
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.2 |
Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Plenum Tooltip: Enhanced actor tooltip display for ToME v2.5 1.4.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Shalore |
Class | Doombringer |
Level / Exp | 25 / 99% |
Size | huge |
Lifes / Deaths | Killed by Glorabrewyn the dream seed at level 25 on the 63rd Dusk 123rd year of Ascendancy at 15:36 / 1 |
Primary Stats
Strength | 57 (base 50) |
Dexterity | 19 (base 10) |
Constitution | 51 (base 40) |
Magic | 36 (base 25) |
Willpower | 24 (base 10) |
Cunning | 27 (base 11) |
Resources
Life | -117/727 |
Stamina | 207/218 |
Vim | 12/206 |
Healing Factor | 0.29275580109421 |
Regeneration | 1.1907979735893 |
Speed
Mental | -30% |
Attack | -30% |
Movement | -40% |
Spell | -30% |
Global | +113.12203468641% |
Vision
Sight | 10 |
Lite | 6 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 129 |
Accuracy | 37 |
Crit Chance | 21% |
APR | 4 |
Speed | 1.43 |
Offense: Spell
Spellpower | 39.5 |
Crit Chance | 14% |
Speed | 1.4285714285714 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 23.8 |
Crit Chance | 14% |
Speed | 1.4285714285714 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 51.643073231957 (81.030927835052%) |
Defense | 21.165789476602 |
Ranged Defense | 21.165789476602 |
Fatigue | 23 |
Physical Save | 46.27901378731 |
Spell Save | 36.018520680966 |
Mental Save | 24.3625 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 60% |
Disarm Resistance | 84% |
Instadeath Resistance | 100% |
Blind Resistance | 15% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 444% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 277 damage for 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 324 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Chant of Fortitude |
talent | Abyssal Shield |
talent | Secrets of the Eternals |
detrimental effect | The target is on fire, taking 67.28 fire damage per turn. Burning |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
detrimental effect | The target is losing faith that it can defeat you, reducing its damage by 23% and slowing it by -10% Overwhelming Fear |
detrimental effect | The target is poisoned, taking 13.50 nature damage per turn and decreasing all heals received by 52%. Insidious Poison |
detrimental effect | Huge cut that bleeds, doing 21.78 physical damage per turn and decreasing all heals received by 49%. Deep Wound |
detrimental effect | The target is poisoned and sick, doing 13.50 nature damage per turn. All damage it does is reduced by 21%. Numbing Poison |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The target is burning, taking 107 damage per turn, split among it and burning foes in radius 2. Blazing Rebirth |
beneficial effect | Increases global action speed by 23%. Speed |
beneficial effect | This unit will not die until it has less than -83 HP. Surge of Power |
beneficial effect | The target assumes the form of a powerful demon. Destroyer |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 42. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed sandworm tooth. * You've found the needed xorn fragment. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | brass lantern 'Aralekira' brass lantern 'Aralekira'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Grants telepathy: Dragon Maximum psi: +40.00 Light radius: +5 Heals friendly targets nearby when you use a nature summon: +10 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Plaguesmash the rough leather cap (0 def, 1 armour) Plaguesmash the rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Armour: +1 Fatigue: +1% Effects on melee hit: * Slows global speed by 30% Changes stats: +5 Lck Changes resistances: +3% nature Spell save: +3 (+2 eff.) Spell crit. chance: +3% Mental crit. chance: +3% A cap made of leather. |
Tool | dwarven-steel pickaxe of quickening (dig speed 23 turns) dwarven-steel pickaxe of quickening (dig speed 23 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | conjurer's steel ring of misery conjurer's steel ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 5 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +5 Mag / +5 Wil / +3 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 Spellpower: +6 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
On fingers | savage's steel ring of warding savage's steel ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +15% acid / +10% fire / +10% lightning / +12% cold Spell save: +12 (+5 eff.) Maximum stamina: +11.00 Rings can have magical properties. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | voratun greatsword 'Unrirach' (61.5-98.4 power, 4 apr) voratun greatsword 'Unrirach' (61.5-98.4 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * Random elemental explosion Damage (Melee): +16 lightning When wielded/worn: Physical power: +14 (+4 eff.) Changes stats: +6 Con Changes resistances: +12% fire Changes resistances penetration: +14% acid / +14% physical / +21% fire / +14% lightning / +16% cold Blindness immunity: +15% Disarm immunity: +34% Stun/Freeze immunity: +10% Massive two-handed swords. |
On hands | cinder iron gauntlets of strength (+3) (0 def, 1 armour) cinder iron gauntlets of strength (+3) (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Damage (Melee): 6 fire Changes stats: +3 Str Changes resistances: +5% fire Changes damage: +4% fire Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Tarrerak the steel plate armour (4 def, 9 armour) Tarrerak the steel plate armour (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Damage when hit (Melee): 4 temporal Changes stats: +4 Cun / +3 Wil Changes resistances: +17% acid / +6% temporal / +10% light / +11% darkness Changes resistances penetration: +10% temporal Mental save: +10 (+5 eff.) A suit of armour made of metal plates. |
Cloak | Neryba (2 def, 7 armour) Neryba (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Fatigue: -2% Damage when hit (Melee): 12 physical Changes resistances: +15% cold Maximum encumbrance: +10 Physical save: +25 (+8 eff.) Only die when reaching: -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | wanderer's steel amulet wanderer's steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +4 Cun / +3 Con Life regen: +0.40 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
Inventory
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 222 strength, based on Magic) for 5 turns, costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
sneakthief's gold ring of tenacity sneakthief's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Changes stats: +7 Cun / +6 Dex Disarm immunity: +27% Pinning immunity: +27% Knockback immunity: +26% Maximum life: +25.00 Rings can have magical properties. |
hardened leather belt of burglary hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +6 Lck Trap disarming bonus: +13 Stealth bonus: +7 Infravision radius: +5 A belt that goes around your waist. |
psychic's hardened leather gloves of the iron hand (0 def, 2 armour) psychic's hardened leather gloves of the iron hand (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 mind Changes stats: +2 Str / +3 Wil / +2 Con Changes resistances: +6% mind Changes damage: +5% mind Talent mastery: +0.20 Technique / Grappling Disarm immunity: +29% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel helm of might (0 def, 4 armour) dwarven-steel helm of might (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +4% Changes stats: +3 Str / +2 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Cyryvea (dig speed 16 turns)Cyryvea (dig speed 16 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind / 12 acid Changes stats: +2 Str Changes resistances: +7% darkness / +7% fire Changes resistances penetration: +15% mind When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) =digger= Tooth of the Mouth (dig speed 12 turns) =digger=Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
12 amethyst 12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Roguelike Doom the Shalore Doombringer level 25
40th Dusk 123rd year of Ascendancy at 11:15 see stats
By Roguelike Doom the Shalore Doombringer level 16
10th Decay 122nd year of Ascendancy at 07:01 see stats
By Roguelike Doom the Shalore Doombringer level 15
13rd Haze 122nd year of Ascendancy at 06:11 see stats
By Roguelike Doom the Shalore Doombringer level 19
71st Regrowth 123rd year of Ascendancy at 22:45 see stats
By Roguelike Doom the Shalore Doombringer level 21
51st Pyre 123rd year of Ascendancy at 14:39 see stats
By Roguelike Doom the Shalore Doombringer level 5
79th Pyre 122nd year of Ascendancy at 07:29 see stats
By Roguelike Doom the Shalore Doombringer level 18
25th Regrowth 123rd year of Ascendancy at 10:42 see stats
By Roguelike Doom the Shalore Doombringer level 10
40th Dusk 122nd year of Ascendancy at 02:06 see stats
By Roguelike Doom the Shalore Doombringer level 20
73rd Regrowth 123rd year of Ascendancy at 22:40 see stats
By Roguelike Doom the Shalore Doombringer level 21
77th Regrowth 123rd year of Ascendancy at 14:38 see stats
By Roguelike Doom the Shalore Doombringer level 15
44th Haze 122nd year of Ascendancy at 09:39 see stats
By Roguelike Doom the Shalore Doombringer level 20
76th Regrowth 123rd year of Ascendancy at 21:53 see stats
By Roguelike Doom the Shalore Doombringer level 7
10th Flare 122nd year of Ascendancy at 16:20 see stats
By Roguelike Doom the Shalore Doombringer level 9
6th Dusk 122nd year of Ascendancy at 11:21 see stats
By Roguelike Doom the Shalore Doombringer level 18
25th Regrowth 123rd year of Ascendancy at 11:58 see stats
Log
Roguelike Doom is not stunned anymore.
Roguelike Doom stops burning.
Roguelike Doom casts Draining Assault.
Roguelike Doom misses Glorabrewyn the dream seed.
Glorabrewyn the dream seed evades Roguelike Doom.
Glorabrewyn the dream seed uses Flurry.
Roguelike Doom resists the mind attack!
Glorabrewyn the dream seed focuses and gains an extra blow!
Roguelike Doom is on fire!
Roguelike Doom resists the mind attack!
Glorabrewyn the dream seed focuses and gains an extra blow!
Roguelike Doom resists the mind attack!
Glorabrewyn the dream seed focuses and gains an extra blow!
Glorabrewyn the dream seed converts some damage to Psi!
Roguelike Doom hits Glorabrewyn the dream seed for 1 to psi, 1 physical, 0 to psi, 0 light, 1 to psi, 1 blight, 1 to psi, 1 fire, 0 to psi, 0 temporal, 1 to psi, 1 physical, 0 to psi, 0 light, 1 to psi, 1 blight, 1 to psi, 1 fire, 0 to psi, 0 temporal, 1 to psi, 1 physical, 0 to psi, 0 light, 1 to psi, 1 blight, 1 to psi, 1 fire, 0 to psi, 0 temporal, 1 to psi, 1 physical, 0 to psi, 0 light, 1 to psi, 1 blight, 1 to psi, 1 fire, 0 to psi, 0 temporal, 1 to psi, 1 physical, 0 to psi, 0 light, 1 to psi, 1 blight, 1 to psi, 1 fire, 0 to psi, 0 temporal, 1 to psi, 1 physical, 0 to psi, 0 light, 1 to psi, 1 blight, 1 to psi, 1 fire, 0 to psi, 0 temporal, 1 to psi, 1 physical, 0 to psi, 0 light, 1 to psi, 1 blight, 1 to psi, 1 fire, 0 to psi, 0 temporal, 1 to psi, 1 physical, 0 to psi, 0 light, 1 to psi, 1 blight, 1 to psi, 1 fire, 0 to psi, 0 temporal, 1 to psi, 1 physical, 0 to psi, 0 light, 1 to psi, 1 blight, 1 to psi, 1 fire, 0 to psi, 0 temporal (76 total damage).
Glorabrewyn the dream seed hits Roguelike Doom for 5 physical, 0 mind, 5 physical, 3 fire, 3 fire, 19 fire, 2 physical, 2 mind, , 3 fire, 4 physical, 4 physical, 3 fire, 3 fire, 2 physical, 2 mind, , 3 fire, 6 physical, 4 physical, 3 fire, 3 fire, 20 fire, 2 physical, 5 mind, , 3 fire, 20 fire (130 total damage).
Roguelike Doom loses 107 health to the soulburn.
Roguelike Doom is no longer poisoned.
Roguelike Doom stops bleeding.
Roguelike Doom's surge ends.
Roguelike Doom is no longer transformed.
Roguelike Doom's shakes his fear off.
Roguelike Doom deactivates Secrets of the Eternals.
Roguelike Doom is not stunned anymore.
Roguelike Doom stops burning.
Roguelike Doom is no longer poisoned.
Roguelike Doom deactivates Abyssal Shield.
Roguelike Doom slows down.
Roguelike Doom is not cripple anymore.
Roguelike Doom deactivates Chant of Fortitude.