ACRCH-Fire the level 2 Skeleton Archmage by rang3rs

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceSkeleton
ClassArchmage
Level / Exp2 / 48%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity17 (base 10)
Constitution12 (base 12)
Magic19 (base 19)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life107/107
Mana122/122
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy11
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower18.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense2.45
Ranged Defense2.45
Fatigue0
Physical Save9.8
Spell Save11.2
Mental Save8.4

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Skeleton mage casts Manathrust.
Skeleton mage hits ACRCH-Fire for (66 absorbed), 0 arcane (0 total damage).
Talent Lightning is ready to use.

Giant rabbit is no longer evading attacks.

The shield around ACRCH-Fire crumbles.


ACRCH-Fire casts Arcane Reconstruction.

ACRCH-Fire receives 146 healing.
Something hits
ACRCH-Fire for 66 arcane damage.

ACRCH-Fire casts Lightning.

Ran for 3 turns (stop reason: hostile spotted to the south (giant rabbit)).


Talent Arcane Eye is ready to use.

Something hits
ACRCH-Fire for 66 arcane damage.
ACRCH-Fire the level 2 skeleton archmage was dweomered to death by a skeleton mage on level 3 of Blighted Ruins.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Something killed ACRCH-Fire!
Saving done.

Resting starts...

Talent Rune: Shielding is ready to use.
Talent Arcane Reconstruction is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


Saving game...