Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.0 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Higher |
| Class | Sun Paladin |
| Level / Exp | 20 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by naga tidewarden at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:14 / 81Killed by naga tidecaller at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:23 Killed by naga nereid at level 2 on the 76th Pyre 122nd year of Ascendancy at 06:43 Killed by Lady Zoisla the Tidebringer at level 4 on the 78th Pyre 122nd year of Ascendancy at 05:11 Killed by Arigarin the grannor'vin at level 11 on the 3rd Summertide 122nd year of Ascendancy at 03:11 Killed by icy orc wyrmic at level 11 on the 3rd Summertide 122nd year of Ascendancy at 23:23 Killed by Ivina the dremling at level 12 on the 2nd Flare 122nd year of Ascendancy at 00:55 Killed by enthralled slave at level 14 on the 24th Dusk 122nd year of Ascendancy at 00:39 Killed by enthralled slave at level 14 on the 24th Dusk 122nd year of Ascendancy at 03:19 Killed by enthralled slave at level 14 on the 24th Dusk 122nd year of Ascendancy at 05:28 Killed by enthralled slave at level 14 on the 24th Dusk 122nd year of Ascendancy at 07:02 Killed by Ce'Niwen the slaver at level 14 on the 24th Dusk 122nd year of Ascendancy at 08:42 Killed by slaver at level 14 on the 25th Dusk 122nd year of Ascendancy at 01:22 Killed by slaver at level 14 on the 25th Dusk 122nd year of Ascendancy at 03:27 Killed by slaver at level 14 on the 25th Dusk 122nd year of Ascendancy at 10:28 Killed by skeleton master archer at level 15 on the 36th Dusk 122nd year of Ascendancy at 12:53 Killed by armoured skeleton warrior at level 15 on the 38th Dusk 122nd year of Ascendancy at 03:21 Killed by skeleton warrior at level 15 on the 38th Dusk 122nd year of Ascendancy at 04:42 Killed by ghoulking at level 15 on the 38th Dusk 122nd year of Ascendancy at 06:09 Killed by skeleton warrior at level 15 on the 38th Dusk 122nd year of Ascendancy at 07:47 Killed by assassin at level 15 on the 39th Dusk 122nd year of Ascendancy at 08:01 Killed by Mayawe the blade horror at level 16 on the 40th Dusk 122nd year of Ascendancy at 11:19 Killed by skeleton warrior at level 16 on the 41st Dusk 122nd year of Ascendancy at 08:12 Killed by Ce'Nudhewyn the skeleton master archer at level 16 on the 41st Dusk 122nd year of Ascendancy at 13:51 Killed by Ce'Nudhewyn the skeleton master archer at level 16 on the 41st Dusk 122nd year of Ascendancy at 15:04 Killed by Ce'Nudhewyn the skeleton master archer at level 16 on the 41st Dusk 122nd year of Ascendancy at 16:45 Killed by devourer at level 16 on the 42nd Dusk 122nd year of Ascendancy at 04:08 Killed by devourer at level 16 on the 42nd Dusk 122nd year of Ascendancy at 07:15 Killed by skeleton warrior at level 16 on the 43rd Dusk 122nd year of Ascendancy at 01:52 Killed by skeleton archer at level 16 on the 43rd Dusk 122nd year of Ascendancy at 03:14 Killed by armoured skeleton warrior at level 16 on the 43rd Dusk 122nd year of Ascendancy at 05:08 Killed by lesser vampire at level 16 on the 43rd Dusk 122nd year of Ascendancy at 06:32 Killed by lesser vampire at level 16 on the 43rd Dusk 122nd year of Ascendancy at 06:55 Killed by skeleton warrior at level 16 on the 43rd Dusk 122nd year of Ascendancy at 08:16 Killed by skeleton warrior at level 16 on the 44th Dusk 122nd year of Ascendancy at 04:47 Killed by skeleton warrior at level 17 on the 44th Dusk 122nd year of Ascendancy at 13:10 Killed by Vorirevea the skeleton mage at level 17 on the 44th Dusk 122nd year of Ascendancy at 15:46 Killed by Aletta Soultorn at level 17 on the 44th Dusk 122nd year of Ascendancy at 19:17 Killed by Bethykira the ghast at level 17 on the 44th Dusk 122nd year of Ascendancy at 22:20 Killed by skeleton mage at level 17 on the 44th Dusk 122nd year of Ascendancy at 22:58 Killed by Bethykira the ghast at level 17 on the 45th Dusk 122nd year of Ascendancy at 01:55 Killed by skeleton master archer at level 17 on the 45th Dusk 122nd year of Ascendancy at 03:55 Killed by degenerated skeleton archer at level 17 on the 45th Dusk 122nd year of Ascendancy at 04:39 Killed by skeleton warrior at level 17 on the 45th Dusk 122nd year of Ascendancy at 05:53 Killed by skeleton warrior at level 17 on the 45th Dusk 122nd year of Ascendancy at 08:08 Killed by Aletta Soultorn at level 17 on the 45th Dusk 122nd year of Ascendancy at 10:04 Killed by skeleton archer at level 17 on the 45th Dusk 122nd year of Ascendancy at 11:23 Killed by skeleton magus at level 17 on the 46th Dusk 122nd year of Ascendancy at 05:36 Killed by skeleton warrior at level 17 on the 46th Dusk 122nd year of Ascendancy at 10:20 Killed by armoured skeleton warrior at level 17 on the 46th Dusk 122nd year of Ascendancy at 11:29 Killed by umbral horror at level 17 on the 46th Dusk 122nd year of Ascendancy at 13:39 Killed by skeleton archer at level 17 on the 46th Dusk 122nd year of Ascendancy at 14:13 Killed by skeleton master archer at level 17 on the 46th Dusk 122nd year of Ascendancy at 15:46 Killed by skeleton warrior at level 17 on the 46th Dusk 122nd year of Ascendancy at 23:55 Killed by The Master at level 17 on the 47th Dusk 122nd year of Ascendancy at 01:43 Killed by armoured skeleton warrior at level 17 on the 47th Dusk 122nd year of Ascendancy at 03:28 Killed by will o' the wisp at level 17 on the 47th Dusk 122nd year of Ascendancy at 04:55 Killed by The Master at level 17 on the 47th Dusk 122nd year of Ascendancy at 06:13 Killed by The Master at level 17 on the 47th Dusk 122nd year of Ascendancy at 08:17 Killed by skeleton master archer at level 17 on the 47th Dusk 122nd year of Ascendancy at 09:23 Killed by The Master at level 17 on the 47th Dusk 122nd year of Ascendancy at 11:08 Killed by The Master at level 17 on the 47th Dusk 122nd year of Ascendancy at 12:18 Killed by skeleton magus at level 19 on the 47th Dusk 122nd year of Ascendancy at 14:41 Killed by Velorin the skeleton warrior at level 19 on the 47th Dusk 122nd year of Ascendancy at 18:32 Killed by Velorin the skeleton warrior at level 19 on the 47th Dusk 122nd year of Ascendancy at 20:23 Killed by naga myrmidon at level 19 on the 48th Dusk 122nd year of Ascendancy at 14:35 Killed by war bear at level 19 on the 48th Dusk 122nd year of Ascendancy at 16:04 Killed by skeleton master archer at level 19 on the 48th Dusk 122nd year of Ascendancy at 20:08 Killed by skeleton warrior at level 19 on the 48th Dusk 122nd year of Ascendancy at 23:33 Killed by wretchling at level 19 on the 76th Dusk 122nd year of Ascendancy at 02:28 Killed by Hemorron the Bringer of Doom at level 19 on the 76th Dusk 122nd year of Ascendancy at 04:18 Killed by Hemorron the Bringer of Doom at level 19 on the 76th Dusk 122nd year of Ascendancy at 05:31 Killed by dredge at level 20 on the 77th Dusk 122nd year of Ascendancy at 02:07 Killed by skeleton magus at level 20 on the 77th Dusk 122nd year of Ascendancy at 07:42 Killed by skeleton warrior at level 20 on the 77th Dusk 122nd year of Ascendancy at 14:08 Killed by naga psyren at level 20 on the 77th Dusk 122nd year of Ascendancy at 15:40 Killed by Greater Mummy Lord at level 20 on the 77th Dusk 122nd year of Ascendancy at 17:59 Killed by Greater Mummy Lord at level 20 on the 77th Dusk 122nd year of Ascendancy at 19:01 Killed by Greater Mummy Lord at level 20 on the 77th Dusk 122nd year of Ascendancy at 22:36 Killed by Greater Mummy Lord at level 20 on the 78th Dusk 122nd year of Ascendancy at 00:47 Killed by Greater Mummy Lord at level 20 on the 78th Dusk 122nd year of Ascendancy at 02:52 |
Primary Stats
| Strength | 36 (base 28) |
| Dexterity | 11 (base 10) |
| Constitution | 35 (base 27) |
| Magic | 50 (base 44) |
| Willpower | 19 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 822/822 |
| Positive | 7/7 |
| Stamina | 180/180 |
| Healing Factor | 1.3 |
| Regeneration | 10.693438241078 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 21 |
| Crit Chance | 2% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 42 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 18 |
| Physical Save | 42 |
| Spell Save | 46 |
| Mental Save | 20 |
Defense: Resistances
| All | + 8%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Pinning Resistance | 22% |
| Knockback Resistance | 51% |
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 35% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Weapon of Wrath |
| talent | Weapon of Light |
| talent | Chant of Fortitude |
| talent | Second Life |
| talent | Shield of Light |
| talent | Retribution |
| talent | Searing Sight |
| beneficial effect | The target is surrounded by a magical shield, absorbing 98/203 damage before it crumbles. Damage Shield |
| beneficial effect | The target is under protection, removing one negative effect per turn. Providence |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by skeleton magus. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by skeleton magus. Escort: injured seer (level 7 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by blade horror. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by grave wight. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by assassin. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed length of troll intestine. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Sunslicer (0 def, 3 armour) Sunslicer (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -3% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 light Changes resistances penetration: +5% temporal Maximum encumbrance: +22 Physical save: +8 (+3 eff.) A pair of boots made of leather. |
| Light source | brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Coalcast the iron helm (0 def, 3 armour) Coalcast the iron helm (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +1 Mag Changes resistances: +6% darkness / +6% cold Changes damage: +6% darkness Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | mule's steel ring of aether (+12%) mule's steel ring of aether (+12%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +12% arcane Changes damage: +12% arcane Maximum encumbrance: +23 Rings can have magical properties. |
| On fingers | warrior's steel ring of corrosion (+20%) warrior's steel ring of corrosion (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +20% acid Changes damage: +10% acid Rings can have magical properties. |
| Around neck | copper amulet 'Dayrazor' copper amulet 'Dayrazor'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 8 acid Changes resistances: +3% light / +11% temporal Changes damage: +3% acid Pinning immunity: +22% Knockback immunity: +21% Amulets can have magical properties. |
| In main hand | Starwrecker the dwarven-steel mace (26.5-37.1 power, 4 apr) Starwrecker the dwarven-steel mace (26.5-37.1 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Mind Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Burst (radius 2) on crit: +16 ice When wielded/worn: Accuracy: +7 (+3 eff.) Armour: +8 Changes stats: +3 Str Changes resistances: +4% all Changes resistances penetration: +8% cold / +7% nature / +10% mind Changes damage: +12% light / +8% physical Stamina when hit: +1.40 Light radius: +2 Blunt and deadly. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Wrathroot's Barkwood (9 def, 10 armour, 22-30.8 power, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 22-30.8 power, 60 block)Requires: - Strength 25 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 22.0 - 30.8 Uses stat: 150% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Cloak | Daypunish the linen cloak (1 def, 0 armour) Daypunish the linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes damage: +9% light Maximum life: +31.00 Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Chalarerach (36-46.8 power, 9 apr) Chalarerach (36-46.8 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 36.0 - 46.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to daze at end of turn Damage (Melee): +9 mind When wielded/worn: Accuracy: +5 (+2 eff.) Changes stats: +4 Str / +2 Dex / +2 Mag / +1 Wil / +2 Cun / +3 Con Changes resistances penetration: +10% lightning Changes damage: +10% physical Stamina when hit: +2.00 Equilibrium when hit: +0.08 Maximum psi: +40.00 Mindpower: +8 (+4 eff.) It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
Genocide (42-67.2 power, 4 apr) Genocide (42-67.2 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
This item will automatically be transmogrified when you leave the level. Nerybrelaith the Sparkmight (13-18.2 power, 3 apr)Nerybrelaith the Sparkmight (13-18.2 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 11% chance to cause random gloom Damage (Melee): +8 mind When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +10% lightning Changes damage: +6% lightning One-handed war axes. |
Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 32.41 to 97.23 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
This item will automatically be transmogrified when you leave the level. steel mail armour (2 def, 6 armour)steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% A suit of armour made of mail. |
Titanic (20 def, 18 armour, 48-57.6 power, 320 block) Titanic (20 def, 18 armour, 48-57.6 power, 320 block)Requires: - Strength 37 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+10 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Lineth the Higher Sun Paladin level 19
62nd Dusk 122nd year of Ascendancy at 02:11 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Lineth the Higher Sun Paladin level 19
76th Dusk 122nd year of Ascendancy at 06:33 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Lineth the Higher Sun Paladin level 19
72nd Dusk 122nd year of Ascendancy at 05:05 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Lineth the Higher Sun Paladin level 20
77th Dusk 122nd year of Ascendancy at 07:21 see stats
I meant to do that... (Exploration mode)
Avoid death 50 times with a life-saving talent.By Lineth the Higher Sun Paladin level 19
49th Dusk 122nd year of Ascendancy at 08:29 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Lineth the Higher Sun Paladin level 10
6th Mirth 122nd year of Ascendancy at 15:35 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Lineth the Higher Sun Paladin level 20
76th Dusk 122nd year of Ascendancy at 23:04 see stats
Lost in translation (Exploration mode)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Lineth the Higher Sun Paladin level 4
78th Pyre 122nd year of Ascendancy at 04:35 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lineth the Higher Sun Paladin level 14
26th Dusk 122nd year of Ascendancy at 03:12 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Lineth the Higher Sun Paladin level 12
3rd Flare 122nd year of Ascendancy at 02:45 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Lineth the Higher Sun Paladin level 19
49th Dusk 122nd year of Ascendancy at 01:17 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Lineth the Higher Sun Paladin level 17
47th Dusk 122nd year of Ascendancy at 14:12 see stats
Log
Lineth hits Chitinous spider for 9 light damage.
Lineth hits Cold drake hatchling for 8 light damage.
Lineth casts Providence.
Cold drake hatchling hits Lineth for (11 absorbed), (11 absorbed), 0 physical (0 total damage).
Lineth hits Cold drake hatchling for 9 acid, 29 light (38 total damage).
Lineth hits Cold drake hatchling for 9 acid, 26 light (35 total damage).
Cold drake hatchling hits Lineth for (9 absorbed), (9 absorbed), 0 physical (0 total damage).
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Lineth!
Cold drake hatchling resists the knockback!
Cold drake hatchling resists the knockback!
Lineth resists the knockback!
Lineth hits Cold drake hatchling for 9 light damage.
Lineth hits Cold drake hatchling for 8 light damage.
Lineth hits Cold drake hatchling for 8 light damage.
Lineth hits Chitinous spider for 9 light damage.
Lineth hits Cold drake hatchling for 8 light damage.
Snow giant boulder thrower hits Cold drake hatchling for 143 physical damage.
Snow giant boulder thrower hits Lineth for (66 absorbed), (66 absorbed), 0 physical (0 total damage).
Snow giant boulder thrower hits Cold drake hatchling for 143 physical damage.
Lineth casts Sun Ray.
Lineth deactivates Shield of Light.
Lineth deactivates Second Life.
Lineth deactivates Chant of Fortitude.
Lineth deactivates Retribution.
Lineth deactivates Weapon of Wrath.
The shield around Lineth crumbles.
Lineth deactivates Searing Sight.
Lineth deactivates Weapon of Light.
