Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.4 |
| Addons | Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 20 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:51 / 52Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:24 Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:40 Killed by thief at level 9 on the 4th Mirth 122nd year of Ascendancy at 21:50 Killed by Emeba the grey mold at level 9 on the 5th Mirth 122nd year of Ascendancy at 00:41 Killed by sandworm at level 10 on the 9th Flare 122nd year of Ascendancy at 15:22 Killed by carrion worm mass at level 10 on the 10th Flare 122nd year of Ascendancy at 04:26 Killed by sand-drake at level 10 on the 10th Flare 122nd year of Ascendancy at 07:18 Killed by assassin at level 12 on the 8th Dusk 122nd year of Ascendancy at 10:22 Killed by brittle clear ooze at level 12 on the 8th Dusk 122nd year of Ascendancy at 13:32 Killed by Minotaur of the Labyrinth at level 12 on the 8th Dusk 122nd year of Ascendancy at 22:51 Killed by Minotaur of the Labyrinth at level 12 on the 9th Dusk 122nd year of Ascendancy at 00:46 Killed by slaver at level 13 on the 15th Dusk 122nd year of Ascendancy at 14:46 Killed by slaver at level 13 on the 15th Dusk 122nd year of Ascendancy at 15:51 Killed by Labadoo at level 13 on the 15th Dusk 122nd year of Ascendancy at 17:00 Killed by Blood Master at level 13 on the 16th Dusk 122nd year of Ascendancy at 04:33 Killed by Blood Master at level 13 on the 16th Dusk 122nd year of Ascendancy at 04:41 Killed by Blood Master at level 13 on the 16th Dusk 122nd year of Ascendancy at 04:46 Killed by Thirimen the shalore at level 13 on the 49th Dusk 122nd year of Ascendancy at 21:25 Killed by gwelgoroth at level 14 on the 5th Haze 122nd year of Ascendancy at 08:50 Killed by gwelgoroth at level 14 on the 5th Haze 122nd year of Ascendancy at 09:06 Killed by ultimate gwelgoroth at level 14 on the 5th Haze 122nd year of Ascendancy at 20:12 Killed by Urkis, the High Tempest at level 14 on the 7th Haze 122nd year of Ascendancy at 06:34 Killed by Urkis, the High Tempest at level 14 on the 7th Haze 122nd year of Ascendancy at 07:43 Killed by Urkis, the High Tempest at level 14 on the 7th Haze 122nd year of Ascendancy at 09:55 Killed by greater gwelgoroth at level 14 on the 7th Haze 122nd year of Ascendancy at 16:13 Killed by Urkis, the High Tempest at level 14 on the 7th Haze 122nd year of Ascendancy at 20:18 Killed by Urkis, the High Tempest at level 14 on the 7th Haze 122nd year of Ascendancy at 21:50 Killed by Urkis, the High Tempest at level 14 on the 7th Haze 122nd year of Ascendancy at 22:54 Killed by Urkis, the High Tempest at level 14 on the 8th Haze 122nd year of Ascendancy at 00:44 Killed by Urkis, the High Tempest at level 15 on the 8th Haze 122nd year of Ascendancy at 02:28 Killed by snow giant thunderer at level 15 on the 8th Haze 122nd year of Ascendancy at 04:10 Killed by Arygamina the red crystal at level 15 on the 50th Haze 122nd year of Ascendancy at 20:33 Killed by giant venus flytrap at level 15 on the 51st Haze 122nd year of Ascendancy at 06:42 Killed by ultimate telugoroth at level 16 on the 62nd Haze 122nd year of Ascendancy at 18:38 Killed by temporal stalker at level 16 on the 63rd Haze 122nd year of Ascendancy at 13:18 Killed by Chronolith Clone at level 17 on the 64th Haze 122nd year of Ascendancy at 07:42 Killed by Chronolith Clone at level 17 on the 64th Haze 122nd year of Ascendancy at 09:31 Killed by Cultist at level 18 on the 64th Haze 122nd year of Ascendancy at 23:01 Killed by Shasshhiy'Kaish at level 18 on the 65th Haze 122nd year of Ascendancy at 14:06 Killed by Shasshhiy'Kaish at level 18 on the 65th Haze 122nd year of Ascendancy at 16:50 Killed by Lanio the shalore at level 19 on the 69th Haze 122nd year of Ascendancy at 03:11 Killed by multi-hued crystal at level 19 on the 1st Decay 122nd year of Ascendancy at 22:33 Killed by Labadoo at level 20 on the 4th Decay 122nd year of Ascendancy at 06:10 Killed by luminous horror at level 20 on the 4th Decay 122nd year of Ascendancy at 07:38 Killed by luminous horror at level 20 on the 4th Decay 122nd year of Ascendancy at 07:45 Killed by blade horror at level 20 on the 4th Decay 122nd year of Ascendancy at 08:28 Killed by luminous horror at level 20 on the 4th Decay 122nd year of Ascendancy at 08:43 Killed by luminous horror at level 20 on the 4th Decay 122nd year of Ascendancy at 14:25 Killed by radiant horror at level 20 on the 4th Decay 122nd year of Ascendancy at 18:36 Killed by radiant horror at level 20 on the 5th Decay 122nd year of Ascendancy at 00:26 Killed by Labadoo at level 20 on the 5th Decay 122nd year of Ascendancy at 00:31 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 20 (base 14) |
| Magic | 50 (base 44) |
| Willpower | 54 (base 34) |
| Cunning | 25 (base 17) |
Resources
| Life | 286/286 |
| Mana | 502/502 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 4 |
| Crit Chance | 9% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45.666666666667 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34.9 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 15 (45%) |
| Defense | 16 |
| Ranged Defense | 19 |
| Fatigue | 0 |
| Physical Save | 10.5 |
| Spell Save | 31.2 |
| Mental Save | 20.325 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Silence Resistance | 5% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 30% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 366.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 203 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 234 life over 5 turns. |
Class Talents
| Spell / Arcane | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Spell / Earth | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the worried loremaster from death by Labadoo. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed ice ant stinger. * You've found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Arygorn the pair of hardened leather boots (5 def, 3 armour) Arygorn the pair of hardened leather boots (5 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +5 Ranged Defense: +3 Fatigue: +3% Changes resistances: +3% temporal Changes resistances penetration: +10% temporal A pair of boots made of leather. |
| Light source | Gorodas the Glitterwaker Gorodas the GlitterwakerInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind * 20% chance to gain 10% of a turn Changes stats: +4 Wil Changes resistances penetration: +5% temporal Changes damage: +7% mind Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of Burning Pain (9 def, 0 armour) Crown of Burning Pain (9 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +9 Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +25% fire Changes damage: +25% fire It can be used to activate talent Meteor Rain (costing 34 power out of 50/50) : Effective talent level: 2.0 Power cost: 34 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 137.30 fire and 110.90 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| Tool | Urerim the yew totem of healing [power 210] (33 cooldown) Urerim the yew totem of healing [power 210] (33 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes resistances: +6% cold / +3% fire Spell save: +6 It can be used to heal the target for 210, placing all other charms into a 33 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Glitterscar (31-37.2 power, 5 apr, lightning element) Glitterscar (31-37.2 power, 5 apr, lightning element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 31.0 - 37.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to blind * 20% chance to corrode armor Burst (radius 1) on hit: +4 acid When wielded/worn: Damage (Melee): 22 fire Changes resistances: +9% light Changes damage: +31% lightning Talent granted: +1 Command Staff Critical mult.: +17.00% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +21 Spell crit. chance: +4% See invisible: +12 Staves designed for wielders of magic, by the greats of the art. |
| On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 57.14 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | cashmere robe 'Zubiba' (2 def, 0 armour) cashmere robe 'Zubiba' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Physical power: +6 Defense: +2 Changes resistances penetration: +10% physical Changes damage: +12% arcane Silence immunity: +5% Maximum mana: +29.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.5 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 101.59 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
steel ring of blinding strikes steel ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 11% chance to blind Effects on ranged hit: * 10% chance to blind Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. mighty ash longbow of powermighty ash longbow of power Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Physical power: +7 Changes stats: +2 Str Changes resistances penetration: +9% physical Changes damage: +8% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel mace of amnesia (27.5-38.5 power, 4 apr)balanced dwarven-steel mace of amnesia (27.5-38.5 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +9 Defense: +10 Blunt and deadly. |
hardened leather belt 'Barudunaregohek' hardened leather belt 'Barudunaregohek'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Effects on melee hit: * 10% chance to gain 10% of a turn Changes resistances penetration: +10% temporal It can be used to create a temporary shield that absorbs 266 damage, placing all other charms into a 30 cooldown. A belt that goes around your waist. |
insulating linen wizard hat of knowledge (1 def, 0 armour) insulating linen wizard hat of knowledge (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +4 Cun / +4 Wil Changes resistances: +5% cold / +6% fire Mindpower: +4 A pointy cloth hat, very wizardly... |
spellwoven cashmere wizard hat of light (+19%) (2 def, 0 armour) spellwoven cashmere wizard hat of light (+19%) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +19% light Changes damage: +13% light Mana each turn: +0.18 Spellpower: +2 Spell crit. chance: +4% A pointy cloth hat, very wizardly... |
stabilizing rough leather cap (0 def, 1 armour) stabilizing rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Physical save: +11 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide hardened leather armour of acid resistance (3 def, 6 armour)troll-hide hardened leather armour of acid resistance (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +15% acid Life regen: +4.80 Healing mod.: +10% A suit of armour made of leather. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Demonic Soul Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Labadoo the Cornac Archmage level 16
62nd Haze 122nd year of Ascendancy at 02:02 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Labadoo the Cornac Archmage level 14
8th Haze 122nd year of Ascendancy at 02:22 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Labadoo the Cornac Archmage level 10
6th Mirth 122nd year of Ascendancy at 11:43 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Labadoo the Cornac Archmage level 20
2nd Decay 122nd year of Ascendancy at 10:48 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Labadoo the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 23:02 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Labadoo the Cornac Archmage level 10
2nd Flare 122nd year of Ascendancy at 01:23 see stats
Log
Luminous horror hits Radiant horror for 38 teleported damage.
Labadoo hits Devourer for 6 light damage.
Talent Lightning is ready to use.
Labadoo stops regenerating health quickly.
Luminous horror's light area effect hits Labadoo for 24 light damage.
Devourer performs a melee critical strike against Labadoo!
Devourer revels in the spilt blood and grows stronger!
Luminous horror casts Firebeam.
Radiant horror casts Searing Light.
Devourer hits Labadoo for 75 physical damage.
Luminous horror hits Labadoo for 45 fire damage.
Labadoo hits Devourer for 6 light damage.
Radiant horror hits Labadoo for 100 light damage.
Talent Flame is ready to use.
Talent Chain Lightning is ready to use.
Luminous horror's light area effect hits Labadoo for 24 light damage.
Radiant horror's light area effect hits Labadoo for 48 light damage.
Labadoo the level 20 cornac archmage was radiated to death by a radiant horror on level 3 of Lake of Nur.
Labadoo deactivates Chant of Fortress.
Labadoo stops surging mana.
Labadoo is no longer surging arcane power.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Radiant horror's light area effect killed Labadoo!
Talent Arcane Reconstruction is ready to use.
Saving done.
Saving game...
