








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Bulwark |
| Level / Exp | 50 / 3273% |
| Size | medium |
| Lifes / Deaths | Killed by giant grey rat at level 3 on the 76th Pyre 122nd year of Ascendancy at 07:33 / 375Killed by red crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 12:10 Killed by Spellblaze Crystal at level 4 on the 76th Pyre 122nd year of Ascendancy at 18:48 Killed by The Possessed at level 11 on the 14th Dusk 122nd year of Ascendancy at 00:58 Killed by The Possessed at level 11 on the 14th Dusk 122nd year of Ascendancy at 03:13 Killed by thief at level 12 on the 35th Dusk 122nd year of Ascendancy at 22:43 Killed by Voreda the bandit at level 12 on the 36th Dusk 122nd year of Ascendancy at 10:25 Killed by Ersuhi the shalore at level 14 on the 10th Haze 122nd year of Ascendancy at 08:45 Killed by Tarraeb the krog at level 14 on the 10th Haze 122nd year of Ascendancy at 10:36 Killed by Ersuhi the shalore at level 14 on the 10th Haze 122nd year of Ascendancy at 11:21 Killed by Gloritha the Guardian at level 14 on the 44th Haze 122nd year of Ascendancy at 17:06 Killed by Chamo the human at level 15 on the 31st Regrowth 123rd year of Ascendancy at 02:08 Killed by Bbmi the halfling at level 15 on the 31st Regrowth 123rd year of Ascendancy at 05:04 Killed by Bbmi the halfling at level 15 on the 31st Regrowth 123rd year of Ascendancy at 07:23 Killed by Bbmi the halfling at level 15 on the 31st Regrowth 123rd year of Ascendancy at 11:03 Killed by maulotaur at level 15 on the 26th Pyre 123rd year of Ascendancy at 14:36 Killed by greater mummy at level 15 on the 26th Pyre 123rd year of Ascendancy at 17:08 Killed by greater mummy at level 15 on the 26th Pyre 123rd year of Ascendancy at 18:25 Killed by orc mage-hunter at level 15 on the 27th Pyre 123rd year of Ascendancy at 09:43 Killed by orc mage-hunter at level 15 on the 27th Pyre 123rd year of Ascendancy at 14:40 Killed by orc mage-hunter at level 15 on the 27th Pyre 123rd year of Ascendancy at 19:29 Killed by nethergate at level 15 on the 27th Pyre 123rd year of Ascendancy at 22:12 Killed by gigantic corrosive tunneler at level 15 on the 28th Pyre 123rd year of Ascendancy at 02:49 Killed by worm that walks at level 15 on the 28th Pyre 123rd year of Ascendancy at 07:02 Killed by worm that walks at level 15 on the 28th Pyre 123rd year of Ascendancy at 07:54 Killed by worm that walks at level 15 on the 28th Pyre 123rd year of Ascendancy at 08:42 Killed by worm that walks at level 15 on the 28th Pyre 123rd year of Ascendancy at 10:07 Killed by worm that walks at level 15 on the 28th Pyre 123rd year of Ascendancy at 11:29 Killed by Layulrath the rotting mummy at level 15 on the 28th Pyre 123rd year of Ascendancy at 20:50 Killed by Layulrath the rotting mummy at level 15 on the 28th Pyre 123rd year of Ascendancy at 22:12 Killed by Xanuda the cutpurse at level 16 on the 29th Pyre 123rd year of Ascendancy at 02:07 Killed by Xanuda the cutpurse at level 16 on the 29th Pyre 123rd year of Ascendancy at 03:01 Killed by Xanuda the cutpurse at level 16 on the 29th Pyre 123rd year of Ascendancy at 05:10 Killed by Xanuwen the skeleton master archer at level 16 on the 29th Pyre 123rd year of Ascendancy at 09:26 Killed by Xanuwen the skeleton master archer at level 16 on the 29th Pyre 123rd year of Ascendancy at 11:26 Killed by Xanuwen the skeleton master archer at level 16 on the 29th Pyre 123rd year of Ascendancy at 12:59 Killed by Xanuwen the skeleton master archer at level 16 on the 29th Pyre 123rd year of Ascendancy at 16:14 Killed by Xanuwen the skeleton master archer at level 16 on the 29th Pyre 123rd year of Ascendancy at 18:05 Killed by Xanuwen the skeleton master archer at level 16 on the 29th Pyre 123rd year of Ascendancy at 19:42 Killed by Xanuwen the skeleton master archer at level 16 on the 29th Pyre 123rd year of Ascendancy at 22:17 Killed by Xanuwen the skeleton master archer at level 16 on the 30th Pyre 123rd year of Ascendancy at 00:20 Killed by Xanuwen the skeleton master archer at level 16 on the 30th Pyre 123rd year of Ascendancy at 01:50 Killed by Xanuwen the skeleton master archer at level 16 on the 30th Pyre 123rd year of Ascendancy at 03:30 Killed by Xanuwen the skeleton master archer at level 16 on the 30th Pyre 123rd year of Ascendancy at 04:50 Killed by Xanuwen the skeleton master archer at level 16 on the 30th Pyre 123rd year of Ascendancy at 09:40 Killed by Xanuwen the skeleton master archer at level 16 on the 30th Pyre 123rd year of Ascendancy at 11:20 Killed by Xanuwen the skeleton master archer at level 16 on the 30th Pyre 123rd year of Ascendancy at 13:18 Killed by Xanuwen the skeleton master archer at level 16 on the 30th Pyre 123rd year of Ascendancy at 15:01 Killed by Xanuwen the skeleton master archer at level 16 on the 30th Pyre 123rd year of Ascendancy at 17:45 Killed by Xanuwen the skeleton master archer at level 16 on the 30th Pyre 123rd year of Ascendancy at 19:39 Killed by Xanuwen the skeleton master archer at level 16 on the 30th Pyre 123rd year of Ascendancy at 21:46 Killed by Xanuwen the skeleton master archer at level 16 on the 30th Pyre 123rd year of Ascendancy at 23:46 Killed by Xanuwen the skeleton master archer at level 16 on the 31st Pyre 123rd year of Ascendancy at 01:42 Killed by Greater Mummy Lord at level 16 on the 43rd Dusk 123rd year of Ascendancy at 02:59 Killed by Greater Mummy Lord at level 16 on the 43rd Dusk 123rd year of Ascendancy at 05:13 Killed by Greater Mummy Lord at level 16 on the 43rd Dusk 123rd year of Ascendancy at 06:33 Killed by Greater Mummy Lord at level 16 on the 43rd Dusk 123rd year of Ascendancy at 08:10 Killed by Xanuwen the skeleton master archer at level 16 on the 44th Dusk 123rd year of Ascendancy at 16:24 Killed by Xanuwen the skeleton master archer at level 16 on the 44th Dusk 123rd year of Ascendancy at 18:32 Killed by Xanuwen the skeleton master archer at level 16 on the 45th Dusk 123rd year of Ascendancy at 20:53 Killed by Xanuwen the skeleton master archer at level 16 on the 45th Dusk 123rd year of Ascendancy at 22:14 Killed by Xanuwen the skeleton master archer at level 16 on the 46th Dusk 123rd year of Ascendancy at 14:28 Killed by skeleton archer at level 16 on the 46th Dusk 123rd year of Ascendancy at 18:53 Killed by dreadmaster at level 16 on the 46th Dusk 123rd year of Ascendancy at 20:34 Killed by Urdal the thalore at level 20 on the 33rd Regrowth 124th year of Ascendancy at 04:28 Killed by Urdal the thalore's Fugue Clone at level 20 on the 33rd Regrowth 124th year of Ascendancy at 06:20 Killed by Ilib the halfling at level 20 on the 56th Regrowth 124th year of Ascendancy at 18:39 Killed by dread at level 20 on the 78th Haze 125th year of Ascendancy at 10:15 Killed by dread at level 20 on the 78th Haze 125th year of Ascendancy at 13:52 Killed by dread at level 20 on the 78th Haze 125th year of Ascendancy at 16:15 Killed by dread at level 20 on the 78th Haze 125th year of Ascendancy at 19:06 Killed by dread at level 20 on the 78th Haze 125th year of Ascendancy at 22:03 Killed by dread at level 20 on the 79th Haze 125th year of Ascendancy at 02:06 Killed by dread at level 20 on the 79th Haze 125th year of Ascendancy at 05:13 Killed by dread at level 20 on the 79th Haze 125th year of Ascendancy at 07:10 Killed by dread at level 20 on the 79th Haze 125th year of Ascendancy at 10:15 Killed by dread at level 20 on the 79th Haze 125th year of Ascendancy at 12:05 Killed by dread at level 20 on the 79th Haze 125th year of Ascendancy at 17:51 Killed by Lirebru the halfling at level 21 on the 18th Regrowth 126th year of Ascendancy at 20:37 Killed by Dorkin the thalore at level 23 on the 52nd Regrowth 126th year of Ascendancy at 05:20 Killed by Yvyba the elven blood mage at level 23 on the 54th Regrowth 126th year of Ascendancy at 18:45 Killed by elven blood mage at level 23 on the 55th Regrowth 126th year of Ascendancy at 01:11 Killed by Grand Corruptor at level 23 on the 55th Regrowth 126th year of Ascendancy at 07:31 Killed by Shasshhiy'Kaish at level 24 on the 68th Regrowth 126th year of Ascendancy at 03:18 Killed by Isunn the dredgling at level 25 on the 69th Regrowth 126th year of Ascendancy at 10:15 Killed by Isunn the dredgling at level 25 on the 69th Regrowth 126th year of Ascendancy at 13:58 Killed by armoured skeleton warrior at level 25 on the 69th Regrowth 126th year of Ascendancy at 15:26 Killed by Chronolith Twin at level 25 on the 70th Regrowth 126th year of Ascendancy at 07:36 Killed by Chronolith Twin at level 26 on the 70th Regrowth 126th year of Ascendancy at 11:06 Killed by Urkis, the High Tempest at level 27 on the 1st Time of Balance 126th year of Ascendancy at 13:51 Killed by Bohvik the dwarf at level 27 on the 7th Pyre 126th year of Ascendancy at 20:54 Killed by Aribreth the elven blood mage at level 28 on the 10th Pyre 126th year of Ascendancy at 14:20 Killed by elven cultist at level 28 on the 10th Pyre 126th year of Ascendancy at 15:47 Killed by elven tempest at level 28 on the 10th Pyre 126th year of Ascendancy at 18:14 Killed by Elyravena the elven guard at level 28 on the 11st Pyre 126th year of Ascendancy at 03:33 Killed by Cyraldalle the elven blood mage at level 28 on the 11st Pyre 126th year of Ascendancy at 15:18 Killed by Emelabeth the elven corruptor at level 28 on the 11st Pyre 126th year of Ascendancy at 22:30 Killed by elven warrior at level 28 on the 12nd Pyre 126th year of Ascendancy at 01:27 Killed by Silyta the elven cultist at level 28 on the 12nd Pyre 126th year of Ascendancy at 04:00 Killed by Cyriwen the mean looking elven guard at level 28 on the 12nd Pyre 126th year of Ascendancy at 07:44 Killed by orc master wyrmic at level 29 on the 16th Pyre 126th year of Ascendancy at 12:50 Killed by shadow at level 29 on the 16th Pyre 126th year of Ascendancy at 18:45 Killed by Glytta the forest wight at level 29 on the 16th Pyre 126th year of Ascendancy at 20:41 Killed by shadow at level 29 on the 16th Pyre 126th year of Ascendancy at 22:49 Killed by Glytta the forest wight at level 29 on the 17th Pyre 126th year of Ascendancy at 00:11 Killed by shadow at level 29 on the 17th Pyre 126th year of Ascendancy at 04:14 Killed by Xyda the snow giant boulder thrower at level 29 on the 17th Pyre 126th year of Ascendancy at 07:18 Killed by Isitta the corrupted plasmic disruptor at level 31 on the 58th Pyre 126th year of Ascendancy at 09:30 Killed by dread at level 31 on the 73rd Pyre 126th year of Ascendancy at 19:03 Killed by dread at level 31 on the 73rd Pyre 126th year of Ascendancy at 22:10 Killed by steamgun turret at level 31 on the 74th Pyre 126th year of Ascendancy at 12:46 Killed by Greater Mummy Lord at level 31 on the 74th Pyre 126th year of Ascendancy at 20:22 Killed by Greater Mummy Lord at level 31 on the 74th Pyre 126th year of Ascendancy at 22:53 Killed by Greater Mummy Lord at level 31 on the 75th Pyre 126th year of Ascendancy at 01:59 Killed by Greater Mummy Lord at level 31 on the 75th Pyre 126th year of Ascendancy at 04:39 Killed by Xowyn the skeleton archer at level 33 on the 4th Dusk 126th year of Ascendancy at 22:16 Killed by elder vampire at level 36 on the 31st Dusk 126th year of Ascendancy at 04:01 Killed by The Master at level 36 on the 31st Dusk 126th year of Ascendancy at 06:53 Killed by armoured skeleton warrior at level 36 on the 31st Dusk 126th year of Ascendancy at 09:36 Killed by Lord of Skulls (warrior) at level 36 on the 31st Dusk 126th year of Ascendancy at 12:13 Killed by armoured skeleton warrior at level 36 on the 31st Dusk 126th year of Ascendancy at 15:00 Killed by Yvewyn the naga tide huntress at level 37 on the 47th Dusk 126th year of Ascendancy at 22:46 Killed by Erara's Temporal Clone at level 37 on the 48th Dusk 126th year of Ascendancy at 02:04 Killed by Erara's Temporal Clone at level 37 on the 48th Dusk 126th year of Ascendancy at 04:51 Killed by Yvewyn the naga tide huntress at level 37 on the 48th Dusk 126th year of Ascendancy at 06:55 Killed by Yvewyn the naga tide huntress at level 37 on the 48th Dusk 126th year of Ascendancy at 09:00 Killed by Yvewyn the naga tide huntress at level 37 on the 48th Dusk 126th year of Ascendancy at 11:24 Killed by Velina the venom wyrm at level 38 on the 51st Dusk 126th year of Ascendancy at 12:53 Killed by Lord of Skulls (warrior) at level 38 on the 70th Dusk 126th year of Ascendancy at 12:52 Killed by armoured skeleton warrior at level 38 on the 71st Dusk 126th year of Ascendancy at 13:31 Killed by armoured skeleton warrior at level 38 on the 71st Dusk 126th year of Ascendancy at 16:41 Killed by armoured skeleton warrior at level 38 on the 71st Dusk 126th year of Ascendancy at 19:29 Killed by bandit at level 39 on the 73rd Dusk 126th year of Ascendancy at 02:39 Killed by ghast at level 40 on the 19th Haze 126th year of Ascendancy at 10:49 Killed by ghast at level 40 on the 19th Haze 126th year of Ascendancy at 13:47 Killed by ghast at level 40 on the 19th Haze 126th year of Ascendancy at 17:00 Killed by ghast at level 40 on the 19th Haze 126th year of Ascendancy at 18:35 Killed by ghast at level 40 on the 19th Haze 126th year of Ascendancy at 20:43 Killed by Xyrialaith the rogue at level 40 on the 21st Haze 126th year of Ascendancy at 15:30 Killed by Greater Mummy Lord at level 40 on the 77th Haze 126th year of Ascendancy at 17:59 Killed by Greater Mummy Lord at level 40 on the 77th Haze 126th year of Ascendancy at 20:40 Killed by Greater Mummy Lord at level 40 on the 77th Haze 126th year of Ascendancy at 22:33 Killed by Adeta the orc soldier at level 41 on the 66th Regrowth 127th year of Ascendancy at 18:01 Killed by Adeta the orc soldier at level 41 on the 66th Regrowth 127th year of Ascendancy at 20:00 Killed by minotaur at level 41 on the 78th Pyre 127th year of Ascendancy at 00:15 Killed by Layyrelle the orc summoner at level 41 on the 78th Pyre 127th year of Ascendancy at 01:29 Killed by armoured skeleton warrior at level 41 on the 78th Pyre 127th year of Ascendancy at 03:25 Killed by Layara the faerlhing at level 42 on the 6th Dusk 127th year of Ascendancy at 01:48 Killed by Layara the faerlhing at level 42 on the 6th Dusk 127th year of Ascendancy at 04:14 Killed by Layara the faerlhing at level 42 on the 6th Dusk 127th year of Ascendancy at 05:11 Killed by Layara the faerlhing at level 42 on the 6th Dusk 127th year of Ascendancy at 07:54 Killed by giant spider at level 42 on the 36th Dusk 127th year of Ascendancy at 17:50 Killed by Elida the orc berserker at level 42 on the 58th Dusk 127th year of Ascendancy at 00:00 Killed by rimebark at level 42 on the 66th Dusk 127th year of Ascendancy at 08:56 Killed by rimebark at level 42 on the 66th Dusk 127th year of Ascendancy at 11:40 Killed by ghoul at level 42 on the 68th Dusk 127th year of Ascendancy at 14:01 Killed by ghast at level 42 on the 68th Dusk 127th year of Ascendancy at 15:56 Killed by ghast at level 42 on the 68th Dusk 127th year of Ascendancy at 18:00 Killed by Isovea the orc corruptor at level 42 on the 68th Dusk 127th year of Ascendancy at 18:55 Killed by Bethita the orc necromancer at level 42 on the 69th Dusk 127th year of Ascendancy at 13:32 Killed by armoured skeleton warrior at level 43 on the 71st Dusk 127th year of Ascendancy at 09:23 Killed by Betiriavea the orc pyromancer at level 43 on the 73rd Dusk 127th year of Ascendancy at 03:25 Killed by ritch flamespitter at level 43 on the 76th Dusk 127th year of Ascendancy at 12:23 Killed by Glowen the orc summoner at level 43 on the 77th Dusk 127th year of Ascendancy at 01:17 Killed by Lord of Skulls (warrior) at level 44 on the 78th Dusk 127th year of Ascendancy at 08:26 Killed by Lord of Skulls (warrior) at level 44 on the 78th Dusk 127th year of Ascendancy at 10:43 Killed by Aryrissra the orc blood mage at level 44 on the 78th Dusk 127th year of Ascendancy at 19:53 Killed by necrotic abomination at level 44 on the 1st Time of Equilibrium 127th year of Ascendancy at 19:03 Killed by Arena the orc necromancer at level 44 on the 1st Haze 127th year of Ascendancy at 00:53 Killed by Lord of Skulls (warrior) at level 44 on the 1st Haze 127th year of Ascendancy at 06:01 Killed by ghast at level 44 on the 1st Haze 127th year of Ascendancy at 17:41 Killed by orc necromancer at level 44 on the 1st Haze 127th year of Ascendancy at 20:08 Killed by ghast at level 44 on the 1st Haze 127th year of Ascendancy at 22:28 Killed by Risen Ghoul at level 44 on the 2nd Haze 127th year of Ascendancy at 00:16 Killed by ghast at level 44 on the 2nd Haze 127th year of Ascendancy at 02:46 Killed by ghast at level 44 on the 2nd Haze 127th year of Ascendancy at 06:26 Killed by Silyyamira the orc corruptor at level 44 on the 2nd Haze 127th year of Ascendancy at 22:13 Killed by Yvyriatta the orc necromancer at level 44 on the 5th Haze 127th year of Ascendancy at 00:33 Killed by skeleton master archer at level 44 on the 5th Haze 127th year of Ascendancy at 03:18 Killed by Gloradara the skeleton warrior at level 45 on the 6th Haze 127th year of Ascendancy at 08:05 Killed by Heavy Sentinel at level 45 on the 6th Haze 127th year of Ascendancy at 14:12 Killed by Rak'shor, Grand Necromancer of the Pride at level 45 on the 6th Haze 127th year of Ascendancy at 21:29 Killed by Rak'shor, Grand Necromancer of the Pride at level 45 on the 7th Haze 127th year of Ascendancy at 00:39 Killed by Lord of Skulls (warrior) at level 45 on the 7th Haze 127th year of Ascendancy at 02:36 Killed by skeleton mage at level 45 on the 7th Haze 127th year of Ascendancy at 04:03 Killed by Rak'shor, Grand Necromancer of the Pride at level 45 on the 7th Haze 127th year of Ascendancy at 04:54 Killed by Lord of Skulls (warrior) at level 45 on the 7th Haze 127th year of Ascendancy at 05:47 Killed by Risen Ghoul at level 45 on the 7th Haze 127th year of Ascendancy at 07:51 Killed by bone giant at level 45 on the 7th Haze 127th year of Ascendancy at 10:20 Killed by orc high pyromancer at level 45 on the 17th Haze 127th year of Ascendancy at 22:01 Killed by Lashing Tentacle at level 46 on the 25th Haze 127th year of Ascendancy at 06:44 Killed by Vorudath the saw horror at level 46 on the 32nd Haze 127th year of Ascendancy at 23:18 Killed by Sleeping Porolrassra at level 46 on the 33rd Haze 127th year of Ascendancy at 20:08 Killed by Dozing Xerudhethra at level 46 on the 33rd Haze 127th year of Ascendancy at 21:17 Killed by Sleeping Porolrassra at level 46 on the 33rd Haze 127th year of Ascendancy at 23:13 Killed by orc elite berserker at level 47 on the 68th Haze 127th year of Ascendancy at 23:14 Killed by Combat Trainer Silyrin at level 47 on the 69th Haze 127th year of Ascendancy at 01:22 Killed by Combat Trainer Xerawe at level 47 on the 69th Haze 127th year of Ascendancy at 03:15 Killed by orc elite berserker at level 47 on the 69th Haze 127th year of Ascendancy at 05:13 Killed by Combat Trainer Xerawe at level 47 on the 69th Haze 127th year of Ascendancy at 07:34 Killed by Ce'Nurin the gaeramarth at level 47 on the 71st Haze 127th year of Ascendancy at 04:41 Killed by naga myrmidon at level 48 on the 71st Haze 127th year of Ascendancy at 08:43 Killed by orc necromancer at level 48 on the 71st Haze 127th year of Ascendancy at 10:14 Killed by shadow at level 48 on the 71st Haze 127th year of Ascendancy at 11:36 Killed by archlich at level 48 on the 72nd Haze 127th year of Ascendancy at 17:10 Killed by dreaming horror at level 48 on the 73rd Haze 127th year of Ascendancy at 09:26 Killed by war hound at level 48 on the 74th Haze 127th year of Ascendancy at 00:44 Killed by Erara's Inner Demon at level 48 on the 74th Haze 127th year of Ascendancy at 07:21 Killed by orc blood mage at level 49 on the 80th Haze 127th year of Ascendancy at 04:18 Killed by orc necromancer at level 49 on the 2nd Regrowth 128th year of Ascendancy at 03:56 Killed by orc necromancer at level 49 on the 2nd Regrowth 128th year of Ascendancy at 06:23 Killed by ghoul at level 49 on the 2nd Regrowth 128th year of Ascendancy at 09:20 Killed by overpowered greater multi-hued wyrm at level 49 on the 32nd Regrowth 128th year of Ascendancy at 18:49 Killed by overpowered greater multi-hued wyrm at level 50 on the 33rd Regrowth 128th year of Ascendancy at 00:16 Killed by Ginne the orc pyromancer at level 50 on the 39th Regrowth 128th year of Ascendancy at 14:41 Killed by Silulle the orc cryomancer at level 50 on the 42nd Regrowth 128th year of Ascendancy at 17:15 Killed by orc high cryomancer at level 50 on the 42nd Regrowth 128th year of Ascendancy at 20:31 Killed by orc high pyromancer at level 50 on the 42nd Regrowth 128th year of Ascendancy at 23:10 Killed by Eilinarevea the orc pyromancer at level 50 on the 44th Regrowth 128th year of Ascendancy at 11:38 Killed by bloated horror at level 50 on the 44th Regrowth 128th year of Ascendancy at 12:43 Killed by Elyma the orc warrior at level 50 on the 44th Regrowth 128th year of Ascendancy at 13:53 Killed by Neraretira the orc high pyromancer at level 50 on the 44th Regrowth 128th year of Ascendancy at 15:05 Killed by Elyma the orc warrior at level 50 on the 44th Regrowth 128th year of Ascendancy at 16:17 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 44th Regrowth 128th year of Ascendancy at 17:20 Killed by Neraretira the orc high pyromancer at level 50 on the 44th Regrowth 128th year of Ascendancy at 19:41 Killed by Neraretira the orc high pyromancer at level 50 on the 44th Regrowth 128th year of Ascendancy at 23:00 Killed by Zubessra the orc pyromancer at level 50 on the 45th Regrowth 128th year of Ascendancy at 19:20 Killed by Polassra the orc cryomancer at level 50 on the 45th Regrowth 128th year of Ascendancy at 21:45 Killed by Polassra the orc cryomancer at level 50 on the 45th Regrowth 128th year of Ascendancy at 23:15 Killed by Polassra the orc cryomancer at level 50 on the 46th Regrowth 128th year of Ascendancy at 01:38 Killed by Neratta the Invoker at level 50 on the 47th Regrowth 128th year of Ascendancy at 02:34 Killed by Vorynor the multi-hued drake hatchling at level 50 on the 66th Regrowth 128th year of Ascendancy at 16:43 Killed by orc blood mage at level 50 on the 71st Regrowth 128th year of Ascendancy at 14:07 Killed by ghoulking at level 50 on the 4th Pyre 128th year of Ascendancy at 07:51 Killed by Polagalle the greater multi-hued wyrm at level 50 on the 5th Pyre 128th year of Ascendancy at 00:48 Killed by Polagalle the greater multi-hued wyrm at level 50 on the 5th Pyre 128th year of Ascendancy at 02:09 Killed by Polagalle the greater multi-hued wyrm at level 50 on the 5th Pyre 128th year of Ascendancy at 03:27 Killed by ghast at level 50 on the 5th Pyre 128th year of Ascendancy at 21:36 Killed by Xeritta the orc warrior at level 50 on the 13rd Pyre 128th year of Ascendancy at 11:32 Killed by Khulmanar, General of Urh'Rok at level 50 on the 20th Pyre 128th year of Ascendancy at 11:36 Killed by minotaur at level 50 on the 26th Pyre 128th year of Ascendancy at 06:37 Killed by giant spider at level 50 on the 26th Pyre 128th year of Ascendancy at 13:12 Killed by Belurabeth the spire dragon at level 50 on the 27th Pyre 128th year of Ascendancy at 15:24 Killed by minotaur at level 50 on the 29th Pyre 128th year of Ascendancy at 08:45 Killed by ritch flamespitter (wild summon) at level 50 on the 30th Pyre 128th year of Ascendancy at 01:46 Killed by ritch flamespitter at level 50 on the 30th Pyre 128th year of Ascendancy at 02:40 Killed by Elukira the blinkwyrm at level 50 on the 30th Pyre 128th year of Ascendancy at 20:27 Killed by Elukira the blinkwyrm at level 50 on the 30th Pyre 128th year of Ascendancy at 21:27 Killed by Elukira the blinkwyrm at level 50 on the 30th Pyre 128th year of Ascendancy at 22:30 Killed by Ce'Nata the blinkwyrm at level 50 on the 35th Pyre 128th year of Ascendancy at 13:32 Killed by rimebark at level 50 on the 35th Pyre 128th year of Ascendancy at 15:33 Killed by Adivea the greater multi-hued wyrm at level 50 on the 35th Pyre 128th year of Ascendancy at 18:01 Killed by greater multi-hued wyrm at level 50 on the 35th Pyre 128th year of Ascendancy at 19:56 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 35th Pyre 128th year of Ascendancy at 22:28 Killed by rimebark (wild summon) at level 50 on the 36th Pyre 128th year of Ascendancy at 01:11 Killed by rimebark at level 50 on the 36th Pyre 128th year of Ascendancy at 03:28 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 36th Pyre 128th year of Ascendancy at 05:39 Killed by Polelramira the spire dragon at level 50 on the 36th Pyre 128th year of Ascendancy at 09:19 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 36th Pyre 128th year of Ascendancy at 11:10 Killed by rimebark (wild summon) at level 50 on the 36th Pyre 128th year of Ascendancy at 12:41 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 36th Pyre 128th year of Ascendancy at 14:40 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 36th Pyre 128th year of Ascendancy at 16:40 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 36th Pyre 128th year of Ascendancy at 18:19 Killed by rimebark at level 50 on the 36th Pyre 128th year of Ascendancy at 20:36 Killed by rimebark at level 50 on the 36th Pyre 128th year of Ascendancy at 22:43 Killed by skeleton master archer at level 50 on the 37th Pyre 128th year of Ascendancy at 02:08 Killed by Ce'Nata the blinkwyrm at level 50 on the 37th Pyre 128th year of Ascendancy at 03:23 Killed by Erara at level 50 on the 37th Pyre 128th year of Ascendancy at 05:18 Killed by Ce'Nata the blinkwyrm at level 50 on the 37th Pyre 128th year of Ascendancy at 10:09 Killed by Ce'Nata the blinkwyrm at level 50 on the 37th Pyre 128th year of Ascendancy at 14:48 Killed by orc pyromancer at level 50 on the 38th Pyre 128th year of Ascendancy at 05:10 Killed by Emamina the orc cryomancer at level 50 on the 46th Pyre 128th year of Ascendancy at 11:02 Killed by Mayolle the orc berserker at level 50 on the 9th Flare 128th year of Ascendancy at 17:25 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 9th Flare 128th year of Ascendancy at 18:26 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 9th Flare 128th year of Ascendancy at 19:28 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 9th Flare 128th year of Ascendancy at 21:18 Killed by Adoma the orc berserker at level 50 on the 10th Flare 128th year of Ascendancy at 07:35 Killed by Emilevena the orc fighter at level 50 on the 10th Flare 128th year of Ascendancy at 08:16 Killed by Xuldariawyn the crimson ooze at level 50 on the 10th Flare 128th year of Ascendancy at 11:32 Killed by Poromira the Neverdead at level 50 on the 1st Dusk 128th year of Ascendancy at 21:03 Killed by Poromira the Neverdead at level 50 on the 2nd Dusk 128th year of Ascendancy at 04:01 Killed by Sidue the Crusher at level 50 on the 2nd Dusk 128th year of Ascendancy at 16:21 Killed by Belutira the runed bone giant at level 50 on the 3rd Dusk 128th year of Ascendancy at 01:50 Killed by Belutira the runed bone giant at level 50 on the 3rd Dusk 128th year of Ascendancy at 03:10 Killed by Silatha the orc cryomancer at level 50 on the 3rd Dusk 128th year of Ascendancy at 20:30 Killed by orc berserker at level 50 on the 4th Dusk 128th year of Ascendancy at 01:07 Killed by ghoulking at level 50 on the 4th Dusk 128th year of Ascendancy at 02:11 Killed by poison spore at level 50 on the 4th Dusk 128th year of Ascendancy at 08:21 Killed by poison spore at level 50 on the 4th Dusk 128th year of Ascendancy at 09:35 Killed by Eilinewe the orc elite berserker at level 50 on the 8th Dusk 128th year of Ascendancy at 21:53 Killed by Olri the uruivellas at level 50 on the 10th Dusk 128th year of Ascendancy at 08:36 Killed by orc high pyromancer at level 50 on the 11st Dusk 128th year of Ascendancy at 00:58 Killed by Zubybeth the dredge at level 50 on the 11st Dusk 128th year of Ascendancy at 21:24 Killed by Xanhr the Bringer of Doom at level 50 on the 12nd Dusk 128th year of Ascendancy at 11:48 Killed by Yviba the ghoul at level 50 on the 14th Dusk 128th year of Ascendancy at 06:03 Killed by minotaur at level 50 on the 14th Dusk 128th year of Ascendancy at 14:27 Killed by multi-hued drake at level 50 on the 14th Dusk 128th year of Ascendancy at 20:43 Killed by Layyrithra the Guardian at level 50 on the 15th Dusk 128th year of Ascendancy at 04:44 Killed by ghast at level 50 on the 15th Dusk 128th year of Ascendancy at 10:00 Killed by giant spider at level 50 on the 16th Dusk 128th year of Ascendancy at 13:00 Killed by forge-giant at level 50 on the 18th Dusk 128th year of Ascendancy at 18:26 Killed by forge-giant at level 50 on the 18th Dusk 128th year of Ascendancy at 20:15 Killed by forge-giant at level 50 on the 18th Dusk 128th year of Ascendancy at 21:37 Killed by forge-giant at level 50 on the 18th Dusk 128th year of Ascendancy at 23:04 Killed by luminous horror at level 50 on the 20th Dusk 128th year of Ascendancy at 18:06 Killed by Elandar at level 50 on the 21st Dusk 128th year of Ascendancy at 00:27 Killed by Argoniel at level 50 on the 21st Dusk 128th year of Ascendancy at 02:17 Killed by Elandar at level 50 on the 21st Dusk 128th year of Ascendancy at 03:26 Killed by Argoniel at level 50 on the 21st Dusk 128th year of Ascendancy at 04:37 Killed by Argoniel at level 50 on the 21st Dusk 128th year of Ascendancy at 06:20 Killed by Elandar at level 50 on the 21st Dusk 128th year of Ascendancy at 07:20 Killed by Elandar at level 50 on the 21st Dusk 128th year of Ascendancy at 09:04 Killed by Elandar at level 50 on the 21st Dusk 128th year of Ascendancy at 10:34 Killed by Elandar at level 50 on the 21st Dusk 128th year of Ascendancy at 12:11 Killed by Elandar at level 50 on the 21st Dusk 128th year of Ascendancy at 14:02 Killed by Argoniel at level 50 on the 21st Dusk 128th year of Ascendancy at 14:56 Killed by Elandar at level 50 on the 21st Dusk 128th year of Ascendancy at 16:29 Killed by Elandar at level 50 on the 21st Dusk 128th year of Ascendancy at 17:14 Killed by Erara at level 50 on the 21st Dusk 128th year of Ascendancy at 18:27 Killed by Argoniel at level 50 on the 21st Dusk 128th year of Ascendancy at 20:10 Killed by Elandar at level 50 on the 21st Dusk 128th year of Ascendancy at 21:06 Killed by Elandar at level 50 on the 21st Dusk 128th year of Ascendancy at 22:37 Killed by Mirror Image (Elandar) at level 50 on the 22nd Dusk 128th year of Ascendancy at 00:29 Killed by Argoniel at level 50 on the 22nd Dusk 128th year of Ascendancy at 01:02 Killed by Argoniel at level 50 on the 22nd Dusk 128th year of Ascendancy at 02:55 Killed by Argoniel at level 50 on the 22nd Dusk 128th year of Ascendancy at 04:16 Killed by Elandar at level 50 on the 22nd Dusk 128th year of Ascendancy at 05:37 Killed by Argoniel at level 50 on the 22nd Dusk 128th year of Ascendancy at 07:24 Killed by Elandar at level 50 on the 22nd Dusk 128th year of Ascendancy at 08:46 Killed by Elandar at level 50 on the 22nd Dusk 128th year of Ascendancy at 11:19 Killed by Elandar at level 50 on the 22nd Dusk 128th year of Ascendancy at 13:01 Killed by Argoniel at level 50 on the 22nd Dusk 128th year of Ascendancy at 14:28 Killed by Argoniel at level 50 on the 22nd Dusk 128th year of Ascendancy at 15:40 Killed by Elandar at level 50 on the 22nd Dusk 128th year of Ascendancy at 17:17 Killed by Elandar at level 50 on the 22nd Dusk 128th year of Ascendancy at 18:31 Killed by Argoniel at level 50 on the 22nd Dusk 128th year of Ascendancy at 19:36 Killed by lesser vampire at level 50 on the 22nd Dusk 128th year of Ascendancy at 20:59 Killed by thaurhereg at level 50 on the 22nd Dusk 128th year of Ascendancy at 22:14 Killed by Elandar at level 50 on the 22nd Dusk 128th year of Ascendancy at 23:17 Killed by Elandar at level 50 on the 23rd Dusk 128th year of Ascendancy at 00:54 Killed by Elandar at level 50 on the 23rd Dusk 128th year of Ascendancy at 02:34 Killed by Elandar at level 50 on the 23rd Dusk 128th year of Ascendancy at 03:23 Killed by Mirror Image (Elandar) at level 50 on the 23rd Dusk 128th year of Ascendancy at 04:45 Killed by Elandar at level 50 on the 23rd Dusk 128th year of Ascendancy at 06:30 Killed by Elandar at level 50 on the 23rd Dusk 128th year of Ascendancy at 07:21 Killed by Argoniel at level 50 on the 23rd Dusk 128th year of Ascendancy at 08:55 Killed by Elandar at level 50 on the 23rd Dusk 128th year of Ascendancy at 10:28 Killed by Elandar at level 50 on the 23rd Dusk 128th year of Ascendancy at 12:25 Killed by Elandar at level 50 on the 23rd Dusk 128th year of Ascendancy at 14:27 Killed by Mirror Image (Elandar) at level 50 on the 23rd Dusk 128th year of Ascendancy at 16:03 Killed by Elandar at level 50 on the 23rd Dusk 128th year of Ascendancy at 17:49 Killed by Elandar at level 50 on the 23rd Dusk 128th year of Ascendancy at 20:14 Killed by Elandar at level 50 on the 23rd Dusk 128th year of Ascendancy at 22:07 Killed by Elandar at level 50 on the 23rd Dusk 128th year of Ascendancy at 23:51 Killed by Elandar at level 50 on the 24th Dusk 128th year of Ascendancy at 01:40 Killed by Mirror Image (Elandar) at level 50 on the 24th Dusk 128th year of Ascendancy at 03:15 Killed by Elandar at level 50 on the 24th Dusk 128th year of Ascendancy at 04:26 Killed by wretchling at level 50 on the 24th Dusk 128th year of Ascendancy at 06:55 Killed by Elandar at level 50 on the 24th Dusk 128th year of Ascendancy at 08:30 Killed by Elandar at level 50 on the 24th Dusk 128th year of Ascendancy at 10:14 Killed by Mirror Image (Elandar) at level 50 on the 24th Dusk 128th year of Ascendancy at 11:39 Killed by Elandar at level 50 on the 24th Dusk 128th year of Ascendancy at 13:22 Killed by Elandar at level 50 on the 24th Dusk 128th year of Ascendancy at 15:17 Killed by Elandar at level 50 on the 24th Dusk 128th year of Ascendancy at 16:37 Killed by skeleton master archer at level 50 on the 24th Dusk 128th year of Ascendancy at 17:47 Killed by Elandar at level 50 on the 24th Dusk 128th year of Ascendancy at 20:05 Killed by Elandar at level 50 on the 24th Dusk 128th year of Ascendancy at 21:24 Killed by Elandar at level 50 on the 24th Dusk 128th year of Ascendancy at 23:06 Killed by Salobeth the orc cryomancer at level 50 on the 41st Dusk 128th year of Ascendancy at 12:03 Killed by orc necromancer at level 50 on the 41st Dusk 128th year of Ascendancy at 13:08 Killed by Emelyta the storm drake at level 50 on the 43rd Pyre 129th year of Ascendancy at 21:12 Killed by ghoul at level 50 on the 45th Haze 129th year of Ascendancy at 04:26 Killed by Polarialaith the orc necromancer at level 50 on the 73rd Haze 129th year of Ascendancy at 20:05 Killed by ghast at level 50 on the 9th Allure 130th year of Ascendancy at 00:11 Killed by orc necromancer at level 50 on the 12nd Regrowth 130th year of Ascendancy at 06:01 |
Primary Stats
| Strength | 99 (base 60) |
| Dexterity | 78 (base 31) |
| Constitution | 58 (base 36) |
| Magic | 72 (base 48) |
| Willpower | 43 (base 23) |
| Cunning | 58 (base 17) |
Resources
| Life | 1831/1831 |
| Stamina | 312/312 |
| Healing Factor | 1.320133950527 |
| Regeneration | 12.074146381761 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 9 |
| See Stealth | 66.500694348107 |
| See Invisible | 66.500694348107 |
Offense: Barehand
| Damage | 42 |
| Accuracy | 83 |
| Crit Chance | 56% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +40% |
| Blight | +22% |
| Arcane | +49% |
| Mind | +22% |
| All | +7% |
| Darkness | +37% |
| Light | +22% |
| Physical | +17% |
| Nature | +16% |
Offense: Damage Penetration
| Lightning | +30% |
| Nature | +25% |
| Blight | +30% |
| Darkness | +10% |
| Acid | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 49 (30%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 5 |
| Physical Save | 38 |
| Spell Save | 58 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Darkness | + 48%( 70%) |
| Blight | + 13%( 70%) |
| Arcane | + 18%( 70%) |
| Cold | + 27%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Disarm Resistance | 67% |
| Stun Resistance | 100% |
| Pinning Resistance | 49% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 44% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 50 up to 5 times. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 730 damage for 8 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 2/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Chant of Fortitude |
| talent | Precise Strikes |
| talent | Secrets of the Eternals |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lost defiler from death by forest wight. Escort: lost defiler (level 7 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by orc grand master assassin. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the lost warrior from death by Vorera the giant green ant. Escort: lost warrior (level 8 of Dreadfell) | failed |
You failed to protect the repented thief from death by cold drake. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1390. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Tool | dragonbone totem of stinging 'Bilezeal' [power 542] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +5 Str / +3 Dex Changes damage: +9% nature Critical mult.: +25.00% Spellpower on spell critical (stacks up to 3 times): +4 Damage Shield penetration: +30% It can be used to sting an enemy dealing 629 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | savage's voratun ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 16% chance to reduce all saves and defense by 30 Damage (Melee): 15 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 30 Damage (Ranged): 35 physical Changes stats: +9 Cun / +6 Con Spell save: +16 (+4 eff.) Hate when firing a critical mind attack: +3.00 Maximum stamina: +33.00 Maximum hate: +13.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 2.6 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 53%. Rings make your fingers look great! |
| On fingers | voratun ring 'Lisulle'Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+6 eff.) Armour: +20 Changes stats: +10 Str / +20 Dex / +20 Cun Changes resistances: +6% blight / +33% acid Changes resistances penetration: +30% blight Disarm immunity: +45% Pinning immunity: +49% Knockback immunity: +44% Maximum life: +50.00 Rings make your fingers look great! |
| Around neck | Polikira the SootresolveCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+3 eff.) Effects on melee hit: * 24% chance to slow global speed by 58% * 24% chance to reduce damage dealt by 25% Changes stats: +3 Mag / +6 Wil Changes resistances: +12% darkness Changes resistances penetration: +30% lightning / +25% nature Changes damage: +27% arcane / +10% physical Spellpower on spell critical (stacks up to 3 times): +8 Combat speed: +10% Amulets make your neck look great! |
| On feet | pair of drakeskin leather boots 'Falezilaldir' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Effects on melee hit: * 24% chance to reduce strength, dexterity, and constitution by 24 Changes stats: +4 Str / +6 Wil / +3 Con Changes resistances penetration: +20% acid Changes damage: +15% acid / +15% mind / +15% blight Critical mult.: +20.00% Mental save: +12 (+4 eff.) Hate when firing a critical mind attack: +6.00 Mental crit. chance: +9% It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 1.3 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Around waist | Salulaith the drakeskin leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Changes stats: +11 Str / +7 Dex / +8 Con Critical mult.: +23.62% Psi when hit: +0.16 Maximum hate: +6.00 Mindpower: +15 (+5 eff.) Mental crit. chance: +5% It can be used to create a temporary shield that absorbs 406 damage Activation puts all charms on cooldown for 26 turns. A belt that goes around your waist. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 104, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 324.69 darkness damage (based on Mindpower and charge) Activation costs 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| Cloak | Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 24 power out of 28/28) : Effective talent level: 2.2 Power cost: 24 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 121.82 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| On head | Tuluntir the drakeskin leather cap (0 def, 9 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +9 Fatigue: +5% Damage when hit (Melee): 11 mind Changes stats: +5 Dex Changes resistances: +22% cold Changes damage: +18% acid Allows you to breathe in: water Critical mult.: +22.36% Reduces incoming crit damage: 10.00% Disease immunity: +22% Disarm immunity: +22% Mindpower: +10 (+3 eff.) Infravision radius: +3 A cap made of leather. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 72.70 physical damage and 144.15 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion of the wizard (die at -574; dur 7; cd 28)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -574 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 574 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 509; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 509 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 271; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 325; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 325 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 765; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 765 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 499; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 499 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 27%; mental; dur 3; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Prismatic Rune (6 turns; lightning, physical, darkness, mind, temporal)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 3 physical, 5 darkness, 3 mind, 3 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (322.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 344.54 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 477; dur 7; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 477 damage for 7 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 306; dur 5; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 306 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Blazeparry the stralite amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Str / +17 Mag / +7 Wil Changes resistances: +30% lightning Reduces incoming crit damage: 17.17% Infravision radius: +3 Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% Amulets make your neck look great! |
Dazzlebringer the voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 24 Damage when hit (Melee): 6 blight Changes stats: +8 Dex Changes resistances: +21% blight / +18% nature Changes resistances penetration: +20% blight Changes damage: +18% light / +12% blight Light radius: +2 Amulets make your neck look great! |
Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+2 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+7 eff.) Mental save: +18 (+6 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 9 power out of 48/48) : Effective talent level: 5.2 Power cost: 9 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 388.45 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
KoriyalachInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Physical crit. chance: +5.0% Armour: +8 Defense: +15 (+5 eff.) Changes stats: +4 Str / +9 Wil / +7 Con / +7 Lck Physical save: +15 (+6 eff.) Life regen: +9.00 Maximum life: +57.00 Reduce all damage from unseen attackers: 18% Amulets make your neck look great! |
Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+3 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 26 power out of 60/60) : Effective talent level: 3.0 Power cost: 26 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 15 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+12 eff.) Confusion immunity: -100% Mindpower: +8 (+3 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 51 power out of 60/60) : Effective talent level: 2.0 Power cost: 51 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 43 power out of 80/80) : Effective talent level: 1.0 Power cost: 43 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
vitalizing voratun amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Con Physical save: +14 (+5 eff.) Blindness immunity: +27% Life regen: +5.00 Maximum life: +78.00 Infravision radius: +7 Sight radius: +2 See invisible: +14 Amulets make your neck look great! |
warrior's voratun amulet of perfection (0.36 Technique / Shield defense,0.36 Technique / Superiority)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +10% physical Talent masteries: +0.36 Technique / Shield defense +0.36 Technique / Superiority Stamina each turn: +0.80 Amulets make your neck look great! |
Ce'Nerimina the gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +30 (+10 eff.) Changes stats: +12 Str / +2 Dex Changes resistances: +16% mind Changes damage: +16% mind Stamina each turn: +3.00 Only die when reaching: -60.00 life Rings make your fingers look great! |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 81.22 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s) Activation costs 28 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+3 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+16 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+7 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+4 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 26 power out of 30/30) : Effective talent level: 2.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+3 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.8 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 224.43 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
gladiator's voratun ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +8 Str / +8 Con Disarm immunity: +45% Pinning immunity: +50% Knockback immunity: +41% Maximum life: +31.00 Rings make your fingers look great! |
gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings make your fingers look great! |
gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings make your fingers look great! |
gold ring 'Prismoath'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 light / 2 temporal Changes stats: +6 Cun / +6 Dex Changes resistances: +9% light Changes damage: +3% cold Rings make your fingers look great! |
marksman's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +28 (+5 eff.) Armour penetration: +12 Defense: +10 (+3 eff.) Changes stats: +8 Dex It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 130% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
mule's voratun ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -9% Changes resistances: +28% acid / +24% fire / +24% lightning / +14% cold Maximum encumbrance: +40 Rings make your fingers look great! |
pixie's voratun ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Cun / +5 Mag Spellpower: +11 (+4 eff.) Rings make your fingers look great! |
savage's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to reduce all saves and defense by 30 Damage (Melee): 7 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 30 Damage (Ranged): 12 physical Changes stats: +3 Cun / +3 Con Spell save: +10 (+3 eff.) Hate when firing a critical mind attack: +1.00 Maximum stamina: +17.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 2.6 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 53%. Rings make your fingers look great! |
savage's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Spell save: +13 (+4 eff.) Maximum stamina: +25.00 Rings make your fingers look great! |
solipsist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Cun / +6 Wil Life regen: +16.00 Maximum life: +79.00 Mindpower: +15 (+5 eff.) Healing mod.: +18% Rings make your fingers look great! |
voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings make your fingers look great! |
voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings make your fingers look great! |
voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings make your fingers look great! |
voratun ring 'Glarepride'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Defense: +15 (+5 eff.) Changes stats: +7 Cun Changes resistances: +12% blight / +6% arcane / +6% lightning Changes resistances penetration: +20% light Critical mult.: +22.09% Hate when firing a critical mind attack: +2.00 Mindpower: +25 (+8 eff.) Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 34 cooldown : Effective talent level: 2.6 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. Rings make your fingers look great! |
voratun ring 'Infernolord'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+4 eff.) Defense: +34 (+11 eff.) Changes stats: +4 Dex / +17 Mag / +8 Wil / +6 Con Changes resistances: +21% fire Critical mult.: +20.00% Physical save: +12 (+5 eff.) Spellpower: +15 (+5 eff.) Rings make your fingers look great! |
elemental dwarven-steel dagger of phasing (16-21 power, 24 apr)Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stats: 50% Dex, 50% Mag, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 79 fire damage (1/turn) Damage Shield penetration (this weapon only): +13% When wielded/worn: Changes resistances penetration: +16% fire Changes damage: +15% fire Sharp, short and deadly. |
Poltergeist's Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Armour: +5 Changes resistances: +5% all Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
dragonbone longbow 'Abysspain'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (Ranged): +32 lightning / +12 blight / +20 acid Damage (radius 2) on crit: +23 fire When wielded/worn: Damage when hit (Melee): 6 acid Changes damage: +33% lightning Spellpower on spell critical (stacks up to 3 times): +11 Maximum vim: +50.00 Spell crit. chance: +5% Damage Shield penetration: +34% Longbows are used to shoot arrows at your foes. |
Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +23.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +34.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Sword of Potential Futures (28-39 power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 70% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Delugodin the voratun mace (46-64 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 5). When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 13% chance to reduce strength, dexterity, and constitution by 24 Damage (Melee): +15 blight When wielded/worn: Accuracy: +21 (+4 eff.) Defense: +15 (+5 eff.) Changes stats: +9 Str / +4 Dex Changes resistances: +6% acid Changes damage: +14% physical Mental save: +6 (+2 eff.) Blindness immunity: +20% Disease immunity: +31% Stamina each turn: +2.00 Maximum life: +20.00 Blunt and deadly. |
Thunderfall (50-70 power, 6 apr)Requires: - Willpower 30 - Strength 50 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 50.0 - 70.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +50 lightning / +50 physical Damage (radius 2) on crit: +100 lightning / +100 physical It can be used to perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage Activation costs 51 power out of 60/60. Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
elemental stralite mace of evisceration (38-52 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.5 - 52.5 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 79 fire damage (1/turn) On weapon crit: * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +13.0% Physical power: +11 (+3 eff.) Changes resistances penetration: +17% fire Changes damage: +17% fire Blunt and deadly. |
drakeskin leather sling 'Radiancestone'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (Ranged): +32 fire / +12 light / +12 temporal Damage (radius 1) on hit: +22 temporal When wielded/worn: Effects on ranged hit: * 22% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 11 temporal Changes resistances: +6% light Changes resistances penetration: +15% light Changes damage: +41% fire Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+15 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 170 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
dragonbone magestaff 'Tarravon' (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 33 fire Damage when hit (Melee): 8 temporal Changes stats: +3 Dex / +20 Mag / +17 Wil / +19 Cun / +2 Con Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +60.00% Spell save: +9 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +14 Spellpower: +24 (+8 eff.) Spell crit. chance: +20% See invisible: +20 Staves designed for wielders of magic, by the greats of the art. |
Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stats: 50% Mag, 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+5 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 51 power out of 150/150) : Effective talent level: 3.0 Power cost: 51 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 182.31. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Crystalline Voratun waraxe (49-69 power, 6 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 It is part of a set of items. Base power: 49.4 - 69.1 Uses stats: 50% Mag, 100% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +3 Wil / +3 Con Changes damage: +10% arcane Spellpower: +12 (+4 eff.) It can be used to recover the Crystal Focus (destroys this weapon) Activation costs 1 power out of 1/1. One-handed war axes. Transformed with the power of the Spellblaze. |
Hydra's Bite (56-62 power, 7 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stats: 90% Str, 50% Mag, 40% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 3). When this weapon hits: Poison Breath (10% chance level 3). When this weapon hits: Acid Breath (10% chance level 3). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
Lightning CatcherInfused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: +5% Changes resistances: +30% lightning Stun/Freeze immunity: +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
VeluriaveaPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Defense: +20 (+6 eff.) Damage when hit (Melee): 2 mind Changes stats: +5 Dex / +6 Cun / +10 Lck Changes resistances: +12% cold / +2% physical Changes resistances penetration: +12% physical Changes damage: +22% physical Trap disarming bonus: +13 Stealth bonus: +13 Mental save: +10 (+3 eff.) Poison immunity: +20% Spellpower: +12 (+4 eff.) Infravision radius: +5 A belt that goes around your waist. |
Zeryyaharaldil the PlaguelashPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 58% Changes resistances penetration: +10% blight / +20% nature Changes damage: +3% blight Spell save: +3 (+1 eff.) Mental save: +10 (+3 eff.) Spellpower: +5 (+2 eff.) Spell crit. chance: +2% A belt that goes around your waist. |
drakeskin leather belt1.00 Encumbrance. Type: armor / belt ; tier 5 A belt that goes around your waist. |
Adudhetha the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 24 Changes stats: +2 Str / +2 Con Changes resistances: +9% light / +3% darkness Spell save: +3 (+1 eff.) Confusion immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+5 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Cun / +10 Mag Changes resistances: +30% light / +30% darkness Changes resistances cap: +10% light Changes damage: +25% light Talent category bonus: +0.20 Celestial Spellpower: +20 (+7 eff.) This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Darkjam the pair of voratun boots (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * 10% chance to reduce armor by 34% Changes stats: +12 Con / +12 Wil Changes resistances: +15% lightning / +13% temporal / +9% darkness / +24% acid Changes resistances penetration: +15% darkness / +20% physical Mindpower: +17 (+6 eff.) It can be used to activate talent Blindside, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 25 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Isibeth the Duathelpierce (0 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -10% Damage when hit (Melee): 4 acid Changes stats: +2 Dex / +4 Mag / +10 Wil / +10 Con Changes resistances: +9% acid / +26% temporal / +22% darkness Changes resistances penetration: +10% acid / +8% physical / +35% darkness / +20% temporal Maximum encumbrance: +50 Physical save: +15 (+6 eff.) Mindpower: +9 (+3 eff.) Defense after a teleport: +29 Resist all after a teleport: +20% New effects duration reduction after a teleport: +27% It can be used to blink to a nearby random location (rad 10) Activation puts all charms on cooldown for 22 turns. A pair of boots made of leather. |
Kyragund (46 def, 19 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +25 (+5 eff.) Armour: +19 Defense: +46 (+15 eff.) Changes stats: +22 Dex Changes resistances: +21% fire Pinning immunity: +24% Equilibrium when hit: +0.20 Mindpower: +37 (+12 eff.) A pair of boots made of leather. |
Porakira (0 def, 13 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +13 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Str / +8 Wil / +4 Con Critical mult.: +20.40% Physical save: +15 (+6 eff.) Spell save: +18 (+5 eff.) It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 1.3 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Yvylle the Voidobeisance (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to reduce damage dealt by 25% Damage when hit (Melee): 8 acid Changes resistances penetration: +25% acid / +25% blight Silence immunity: +31% Confusion immunity: +31% Stun/Freeze immunity: +26% A pair of boots made of leather. |
restorative pair of voratun boots of invasion (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +3 (+1 eff.) Armour: +5 Fatigue: +4% Changes resistances penetration: +12% physical Life regen: +9.00 Healing mod.: +18% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Ruthless Grip (0 def, 5 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Instill Fear (costing 17 power out of 30/30) : Effective talent level: 3.0 Power cost: 17 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 21.96 mind and 24.66 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 21% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 20. Terrified: Deals 4.88 mind and 5.48 darkness damage per turn and increases cooldowns by 32%. Haunted: Causes the target to suffer 8.67 mind and 9.73 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Storm Bringer's Gauntlets (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+4 eff.) Spell crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. This item has been sent to the Item's Vault. |
naturalist's voratun gauntlets of sorrow (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 15% chance to reduce all saves and defense by 30 Damage (Melee): 26 mind / 27 darkness / 10 nature Changes resistances: +8% nature Changes damage: +9% nature Mental save: -5 (-2 eff.) Mindpower: +8 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Duruchik the Heatstreak (8 def, 22 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +22 Defense: +8 (+2 eff.) Fatigue: +5% Damage when hit (Melee): 6 fire Changes stats: +9 Str / +9 Dex Changes resistances: +20% darkness / +16% light / +7% all Changes damage: +15% blight Physical save: +35 (+12 eff.) Stamina each turn: +2.00 Only die when reaching: -40.00 life It can be used to activate talent Skullcracker, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 410.7 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Gozor the elven-silk wizard hat (23 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +31 (+6 eff.) Physical crit. chance: +3.0% Defense: +23 (+7 eff.) Damage when hit (Melee): 10 temporal Changes stats: +9 Cun / +5 Dex Critical mult.: +20.74% Mental save: +14 (+5 eff.) Stamina each turn: +3.11 Maximum stamina: +31.10 A pointy cloth hat, very wizardly... |
radiant drakeskin leather armour of alacrity (20 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+6 eff.) Fatigue: +8% Changes stats: +4 Wil Changes resistances: +15% blight / +25% darkness Light radius: +1 Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
Murkresolve the voratun shield (0 def, 10 armour, 62-75 power, 201.5 block)Requires: - Shield usage training - Strength 48 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 62.5 - 75.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +202 On weapon hit: * 22% chance to reduce damage dealt by 25% When wielded/worn: Armour: +10 Fatigue: +8% Effects on melee hit: * 22% chance to reduce damage dealt by 25% Damage (Melee): 22 cold Damage when hit (Melee): 19 ice / 11 darkness Changes stats: +6 Cun / +16 Mag Talent granted: +1 Block Mental save: +18 (+6 eff.) Handheld deflection devices. |
Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 50% Dex, 50% Mag, 70% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +100 Crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Glorabrevea the Furnacewrack (20/20, 76-106 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 75.5 - 105.7 Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +46.0% Capacity: 20 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 79 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% Damage Shield penetration (this weapon only): +35% Damage (Ranged): +16 blight / +24 fire Damage (radius 2) on crit: +24 fire Arrows are used with bows to pierce your foes to death. |
Quiver of Domination (0/20, 24-34 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Mag, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
Quiver of the Sun (25/25, 34-48 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 60% Dex, 70% Mag, 50% Str Damage type: Bright light Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 On weapon hit: * 25% chance to blind Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
Radianceglory (20/21, 44-62 power, 14 apr)Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 44.0 - 61.6 Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 21 On weapon hit: * 21% chance to gain 10% of a turn (3/turn limit) Damage (Ranged): +42 lightning / +21 temporal / +21 light / +21 acid Damage (radius 1) on hit: +21 light / +21 lightning Damage (radius 2) on crit: +20 lightning / +21 temporal / +21 light Arrows are used with bows to pierce your foes to death. |
The Titan's Quiver (18/18, 62-87 power, 20 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 50% Dex, 50% Mag, 70% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
Void Quiver (0/0, 45-63 power, 120 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 90% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +120 Crit. chance: +6.0% When this weapon hits: Spatial Tether (15% chance level 1). When this weapon hits: Dimensional Anchor (15% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
psychokinetic quiver of dragonbone arrows of corruption (22/22, 50-70 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 50.0 - 70.0 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 When this weapon hits: Curse of Impotence (20% chance level 5). On weapon hit: * 20% chance to knock the target back 3 spaces and deal 196 physical damage Damage (Ranged): +45 physical Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of dragonbone arrows of corruption (24/24, 52-73 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.0 - 72.8 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 24 When this weapon hits: Curse of Vulnerability (20% chance level 5). On weapon hit: * 20% chance to knock the target back 3 spaces and deal 196 physical damage Damage (Ranged): +41 physical Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of dragonbone arrows of crippling (19/19, 54-76 power, 18 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.0 - 75.6 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +17.0% Capacity: 19 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 196 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +32 physical Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows (23/23, 52-73 power, 18 apr)Requires: - Dexterity 48 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.0 - 72.8 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 23 Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Freezewell' (23/23, 55-77 power, 27 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 55.0 - 77.0 Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +27 Crit. chance: +3.0% Capacity: 23 Travel speed: +238% Damage (Ranged): +24 arcane Damage (radius 2) on crit: +16 arcane / +24 cold When wielded/worn: Ammo reloads per turn: +5 Arrows are used with bows to pierce your foes to death. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
542 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 26 power out of 30/30) : Effective talent level: 4.0 Power cost: 26 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 51.99 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
13 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
DĂșathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 22 power out of 25/25) : Effective talent level: 2.0 Power cost: 22 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 108.21 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 108.21 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(100 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
preserving dwarven lantern of illusionInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Changes stats: +6 Con Changes resistances: +15% blight Physical save: +18 (+7 eff.) Spell save: +18 (+5 eff.) Mental save: +17 (+6 eff.) Life regen: +14.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 13 power out of 25/25) : Effective talent level: 5.0 Power cost: 13 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 16 power out of 35/35) : Effective talent level: 2.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
25 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
25 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
useless but awesome rockInfused by nature 0.00 Encumbrance. [Unique] Type: misc / rock It can be used to talk to your pet rock Activation costs 9 power out of 10/10. Awesome rock!!! |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 475.08 fire damage (based on Magic) Activation costs 43 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 566.08 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 22 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Camelatharin the pouch of voratun shots (52/52, 70-83 power, 6 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 69.5 - 83.4 Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +22.0% Capacity: 52 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 196 physical damage On weapon crit: * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +33 physical When wielded/worn: Ammo reloads per turn: +5 Shots are used with slings to pummel your foes to death. |
Frozen Shards (25/25, 32-38 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Ice Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Wind Worn Shot (25/25, 39-47 power, 15 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+4 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 58% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+5 eff.) Mindpower: +8 (+3 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 43 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 9 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
cleansing elven-wood wand of shielding [power 374] (17 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 430 damage on yourself and all friendly characters within 10 spaces for 5 turns Activation puts all charms on cooldown for 17 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
31 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
33 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
26 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Erara the Shalore Bulwark level 38
63rd Dusk 126th year of Ascendancy at 22:48 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Erara the Shalore Bulwark level 50
45th Regrowth 128th year of Ascendancy at 11:48 see stats
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Erara the Shalore Bulwark level 50
58th Regrowth 129th year of Ascendancy at 10:34 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Erara the Shalore Bulwark level 42
8th Dusk 127th year of Ascendancy at 04:13 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Erara the Shalore Bulwark level 49
32nd Regrowth 128th year of Ascendancy at 16:53 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Erara the Shalore Bulwark level 41
2nd Dusk 127th year of Ascendancy at 11:14 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Erara the Shalore Bulwark level 21
30th Regrowth 126th year of Ascendancy at 11:28 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Erara the Shalore Bulwark level 50
17th Pyre 128th year of Ascendancy at 03:51 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Erara the Shalore Bulwark level 14
6th Haze 122nd year of Ascendancy at 00:19 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Erara the Shalore Bulwark level 39
75th Dusk 126th year of Ascendancy at 01:50 see stats
Deus Ex Machina (Exploration mode)
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By Erara the Shalore Bulwark level 40
3rd Allure 127th year of Ascendancy at 09:38 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Erara the Shalore Bulwark level 39
74th Dusk 126th year of Ascendancy at 18:06 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Erara the Shalore Bulwark level 50
25th Dusk 128th year of Ascendancy at 00:22 see stats
Explorer (Exploration mode)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Erara the Shalore Bulwark level 42
69th Dusk 127th year of Ascendancy at 02:12 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Erara the Shalore Bulwark level 20
57th Haze 125th year of Ascendancy at 00:27 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Erara the Shalore Bulwark level 27
1st Pyre 126th year of Ascendancy at 13:37 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Erara the Shalore Bulwark level 30
22nd Pyre 126th year of Ascendancy at 19:48 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Erara the Shalore Bulwark level 50
2nd Dusk 128th year of Ascendancy at 17:56 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Erara the Shalore Bulwark level 50
65th Haze 128th year of Ascendancy at 23:15 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Erara the Shalore Bulwark level 50
21st Pyre 128th year of Ascendancy at 22:42 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Erara the Shalore Bulwark level 20
1st Allure 124th year of Ascendancy at 10:14 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Erara the Shalore Bulwark level 50
33rd Regrowth 128th year of Ascendancy at 02:06 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Erara the Shalore Bulwark level 10
5th Flare 122nd year of Ascendancy at 02:57 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Erara the Shalore Bulwark level 20
1st Allure 124th year of Ascendancy at 06:48 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Erara the Shalore Bulwark level 30
20th Pyre 126th year of Ascendancy at 13:20 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Erara the Shalore Bulwark level 40
16th Haze 126th year of Ascendancy at 19:14 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Erara the Shalore Bulwark level 50
32nd Regrowth 128th year of Ascendancy at 22:17 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Erara the Shalore Bulwark level 50
10th Flare 128th year of Ascendancy at 05:09 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Erara the Shalore Bulwark level 46
35th Haze 127th year of Ascendancy at 01:58 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Erara the Shalore Bulwark level 20
44th Regrowth 124th year of Ascendancy at 06:54 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Erara the Shalore Bulwark level 29
13rd Pyre 126th year of Ascendancy at 13:34 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Erara the Shalore Bulwark level 44
1st Time of Equilibrium 127th year of Ascendancy at 22:46 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Erara the Shalore Bulwark level 33
9th Dusk 126th year of Ascendancy at 15:17 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Erara the Shalore Bulwark level 40
45th Regrowth 127th year of Ascendancy at 00:09 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Erara the Shalore Bulwark level 50
25th Dusk 128th year of Ascendancy at 00:21 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Erara the Shalore Bulwark level 12
29th Dusk 122nd year of Ascendancy at 07:03 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Erara the Shalore Bulwark level 50
9th Flare 128th year of Ascendancy at 16:40 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Erara the Shalore Bulwark level 21
3rd Allure 126th year of Ascendancy at 02:58 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Erara the Shalore Bulwark level 11
17th Dusk 122nd year of Ascendancy at 13:24 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Erara the Shalore Bulwark level 46
33rd Haze 127th year of Ascendancy at 14:41 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Erara the Shalore Bulwark level 50
53rd Haze 128th year of Ascendancy at 11:30 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Erara the Shalore Bulwark level 27
1st Time of Balance 126th year of Ascendancy at 23:37 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Erara the Shalore Bulwark level 16
52nd Pyre 123rd year of Ascendancy at 03:26 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Erara the Shalore Bulwark level 36
31st Dusk 126th year of Ascendancy at 14:31 see stats
Log
There is an item here: The Untouchable (14 def, 12 armour)
There is an item here: Haromas the reinforced leather armour (22 def, 7 armour)
There is an item here: The Untouchable (14 def, 12 armour)
There is an item here: Ureslak's Crackling Femur (52-73 power, 5 apr)
There is an item here: Hellsglory the stralite waraxe (35-49 power, 5 apr)
There is an item here: Lightbringer's Wand
There is an item here: Neruda the Gleamwitch [power 180] (13 cooldown)
There is an item here: Deepsvenom of the Blightspawn [power 360] (13 cooldown)
There is an item here: pouch of voratun shots 'Cracklefame' (20/20, 60-73 power, 6 apr)
There is an item here: brawler's drakeskin leather gloves of war-making (0 def, 3 armour)
There is an item here: Wyrmbreath (0 def, 4 armour)
There is an item here: Will of Ul'Gruth (0 def, 15 armour)
There is an item here: Gloves of the Firm Hand (0 def, 8 armour)
There is an item here: Stone Gauntlets of Harkor'Zun (0 def, 7 armour)
There is an item here: Spellhunt Remnants (6 def, 8 armour)
There is an item here: Fist of the Destroyer (8 def, 0 armour)
There is an item here: Witch-Bane (42-59 power, 4 apr)
There is an item here: stormbringer's reinforced leather sling of true flight
There is an item here: Masochism (0 def, 0 armour)
There is an item here: Aeryvena (30-42 power, 5 apr)
There is an item here: Cinderwinnow the dwarven-steel waraxe (20-27 power, 4 apr)
There is an item here: Isevena the voratun waraxe (42-59 power, 6 apr)
There is an item here: plaguebringer's voratun waraxe of massacre (49-69 power, 6 apr)

























































































































































































