Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.4 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Skeleton |
| Class | Temporal Warden |
| Level / Exp | 40 / 78% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton master archer at level 2 on the 76th Pyre 122nd year of Ascendancy at 01:55 / 92Killed by skeleton master archer at level 2 on the 76th Pyre 122nd year of Ascendancy at 02:54 Killed by skeleton master archer at level 2 on the 76th Pyre 122nd year of Ascendancy at 03:59 Killed by skeleton master archer at level 2 on the 76th Pyre 122nd year of Ascendancy at 04:46 Killed by skeleton master archer at level 2 on the 76th Pyre 122nd year of Ascendancy at 11:36 Killed by skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 12:48 Killed by skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 12:53 Killed by minotaur at level 10 on the 15th Dusk 122nd year of Ascendancy at 08:07 Killed by fire drake at level 10 on the 16th Dusk 122nd year of Ascendancy at 01:10 Killed by fire drake at level 13 on the 19th Dusk 122nd year of Ascendancy at 05:33 Killed by Weirdling Beast at level 13 on the 21st Dusk 122nd year of Ascendancy at 23:53 Killed by Weirdling Beast at level 13 on the 22nd Dusk 122nd year of Ascendancy at 01:15 Killed by Weirdling Beast at level 13 on the 22nd Dusk 122nd year of Ascendancy at 04:46 Killed by Weirdling Beast at level 13 on the 22nd Dusk 122nd year of Ascendancy at 05:53 Killed by armoured skeleton warrior at level 15 on the 40th Dusk 122nd year of Ascendancy at 01:15 Killed by Eilineyabeth the storm drake hatchling at level 15 on the 49th Dusk 122nd year of Ascendancy at 05:48 Killed by Eilinunne the grave wight at level 15 on the 49th Dusk 122nd year of Ascendancy at 21:25 Killed by Urkis, the High Tempest at level 15 on the 50th Dusk 122nd year of Ascendancy at 05:31 Killed by Urkis, the High Tempest at level 15 on the 50th Dusk 122nd year of Ascendancy at 06:58 Killed by Urkis, the High Tempest at level 15 on the 50th Dusk 122nd year of Ascendancy at 08:28 Killed by Urkis, the High Tempest at level 15 on the 50th Dusk 122nd year of Ascendancy at 09:41 Killed by Urkis, the High Tempest at level 15 on the 50th Dusk 122nd year of Ascendancy at 11:09 Killed by Gland the thalore at level 17 on the 42nd Haze 122nd year of Ascendancy at 11:55 Killed by snow giant boulder thrower at level 17 on the 54th Haze 122nd year of Ascendancy at 03:42 Killed by rogue at level 17 on the 54th Haze 122nd year of Ascendancy at 18:02 Killed by thief at level 17 on the 54th Haze 122nd year of Ascendancy at 19:26 Killed by armoured skeleton warrior at level 21 on the 18th Regrowth 123rd year of Ascendancy at 18:38 Killed by Nela at level 23 on the 22nd Regrowth 123rd year of Ascendancy at 03:04 Killed by elven corruptor at level 25 on the 36th Regrowth 123rd year of Ascendancy at 14:09 Killed by Nela at level 25 on the 36th Regrowth 123rd year of Ascendancy at 14:09 Killed by Nela at level 26 on the 71st Regrowth 123rd year of Ascendancy at 03:35 Killed by Grand Corruptor at level 26 on the 71st Regrowth 123rd year of Ascendancy at 20:07 Killed by Kra'Tor the Gluttonous at level 30 on the 22nd Pyre 123rd year of Ascendancy at 22:29 Killed by orc high pyromancer at level 30 on the 23rd Pyre 123rd year of Ascendancy at 09:28 Killed by overpowered greater multi-hued wyrm at level 30 on the 23rd Pyre 123rd year of Ascendancy at 21:12 Killed by overpowered greater multi-hued wyrm at level 30 on the 23rd Pyre 123rd year of Ascendancy at 22:23 Killed by overpowered greater multi-hued wyrm at level 30 on the 23rd Pyre 123rd year of Ascendancy at 23:15 Killed by overpowered greater multi-hued wyrm at level 30 on the 24th Pyre 123rd year of Ascendancy at 00:31 Killed by multi-hued drake at level 30 on the 24th Pyre 123rd year of Ascendancy at 01:54 Killed by overpowered greater multi-hued wyrm at level 30 on the 24th Pyre 123rd year of Ascendancy at 03:31 Killed by orc corruptor at level 30 on the 35th Pyre 123rd year of Ascendancy at 13:53 Killed by Nela at level 30 on the 35th Pyre 123rd year of Ascendancy at 13:53 Killed by wretchling at level 31 on the 42nd Pyre 123rd year of Ascendancy at 18:58 Killed by fire imp at level 31 on the 42nd Pyre 123rd year of Ascendancy at 20:55 Killed by Nela at level 31 on the 42nd Pyre 123rd year of Ascendancy at 20:55 Killed by Nela at level 31 on the 42nd Pyre 123rd year of Ascendancy at 22:57 Killed by Nerevea the orc summoner at level 31 on the 45th Pyre 123rd year of Ascendancy at 09:23 Killed by multi-hued drake at level 31 on the 45th Pyre 123rd year of Ascendancy at 10:39 Killed by naga myrmidon at level 31 on the 45th Pyre 123rd year of Ascendancy at 13:05 Killed by minotaur at level 31 on the 46th Pyre 123rd year of Ascendancy at 21:56 Killed by Bethigaldassra the orc master wyrmic at level 32 on the 47th Pyre 123rd year of Ascendancy at 16:48 Killed by Gorbat, Supreme Wyrmic of the Pride at level 32 on the 48th Pyre 123rd year of Ascendancy at 02:35 Killed by ritch flamespitter at level 32 on the 48th Pyre 123rd year of Ascendancy at 13:38 Killed by Cyruth the orc master wyrmic at level 32 on the 48th Pyre 123rd year of Ascendancy at 15:23 Killed by Stokhem the Witherer at level 33 on the 61st Pyre 123rd year of Ascendancy at 17:26 Killed by luminous horror at level 33 on the 62nd Pyre 123rd year of Ascendancy at 20:04 Killed by dreaming horror at level 33 on the 62nd Pyre 123rd year of Ascendancy at 23:39 Killed by Nela's Inner Demon at level 33 on the 63rd Pyre 123rd year of Ascendancy at 01:14 Killed by dreaming horror at level 34 on the 63rd Pyre 123rd year of Ascendancy at 03:15 Killed by devourer at level 34 on the 63rd Pyre 123rd year of Ascendancy at 11:59 Killed by shadow at level 34 on the 63rd Pyre 123rd year of Ascendancy at 13:59 Killed by umbral horror at level 34 on the 63rd Pyre 123rd year of Ascendancy at 15:29 Killed by human sun-paladin at level 34 on the 64th Pyre 123rd year of Ascendancy at 13:16 Killed by fire wyrm at level 34 on the 64th Pyre 123rd year of Ascendancy at 21:33 Killed by Tannen at level 36 on the 4th Dusk 123rd year of Ascendancy at 08:51 Killed by Lisavena the orc cryomancer at level 37 on the 9th Dusk 123rd year of Ascendancy at 10:10 Killed by Vorovea the multi-hued drake hatchling at level 38 on the 61st Dusk 123rd year of Ascendancy at 09:59 Killed by Nela at level 38 on the 61st Dusk 123rd year of Ascendancy at 09:59 Killed by shadow at level 40 on the 10th Haze 123rd year of Ascendancy at 08:40 Killed by Xerariara the Neverdead at level 40 on the 10th Haze 123rd year of Ascendancy at 10:13 Killed by shadow at level 40 on the 10th Haze 123rd year of Ascendancy at 11:23 Killed by Xerariara the Neverdead at level 40 on the 10th Haze 123rd year of Ascendancy at 13:11 Killed by Xerariara the Neverdead at level 40 on the 10th Haze 123rd year of Ascendancy at 14:08 Killed by Xerariara the Neverdead at level 40 on the 10th Haze 123rd year of Ascendancy at 16:09 Killed by shadow at level 40 on the 10th Haze 123rd year of Ascendancy at 17:22 Killed by Xerariara the Neverdead at level 40 on the 10th Haze 123rd year of Ascendancy at 18:51 Killed by shadow at level 40 on the 10th Haze 123rd year of Ascendancy at 20:33 Killed by shadow at level 40 on the 10th Haze 123rd year of Ascendancy at 21:51 Killed by Xerariara the Neverdead at level 40 on the 10th Haze 123rd year of Ascendancy at 23:55 Killed by Xerariara the Neverdead at level 40 on the 11st Haze 123rd year of Ascendancy at 01:20 Killed by Xerariara the Neverdead at level 40 on the 11st Haze 123rd year of Ascendancy at 15:28 Killed by shadow at level 40 on the 11st Haze 123rd year of Ascendancy at 16:50 Killed by Xerariara the Neverdead at level 40 on the 11st Haze 123rd year of Ascendancy at 18:09 Killed by shadow at level 40 on the 11st Haze 123rd year of Ascendancy at 19:39 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 12nd Haze 123rd year of Ascendancy at 00:57 Killed by Forgery of Haze (Xerariara the Neverdead) at level 40 on the 12nd Haze 123rd year of Ascendancy at 07:25 Killed by shadow at level 40 on the 12nd Haze 123rd year of Ascendancy at 08:24 Killed by shadow at level 40 on the 12nd Haze 123rd year of Ascendancy at 09:36 Killed by Andab the Crusher at level 40 on the 12nd Haze 123rd year of Ascendancy at 12:48 Killed by Andab the Crusher at level 40 on the 12nd Haze 123rd year of Ascendancy at 13:58 Killed by Ivurelralaith the dreadmaster at level 40 on the 13rd Haze 123rd year of Ascendancy at 00:07 Killed by venom drake at level 40 on the 14th Haze 123rd year of Ascendancy at 00:31 |
Primary Stats
| Strength | 53 (base 15) |
| Dexterity | 97 (base 60) |
| Constitution | 50 (base 37) |
| Magic | 53 (base 17) |
| Willpower | 73 (base 53) |
| Cunning | 24 (base 10) |
Resources
| Life | 1126/1126 |
| Mana | 649/649 |
| Stamina | 374/374 |
| Paradox | 400 |
| Healing Factor | 1.1 |
| Regeneration | 2.64 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -48.766647382463% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 9 |
Offense: Mainhand
| Damage | 135 |
| Accuracy | 50 |
| Crit Chance | 30% |
| APR | 45 |
| Speed | 0.60 |
Offense: Spell
| Spellpower | 36.5 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43.566666666667 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| All | +26% |
Defense: Base
| Armour (hardiness) | 63.4 (89.859154929577%) |
| Defense | 37.225 |
| Ranged Defense | 37.225 |
| Fatigue | 36 |
| Physical Save | 48.35 |
| Spell Save | 41.366666666667 |
| Mental Save | 43.316666666667 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 80% |
| Bleed Resistance | 100% |
| Teleport Resistance | 5% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Disarm Resistance | 10% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 319 damage for 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 450 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 919% over 10 turns and instantly restoring 46 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: VisionUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 29) for 19 turns. Your mind will become more receptive for 19 turns, allowing you to sense any undead around. Its effects scale with your Strength stat. |
Class Talents
| Technique / Archery - bows | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Speed Control | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| detrimental effect | Zone-wide effect: +10% lightning damage, -10% lightning resistance, -10% physical power, -20% stun immunity. Static discharge |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +1. | done |
You failed to protect the lost sun paladin from death by snow giant. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by Glorita the skeleton mage. Escort: repented thief (level 7 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 554. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 Armour: +12 Defense: +2 Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 Mental save: +10 Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 29 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Quiver | Void Quiver (0/0, 45-63 power, 30 apr) Void Quiver (0/0, 45-63 power, 30 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 10% Mag, 50% Str Damage type: Temporal darkness Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +6.0% Capacity: 0 When this weapon hits: Quantum Spike (10% chance level 1). When this weapon hits: Temporal Clone (5% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +5 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 9 power out of 4/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
| Tool | Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | amber ring amber ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Rings can have magical properties. |
| On fingers | amber ring amber ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Rings can have magical properties. |
| Around waist | balancing hardened leather belt of magery balancing hardened leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +4 Dex / +4 Mag / +4 Wil / +5 Cun Spell crit. chance: +3% Mental crit. chance: +7% A belt that goes around your waist. |
| In main hand | Epoch's Curve Epoch's CurveRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 167% Firing range: +9 When wielded/worn: Damage (Ranged): 15 temporal Changes stats: +5 Dex / +4 Wil Changes damage: +10% temporal Life regen: +2.00 Stamina each turn: +1.00 Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many generations before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. |
| On hands | Xulenn (0 def, 3 armour) Xulenn (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 12 arcane Changes stats: +9 Wil / +18 Mag Changes resistances: +5% arcane / +3% blight Changes damage: +15% arcane Mental save: +6 Disarm immunity: +10% Teleport immunity: +5% It can be used to activate talent Disperse Magic, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Cuirass of the Dark Lord (0 def, 30 armour) Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all units within 5 spaces, causing them to bleed for 120 physical damage over 4 turns. For every unit (up to 10) drained, the armor's stats increase, but decrease over 10 turns until back to normal, costing 23 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only the plate remained, dying to finally taste fresh blood again. |
| Cloak | Gyma the Lightningwrither (12 def, 0 armour) Gyma the Lightningwrither (12 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Damage when hit (Melee): 20 acid Changes stats: +4 Mag / +3 Wil Changes resistances: +9% lightning / +3% acid / +9% light / +22% darkness Changes resistances penetration: +16% darkness Changes damage: +13% darkness / +6% lightning Stealth bonus: +19 Physical save: +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 Changes damage: +10% all Physical save: +10 Spell save: +10 Mental save: +10 Stun/Freeze immunity: +60% Spell crit. chance: +5% Mental crit. chance: +5% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Windborne Azurite ring Windborne Azurite ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Rings can have magical properties. |
marksman's stralite ring of speed marksman's stralite ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 Defense: +9 Changes stats: +4 Dex Movement speed: +15% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 2.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
sneakthief's stralite ring of life sneakthief's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 Changes stats: +7 Cun / +9 Dex Life regen: +1.20 Maximum life: +76.00 Healing mod.: +17% Rings can have magical properties. |
solipsist's voratun ring of life solipsist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Cun / +6 Wil Life regen: +1.50 Maximum life: +49.00 Mindpower: +7 Healing mod.: +24% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. solipsist's voratun ring of light (+32%)solipsist's voratun ring of light (+32%) Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Cun / +7 Wil Changes resistances: +32% light Changes damage: +16% light Mindpower: +6 Rings can have magical properties. |
Sceptre of the Archlich (40-48 power, 12 apr, physical element) Sceptre of the Archlich (40-48 power, 12 apr, physical element)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.10 Spell / Advanced necrotic minions +0.20 Celestial / Star fury +0.00(-) Spell / Nightfall Spell save: +0 Mental save: +0 Mana each turn: +0.00 Maximum mana: +0.00 Spellpower: +28 Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element) Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 It can be used to activate talent Arcane Supremacy (costing 18 power out of 20/20) : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
murderer's cashmere cloak of sorcery (2 def, 0 armour) murderer's cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 Armour penetration: +5 Defense: +2 Changes stats: +4 Dex / +3 Mag / +4 Wil / +1 Cun Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. When wielded/worn: Armour: +3 Defense: +9 Damage when hit (Melee): 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +20% temporal Changes resistances penetration: +20% temporal Changes damage: +20% temporal Spellpower: +23 It can be used to activate talent Damage Smearing (costing 23 power out of 25/25) : Effective talent level: 1.3 Power cost: 23 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: For the next 3 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns. The duration will scale with your Paradox. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Manidan (0 def, 3 armour) Manidan (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Dex / +2 Wil / +1 Con Spellpower: +4 Spell crit. chance: +2% Movement speed: +20% A pair of boots made of leather. |
insulating pair of voratun boots of void walking (0 def, 5 armour) insulating pair of voratun boots of void walking (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes resistances: +9% fire / +12% temporal / +15% darkness / +8% cold Changes resistances penetration: +15% darkness / +14% temporal Defense after a teleport: +21 Resist all after a teleport: +15% New effects duration reduction after a teleport: +16% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets (0 def, 3 armour)voratun gauntlets (0 def, 3 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Burning Pain (9 def, 0 armour) Crown of Burning Pain (9 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +9 Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +25% fire Changes damage: +25% fire It can be used to activate talent Meteor Rain (costing 31 power out of 50/50) : Effective talent level: 2.0 Power cost: 31 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 112.23 fire and 116.68 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +1 Changes stats: +8 Cun / +4 Wil Changes resistances: +20% temporal Changes damage: +0% temporal Talent mastery: +0.20 Chronomancy / Time Travel Confusion immunity: +0% Spellpower: +8 Mindpower: +8 Casting speed: +0% Reduces paradox failures(equivalent to willpower): +10 This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 Fatigue: +17% Effects when hit in melee: * 20% chance to cause random insanity Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 Mental save: +25 Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 14 power out of 25/25) : Effective talent level: 2.0 Power cost: 14 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 12 Armour, 17 Defense and your attacks will gain 41% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage equal to the speed detriment, but never to less than 30% of the original damage. Current Resistance: 0% It can be used to slow all units within 5 spaces (including yourself) by 40%, costing 23 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of dragonbone arrows of amnesia (19/19, 52-72.8 power, 18 apr)plaguebringer's quiver of dragonbone arrows of amnesia (19/19, 52-72.8 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.0 - 72.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 19 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 12% chance to disease * 25% chance to put talents on cooldown Damage (Ranged): +10 blight Arrows are used with bows to pierce your foes to death. |
55 alchemist agate 55 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
13 sapphire 13 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
dream-smith's voratun pickaxe (dig speed 11 turns) dream-smith's voratun pickaxe (dig speed 11 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes damage: +9% mind / +14% fire Mental save: +8 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 emerald 9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
15 jade 15 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
18 turquoise 18 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
20 ruby 20 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
12 quartz 12 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
15 amber 15 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Nela the Skeleton Temporal Warden level 23
22nd Regrowth 123rd year of Ascendancy at 02:44 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Nela the Skeleton Temporal Warden level 37
51st Dusk 123rd year of Ascendancy at 15:32 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Nela the Skeleton Temporal Warden level 30
23rd Pyre 123rd year of Ascendancy at 20:45 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Nela the Skeleton Temporal Warden level 36
4th Dusk 123rd year of Ascendancy at 13:40 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Nela the Skeleton Temporal Warden level 29
2nd Pyre 123rd year of Ascendancy at 20:34 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Nela the Skeleton Temporal Warden level 28
80th Regrowth 123rd year of Ascendancy at 15:46 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Nela the Skeleton Temporal Warden level 39
9th Haze 123rd year of Ascendancy at 13:22 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Nela the Skeleton Temporal Warden level 18
55th Haze 122nd year of Ascendancy at 20:51 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Nela the Skeleton Temporal Warden level 15
50th Dusk 122nd year of Ascendancy at 04:53 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Nela the Skeleton Temporal Warden level 15
50th Dusk 122nd year of Ascendancy at 12:39 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Nela the Skeleton Temporal Warden level 31
43rd Pyre 123rd year of Ascendancy at 06:37 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nela the Skeleton Temporal Warden level 14
22nd Dusk 122nd year of Ascendancy at 09:19 see stats
Impossible Death (Exploration mode)
Got killed by your future self.By Nela the Skeleton Temporal Warden level 17
55th Haze 122nd year of Ascendancy at 01:45 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Nela the Skeleton Temporal Warden level 31
42nd Pyre 123rd year of Ascendancy at 03:11 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Nela the Skeleton Temporal Warden level 10
15th Dusk 122nd year of Ascendancy at 01:25 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Nela the Skeleton Temporal Warden level 20
66th Haze 122nd year of Ascendancy at 16:39 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Nela the Skeleton Temporal Warden level 30
22nd Pyre 123rd year of Ascendancy at 21:40 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Nela the Skeleton Temporal Warden level 40
10th Haze 123rd year of Ascendancy at 02:24 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Nela the Skeleton Temporal Warden level 25
53rd Regrowth 123rd year of Ascendancy at 04:59 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Nela the Skeleton Temporal Warden level 40
12nd Haze 123rd year of Ascendancy at 06:21 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Nela the Skeleton Temporal Warden level 16
13rd Haze 122nd year of Ascendancy at 12:06 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Nela the Skeleton Temporal Warden level 34
65th Pyre 123rd year of Ascendancy at 03:55 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Nela the Skeleton Temporal Warden level 25
37th Regrowth 123rd year of Ascendancy at 10:20 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Nela the Skeleton Temporal Warden level 28
80th Regrowth 123rd year of Ascendancy at 16:47 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Nela the Skeleton Temporal Warden level 39
9th Haze 123rd year of Ascendancy at 13:35 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Nela the Skeleton Temporal Warden level 14
25th Dusk 122nd year of Ascendancy at 08:13 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Nela the Skeleton Temporal Warden level 14
31st Dusk 122nd year of Ascendancy at 12:28 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Nela the Skeleton Temporal Warden level 35
4th Flare 123rd year of Ascendancy at 11:47 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Nela the Skeleton Temporal Warden level 27
80th Regrowth 123rd year of Ascendancy at 04:36 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Nela the Skeleton Temporal Warden level 15
40th Dusk 122nd year of Ascendancy at 05:39 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Nela the Skeleton Temporal Warden level 23
19th Regrowth 123rd year of Ascendancy at 11:25 see stats
Log
Nela shoots!
Nela's Shoot hits Worm that walks for 137 temporal, 156 darkness, 20 temporal, 45 temporal (358 total damage).
Wretchling's acid area effect hits Worm that walks for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Worm that walks casts Drain.
Worm that walks drains life from Nela!
Worm that walks drains life from Nela!
Venom drake breathes acid!
Nela displaces some damage onto Worm that walks!
Nela displaces some damage onto Venom drake!
Nela displaces some damage onto Venom drake!
Worm that walks hits Nela for (10 resist armour), 35 blight, (9 resist armour), 0 light, (8 resist armour), 0 cold, (10 resist armour), 8 blight, (10 resist armour), 21 blight, (10 resist armour), 8 blight (73 total damage).
Venom drake hits Worm that walks for 0 acid damage.
Venom drake hits Nela for (10 resist armour), 93 acid (93 total damage).
Venom drake hits Wretchling for 0 acid damage.
Nela hits Worm that walks for 35 displaced, 3 healing, 0 acid, 20 physical, 21 displaced, 8 displaced, 3 healing, 0 acid, 20 physical (104 total damage) [6 healing].
Nela hits Venom drake for 93 displaced damage.
Nela hits Venom drake for 8 displaced damage.
Worm that walks's Drain hits Nela for (10 resist armour), 150 blight (150 total damage).
Nela the level 40 skeleton temporal warden was melted to death by a venom drake on level 3 of High Peak.
Nela deactivates Quantum Feed.
Nela deactivates Weapon Folding.
The protective shield of Nela disappears.
Nela deactivates Displace Damage.
Nela deactivates Premonition.
Nela deactivates Battle Trance.
Nela deactivates Strength of Purpose.
Nela is free from the worm rot.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
