Armour Penetration: +0 (-35) Crit. chance: +0.0% (-3.0%) Attack speed: inf% (inf%) When wielded/worn: Armour: +2 Defense: +6 (+6 eff.) Ranged Defense: +6 (+6 eff.) Fatigue: +8% Changes stats: +0(-6) Wil Talent granted: +2 Block Physical save: +0 (+0 eff.) (-2 (-1 eff.)) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-2%) Handheld deflection devices. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
74 alchemist agate 74 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Eye of the Dreaming One (Tool)] Islada the iron pickaxe (dig speed 35 turns)Islada the iron pickaxe (dig speed 35 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +6 Changes stats: +1 Str / +0(-5) Wil Changes resistances: +11% nature Changes damage: +6% nature Spell save: +9 (+5 eff.) Mental save: +9 (+3 eff.) (-1 (-1 eff.)) Confusion immunity: +10% Stun/Freeze immunity: +10% Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Eye of the Dreaming One (Tool)] iron pickaxe (dig speed 37 turns)iron pickaxe (dig speed 37 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +0(-5) Wil Mental save: +0 (+0 eff.) (-10 (-4 eff.)) Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Eye of the Dreaming One (Tool)] iron pickaxe (dig speed 35 turns)This item will automatically be transmogrified when you leave the level. iron pickaxe (dig speed 35 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +0(-5) Wil Mental save: +0 (+0 eff.) (-10 (-4 eff.)) Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Eye of the Dreaming One (Tool)] woodsman's iron pickaxe (dig speed 37 turns)woodsman's iron pickaxe (dig speed 37 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +0(-5) Wil Changes resistances: +11% nature Changes damage: +6% nature Mental save: +0 (+0 eff.) (-10 (-4 eff.)) Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern of health (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +0.00 (-40.00) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern of health (Light source)] brass lanternThis item will automatically be transmogrified when you leave the level. brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +0.00 (-40.00) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern of health (Light source)] brass lantern of claritybrass lantern of clarity Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+2 eff.) Maximum life: +0.00 (-40.00) Light radius: +2 (-) See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Eye of the Dreaming One (Tool)] Cleanseblood the steel torque of thermal psionic shield [power 51] (20 cooldown)This item will automatically be transmogrified when you leave the level. Cleanseblood the steel torque of thermal psionic shield [power 51] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 4 nature Changes stats: +0(-5) Wil Changes resistances: +12% nature / +6% darkness Maximum wards: +2 physical / +2 mind / +2 darkness Changes resistances penetration: +25% darkness Changes damage: +3% nature Talent granted: +1 Ward Mental save: +0 (+0 eff.) (-10 (-4 eff.)) Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 51 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. Eye of the Dreaming One (Tool)] supercharged elm totem of cure ailments [power 1] (13 cooldown)supercharged elm totem of cure ailments [power 1] (13 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +0(-5) Wil Mental save: +0 (+0 eff.) (-10 (-4 eff.)) Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) It can be used to remove up to 1 poisons or diseases from a target within range 8 (based on Willpower), putting all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. Eye of the Dreaming One (Tool)] quick ash wand of trap destruction [power 33] (10 cooldown)This item will automatically be transmogrified when you leave the level. quick ash wand of trap destruction [power 33] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +0(-5) Wil Mental save: +0 (+0 eff.) (-10 (-4 eff.)) Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) It can be used to disarm traps (33 bonus disarm power, based on Magic) along a range 2 line, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Lily the Thalore Oozemancer level 9
3rd Summertide 122nd year of Ascendancy at 04:20 see stats
By Lily the Thalore Oozemancer level 16
1st Time of Equilibrium 122nd year of Ascendancy at 02:39 see stats
By Lily the Thalore Oozemancer level 15
74th Dusk 122nd year of Ascendancy at 10:38 see stats
By Lily the Thalore Oozemancer level 10
5th Dusk 122nd year of Ascendancy at 16:41 see stats
By Lily the Thalore Oozemancer level 13
57th Dusk 122nd year of Ascendancy at 14:53 see stats
By Lily the Thalore Oozemancer level 9
5th Flare 122nd year of Ascendancy at 19:22 see stats
Log
Talent Oozebeam is ready to use.
Resting starts...
Your summoned mucus ooze disappears.
Talent Acid Splash is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).
Lily picks up (M.): brass lantern.
You pickup 0.65 gold pieces.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Isluth the cutpurse casts Temporal Bolt.
Ran for 3 turns (stop reason: taken damage).
Lily's mind surges with critical power!
Lily attunes to the damage.
Lily is invigorated by the attack!
Lily hits Isluth the cutpurse for (0 dissipated), 0 arcane (0 total damage).
Isluth the cutpurse hits Lily for (69 antimagic), 56 temporal (56 total damage).
Lily uses Mucus.
Lily uses Wrath of the Woods.
Lily radiates power.
Lily uses Infusion: Regeneration.
Lily starts regenerating health quickly.
Isluth the cutpurse casts Repulsion Blast.
Isluth the cutpurse's spell attains critical power!
Lily is recovering from the damage!
Saving game...