Electrica the level 8 Cornac Adventurer by robproctor83

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeEasy Exploration
SexFemale
RaceCornac
ClassAdventurer
Level / Exp8 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity15 (base 12)
Constitution15 (base 15)
Magic29 (base 27)
Willpower21 (base 15)
Cunning16 (base 12)

Resources

Life206/206
Mana197/197
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision3
See Stealth12
See Invisible10

Offense: Mainhand

Damage12
Accuracy15
Crit Chance10%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance7%
Speed1

Offense: Mind

Mindpower21.55
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense3.75
Ranged Defense3.75
Fatigue6
Physical Save14.45
Spell Save23.25
Mental Save21.975

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Blind Resistance20%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Spell / Air1.00
5/5
1/5
0/5
0/5
Spell / Golemancy1.00
5/5
1/5
0/5
0/5

Generic Talents

Spell / Staff combat1.00
5/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
1/5
0/5
0/5

Effects

Quests

done
done
active
done

Equipment

On hands
On fingers
On fingers
Around neck
In main hand
Around waist
Light source
On head
Main armor

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

Electrica wears:
wizard's copper ring of sensing.

Electrica wears(replacing):
nightruned rough leather belt.

Electrica can not wear:
pair of iron boots (0 def, 3 armour) (missing dependency).
You gain 0.05 gold from the transmogrification of
elm totem of thorny skin [power 17] (20 cooldown).
You gain 2.89 gold from the transmogrification of
self-loading pouch of iron shots of daylight (19/19, 15-18 power, 1 apr).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron longsword (11.5-16.1 power, 2 apr).
You gain 1.73 gold from the transmogrification of
iron greatsword of dampening (16.5-26.4 power, 1 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.