Merlin the level 12 Higher Archmage by Al313

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp12 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity15 (base 10)
Constitution10 (base 10)
Magic42 (base 37)
Willpower28 (base 27)
Cunning23 (base 11)

Resources

Life259/259
Mana319/319
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage17
Accuracy16
Crit Chance10%
APR4
Speed1.00

Offense: Spell

Spellpower36
Crit Chance15%
Speed1

Offense: Mind

Mindpower24
Crit Chance7%
Speed1

Offense: Damage Bonus

Lightning+15%
Physical+9%
All0%

Offense: Damage Penetration

Blight+20%
Light+10%

Defense: Base

Armour (hardiness)8 (30%)
Defense6
Ranged Defense6
Fatigue1
Physical Save19
Spell Save24
Mental Save18

Defense: Resistances

Acid+ 10%( 70%)
Light+ 13%( 70%)
Temporal+ 10%( 70%)
Nature+ 13%( 70%)
Arcane+ 12%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance10%
Confusion Resistance10%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Ice1.30
2/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
4/5
4/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

done
done
done
done
active
done
done
done

Equipment

On feet
Light source
On head
Tool
Around waist
Main armor
In main hand
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Merlin the Higher Archmage level 10
1st Flare 122nd year of Ascendancy at 14:59
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Merlin the Higher Archmage level 10
4th Mirth 122nd year of Ascendancy at 18:04
see stats
Orbituary (Insane (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Merlin the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 03:46
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Merlin the Higher Archmage level 10
5th Mirth 122nd year of Ascendancy at 10:41
see stats
Utterly Destroyed (Insane (Adventure) difficulty) Died on the Eidolon Plane.
By Merlin the Higher Archmage level 12
10th Flare 122nd year of Ascendancy at 03:21
see stats

Log

Merlin is not stunned anymore.
Adamitha the skeleton warrior uses
Dual Strike.
Merlin is stunned!

Adamitha the skeleton warrior hits Merlin for 8 physical, 13 physical, 4 cold (24 total damage).
Adamitha the skeleton warrior's light area effect hits
Merlin for 25 light damage.

Talent Freeze is ready to use.
Adamitha the skeleton warrior casts
Healing Light.
Adamitha the skeleton warrior receives 203 healing.
Adamitha the skeleton warrior casts
Moonlight Ray.
Adamitha the skeleton warrior hits Merlin for 71 darkness damage.
Merlin the level 12 higher archmage was shadowed to death by Adamitha the skeleton warrior on level 2 of Ruins of Kor'Pul.
You have 3 life(s) left.
Merlin deactivates
Chant of Fortitude.
Merlin deactivates
Shielding.
Merlin is not stunned anymore.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Adamitha the skeleton warrior killed Merlin!
Saving game...

Talent Teleport: Angolwen is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Chain Lightning is ready to use.
Talent Teleport is ready to use.
Talent Congeal Time is ready to use.
Talent Rune: Reflection Shield is ready to use.
Ran for 2 turns (stop reason: interesting character).


Saving done.

Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!