Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.0 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Possessor Bonus Class 1.5.0Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion! |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Higher |
| Class | Doombringer |
| Level / Exp | 42 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by weaver young at level 2 on the 75th Pyre 122nd year of Ascendancy at 07:15 / 62Killed by mean looking elven guard at level 2 on the 75th Pyre 122nd year of Ascendancy at 11:03 Killed by teluvorta at level 3 on the 76th Pyre 122nd year of Ascendancy at 08:22 Killed by teluvorta at level 3 on the 76th Pyre 122nd year of Ascendancy at 09:21 Killed by cutpurse at level 4 on the 76th Pyre 122nd year of Ascendancy at 10:40 Killed by tempest at level 5 on the 77th Pyre 122nd year of Ascendancy at 10:21 Killed by broken golem at level 5 on the 78th Pyre 122nd year of Ascendancy at 04:13 Killed by broken golem at level 5 on the 78th Pyre 122nd year of Ascendancy at 05:30 Killed by greater teluvorta at level 6 on the 78th Pyre 122nd year of Ascendancy at 07:20 Killed by thief at level 6 on the 78th Pyre 122nd year of Ascendancy at 08:09 Killed by umber hulk at level 6 on the 78th Pyre 122nd year of Ascendancy at 10:46 Killed by orc soldier at level 6 on the 78th Pyre 122nd year of Ascendancy at 11:26 Killed by gwelgoroth at level 7 on the 78th Pyre 122nd year of Ascendancy at 14:08 Killed by thief at level 7 on the 78th Pyre 122nd year of Ascendancy at 16:31 Killed by snow giant chieftain at level 7 on the 78th Pyre 122nd year of Ascendancy at 19:24 Killed by cold drake at level 7 on the 78th Pyre 122nd year of Ascendancy at 20:15 Killed by umber hulk at level 7 on the 78th Pyre 122nd year of Ascendancy at 21:19 Killed by Mayekira the snow giant at level 11 on the 3rd Flare 122nd year of Ascendancy at 02:35 Killed by Mayekira the snow giant at level 11 on the 3rd Flare 122nd year of Ascendancy at 02:55 Killed by ninurlhing at level 14 on the 9th Flare 122nd year of Ascendancy at 11:03 Killed by fire wyrm at level 15 on the 9th Flare 122nd year of Ascendancy at 22:16 Killed by fire wyrm at level 15 on the 9th Flare 122nd year of Ascendancy at 23:01 Killed by void shard at level 16 on the 10th Flare 122nd year of Ascendancy at 00:58 Killed by greater teluvorta at level 16 on the 10th Flare 122nd year of Ascendancy at 05:44 Killed by luminous horror at level 16 on the 10th Flare 122nd year of Ascendancy at 06:35 Killed by headless horror at level 16 on the 10th Flare 122nd year of Ascendancy at 08:09 Killed by elven cultist at level 16 on the 10th Flare 122nd year of Ascendancy at 10:05 Killed by elven cultist at level 16 on the 10th Flare 122nd year of Ascendancy at 12:02 Killed by elven cultist at level 16 on the 10th Flare 122nd year of Ascendancy at 12:52 Killed by elven cultist at level 16 on the 10th Flare 122nd year of Ascendancy at 14:12 Killed by luminous horror at level 17 on the 10th Flare 122nd year of Ascendancy at 14:48 Killed by Cultist at level 17 on the 1st Dusk 122nd year of Ascendancy at 19:25 Killed by Mirror Challenge of Dracheeze at level 17 on the 2nd Dusk 122nd year of Ascendancy at 00:45 Killed by Shasshhiy'Kaish at level 18 on the 2nd Dusk 122nd year of Ascendancy at 21:33 Killed by Eilinuwyn the fire drake hatchling at level 21 on the 9th Dusk 122nd year of Ascendancy at 15:38 Killed by Golbug the Destroyer at level 24 on the 15th Dusk 122nd year of Ascendancy at 18:58 Killed by Golbug the Destroyer at level 24 on the 15th Dusk 122nd year of Ascendancy at 19:49 Killed by Polothra the ghoulish rat at level 24 on the 16th Dusk 122nd year of Ascendancy at 01:24 Killed by Betildara the storm drake hatchling at level 25 on the 16th Dusk 122nd year of Ascendancy at 18:21 Killed by war hound at level 26 on the 20th Dusk 122nd year of Ascendancy at 04:13 Killed by saw horror at level 27 on the 21st Dusk 122nd year of Ascendancy at 21:25 Killed by giant fire ant at level 27 on the 22nd Dusk 122nd year of Ascendancy at 00:04 Killed by orc elite fighter at level 28 on the 22nd Dusk 122nd year of Ascendancy at 08:14 Killed by dĂșathedlen at level 28 on the 22nd Dusk 122nd year of Ascendancy at 23:45 Killed by Dracheeze's Inner Demon at level 28 on the 23rd Dusk 122nd year of Ascendancy at 01:15 Killed by Dracheeze at level 30 on the 26th Dusk 122nd year of Ascendancy at 15:26 Killed by fire wyrm at level 30 on the 26th Dusk 122nd year of Ascendancy at 17:03 Killed by storm drake at level 31 on the 31st Dusk 122nd year of Ascendancy at 03:37 Killed by Cyrylaith the water imp at level 32 on the 32nd Dusk 122nd year of Ascendancy at 10:06 Killed by orc necromancer at level 33 on the 34th Dusk 122nd year of Ascendancy at 13:46 Killed by elven cultist at level 34 on the 37th Dusk 122nd year of Ascendancy at 12:50 Killed by Grand Corruptor at level 35 on the 40th Dusk 122nd year of Ascendancy at 07:38 Killed by orc necromancer at level 36 on the 41st Dusk 122nd year of Ascendancy at 15:37 Killed by orc blood mage at level 36 on the 42nd Dusk 122nd year of Ascendancy at 08:46 Killed by stone golem at level 36 on the 43rd Dusk 122nd year of Ascendancy at 10:34 Killed by Poribeth the lich at level 37 on the 46th Dusk 122nd year of Ascendancy at 13:12 Killed by orc high pyromancer at level 37 on the 47th Dusk 122nd year of Ascendancy at 01:22 Killed by eldritch eye at level 37 on the 48th Dusk 122nd year of Ascendancy at 05:35 Killed by Mayelaith the orc elite fighter at level 38 on the 49th Dusk 122nd year of Ascendancy at 11:52 Killed by lava floor at level 38 on the 51st Dusk 122nd year of Ascendancy at 13:19 Killed by Ivuta the storm drake hatchling at level 40 on the 58th Dusk 122nd year of Ascendancy at 09:08 Killed by Ivuta the storm drake hatchling at level 40 on the 58th Dusk 122nd year of Ascendancy at 12:24 |
Primary Stats
| Strength | 69 (base 57) |
| Dexterity | 29 (base 10) |
| Constitution | 64 (base 56) |
| Magic | 60 (base 57) |
| Willpower | 23 (base 10) |
| Cunning | 23 (base 11) |
Resources
| Life | 1242/1603 |
| Stamina | 256/256 |
| Vim | 58/164 |
| Healing Factor | 1.4761538461539 |
| Regeneration | 22.358051211191 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +118.72307323196% |
Vision
| Sight | 11 |
| Lite | 5 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 212 |
| Accuracy | 58 |
| Crit Chance | 49% |
| APR | 60 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 87.731860749629 (100%) |
| Defense | 50 |
| Ranged Defense | 53 |
| Fatigue | 19 |
| Physical Save | 51 |
| Spell Save | 50 |
| Mental Save | 41 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 5% |
| Pinning Resistance | 100% |
| Knockback Resistance | 45% |
| Silence Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Corruption / Fearfire | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Share the Pain |
| talent | Abyssal Shield |
| detrimental effect | Zone-wide effect: +10% mind damage, -10% mind resistance, -10% spellpower, -20% silence immunity. Eerie silence |
Quests
Wake up and kill the dreaming horror boss 'Gowyn the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 39) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 29) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 37)You completed the challenge and received: Random Artifact: Unlightlord (0 def, 4 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 8) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 11)You completed the challenge and received: Random Artifact: Radhahek (12.5-17.5 power, 3 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 19)You completed the challenge and received: Random Artifact: Sootkin (15-21 power, 3 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 31)You completed the challenge and received: Random Artifact: Airwing (3 def, 9 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 17)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 18)You completed the challenge and received: Random Artifact: Chargerigor (17/17, 20-24 power, 2 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 33) | failed |
Leave the level in less than 102 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (102) (Level 10)Turns left: -1 You completed the challenge and received: +3 Stat Points | failed |
Leave the level in less than 189 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (189) (Level 36)Turns left: -1 | failed |
Leave the level in less than 210 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (210) (Level 26)Turns left: -1 | failed |
Leave the level in less than 243 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (243) (Level 21)Turns left: -1 | failed |
Leave the level in less than 270 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (270) (Level 24)Turns left: 138 You completed the challenge and received: +1 Generic Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Dairiyon DairiyonInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +2 Physical crit. chance: +4.0% Physical power: +9 (+2 eff.) Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +4 Str / +5 Dex / +5 Wil Critical mult.: +12.00% Life regen: +0.60 Maximum life: +20.00 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Scorchpython the hardened leather cap (9 def, 6 armour) Scorchpython the hardened leather cap (9 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +6 Armour: +6 Defense: +9 (+3 eff.) Fatigue: +3% Effects on melee hit: * Slows global speed by 30% Effects when hit in melee: * 13% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Cun / +3 Dex Changes resistances: +3% blight / +9% nature / +3% darkness Changes resistances penetration: +5% fire Spell save: +3 (+1 eff.) Infravision radius: +2 A cap made of leather. |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| On fingers | Xerutira the Skymaster Xerutira the SkymasterCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +9 Defense: +10 (+3 eff.) Damage when hit (Melee): 20 blight Changes stats: +2 Mag Changes resistances: +6% lightning Changes damage: +15% lightning Spell save: +20 (+7 eff.) Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +8 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 104% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | hardened leather belt 'Huroregodil' hardened leather belt 'Huroregodil'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +3 (+0 eff.) Changes stats: +3 Con Changes resistances: +6% blight / +3% temporal / +3% mind Critical mult.: +5.00% Mental save: +13 (+4 eff.) Stun/Freeze immunity: +5% Knockback immunity: +15% Life regen: +1.70 Mindpower: +3 (+1 eff.) Healing mod.: +13% A belt that goes around your waist. |
| In main hand | Betheldawen the Dazzlequencher (73.5-110.25 power, 3 apr) Betheldawen the Dazzlequencher (73.5-110.25 power, 3 apr)Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 73.5 - 110.3 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to blind On weapon crit: * cripple the target Burst (radius 1) on hit: +4 light When wielded/worn: Armour penetration: +19 Physical crit. chance: +27.0% Changes resistances: +5% arcane Critical mult.: +24.00% Massive two-handed mauls. |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Main armor | Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+3 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
| Cloak | Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+3 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.4 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Around neck | Glintstrider the stralite amulet Glintstrider the stralite amuletCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +14 Fatigue: -8% Effects on melee hit: * 15% chance to blind Changes stats: +7 Str / +7 Dex / +7 Wil Changes resistances: +3% acid / +6% temporal / +12% light / +5% arcane Critical mult.: +15.00% Life regen: +1.70 Light radius: +1 Amulets can have magical properties. |
Inventory
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
stabilizing steel amulet of willpower (+4) stabilizing steel amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +11% temporal Pinning immunity: +20% Knockback immunity: +26% Amulets can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Shadowwitch ShadowwitchPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 8 temporal Changes stats: +5 Mag / +11 Wil / +5 Cun / +1 Con Changes resistances penetration: +5% temporal Changes damage: +6% temporal Spell save: +10 (+3 eff.) Maximum stamina: +16.00 Spellpower: +7 (+3 eff.) Mindpower: +7 (+3 eff.) Rings can have magical properties. |
Tuluvor the gold ring Tuluvor the gold ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Fatigue: -4% Changes stats: +6 Dex / +11 Mag / +7 Wil / +7 Cun Grants telepathy: Demon/Minor Demon/Major Mental save: +11 (+3 eff.) Confusion immunity: +28% Spellpower: +5 (+2 eff.) Rings can have magical properties. |
gold ring of life gold ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Life regen: +0.80 Maximum life: +51.00 Healing mod.: +10% Rings can have magical properties. |
Drake's Bane (52-78 power, 21 apr) Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
This item will automatically be transmogrified when you leave the level. elemental voratun greatmaul of massacre (81-121.5 power, 4 apr)elemental voratun greatmaul of massacre (81-121.5 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 81.0 - 121.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +16% acid / +16% fire / +17% lightning / +20% cold Massive two-handed mauls. |
Genocide (42-67.2 power, 4 apr) Genocide (42-67.2 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
This item will automatically be transmogrified when you leave the level. elemental voratun greatsword of ruin (62-99.2 power, 4 apr)elemental voratun greatsword of ruin (62-99.2 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +14 Physical crit. chance: +17.0% Changes resistances penetration: +23% acid / +10% fire / +17% lightning / +17% cold Critical mult.: +20.00% Massive two-handed swords. |
Borulemnir the elven-wood longbow Borulemnir the elven-wood longbowRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 3). Damage (Ranged): +30 acid When wielded/worn: Changes stats: +2 Dex / +8 Mag Changes resistances: +9% temporal Changes damage: +38% acid / +14% arcane Confusion immunity: +10% Spellpower: +15 (+5 eff.) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Nimbusfurnace the elven-wood vilestaff (25-30 power, 5 apr, fire element)Nimbusfurnace the elven-wood vilestaff (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to corrode armour by 30% Damage (Melee): +28 acid When wielded/worn: Damage when hit (Melee): 16 lightning Changes resistances: +18% lightning Changes resistances penetration: +20% lightning / +20% acid Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower: +12 (+4 eff.) Spell crit. chance: +14% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal dragonbone magestaff of invocation (30-36 power, 6 apr, lightning element)ethereal dragonbone magestaff of invocation (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 6 % chance of confusion Changes damage: +30% lightning Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +27 (+9 eff.) Spell crit. chance: +5% Damage Shield penetration: +43% It can be used to conjure elemental energy in a radius 10 cone, dealing 71.48 to 85.77 lightning damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. chilling orite trident of shearing (43-68.8 power, 13 apr)chilling orite trident of shearing (43-68.8 power, 13 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 43.0 - 68.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +13 cold When wielded/worn: Armour penetration: +16 Changes resistances penetration: +19% physical Changes damage: +7% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
linen cloak of implacability (1 def, 0 armour) linen cloak of implacability (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Physical save: +5 (+2 eff.) Mental save: +5 (+1 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xanilaith the pair of hardened leather boots (0 def, 12 armour) Xanilaith the pair of hardened leather boots (0 def, 12 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +12 Fatigue: +3% Changes stats: +3 Cun / +2 Dex Changes resistances: +9% lightning / +8% temporal / +12% acid Silence immunity: +10% Life regen: +2.60 Healing mod.: +15% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 122% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. traveler's pair of drakeskin leather boots of speed (0 def, 5 armour)traveler's pair of drakeskin leather boots of speed (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +0% Maximum encumbrance: +27 Physical save: +10 (+4 eff.) Movement speed: +20% A pair of boots made of leather. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 197.81 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 31.30 to 93.89 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Hornet Stingers (20/20, 18-25.2 power, 10 apr) Hornet Stingers (20/20, 18-25.2 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of dragonbone arrows of crippling (21/21, 53-74.2 power, 18 apr)plaguebringer's quiver of dragonbone arrows of crippling (21/21, 53-74.2 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.0 - 74.2 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +18.0% Capacity: 21 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 17% chance to disease On weapon crit: * cripple the target Damage (Ranged): +14 blight Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
110 alchemist agate 110 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
10 emerald 10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+4 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 260 cold damage (based on your Magic), costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. watchleader's dwarven lantern of corpselightwatchleader's dwarven lantern of corpselight Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +9% blight / +8% darkness Blindness immunity: +43% Confusion immunity: +19% Spellpower: +4 (+2 eff.) Spell crit. chance: +4% Light radius: +7 Infravision radius: +4 See stealth: +18 See invisible: +15 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.3 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Jolt The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Dracheeze the Higher Doombringer level 19
4th Dusk 122nd year of Ascendancy at 04:37 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Dracheeze the Higher Doombringer level 29
25th Dusk 122nd year of Ascendancy at 23:41 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Dracheeze the Higher Doombringer level 21
9th Dusk 122nd year of Ascendancy at 06:05 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Dracheeze the Higher Doombringer level 12
7th Flare 122nd year of Ascendancy at 14:55 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Dracheeze the Higher Doombringer level 25
18th Dusk 122nd year of Ascendancy at 09:45 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By Dracheeze the Higher Doombringer level 34
38th Dusk 122nd year of Ascendancy at 12:06 see stats
Infinite x40 (Exploration mode)
Got to level 40 of the infinite dungeon.By Dracheeze the Higher Doombringer level 40
58th Dusk 122nd year of Ascendancy at 02:26 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Dracheeze the Higher Doombringer level 10
8th Mirth 122nd year of Ascendancy at 00:02 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Dracheeze the Higher Doombringer level 20
5th Dusk 122nd year of Ascendancy at 08:55 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Dracheeze the Higher Doombringer level 30
26th Dusk 122nd year of Ascendancy at 13:03 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Dracheeze the Higher Doombringer level 40
54th Dusk 122nd year of Ascendancy at 00:07 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Dracheeze the Higher Doombringer level 22
12nd Dusk 122nd year of Ascendancy at 15:40 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Dracheeze the Higher Doombringer level 30
27th Dusk 122nd year of Ascendancy at 12:17 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Dracheeze the Higher Doombringer level 6
78th Pyre 122nd year of Ascendancy at 09:32 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Dracheeze the Higher Doombringer level 30
29th Dusk 122nd year of Ascendancy at 05:39 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Dracheeze the Higher Doombringer level 20
7th Dusk 122nd year of Ascendancy at 15:59 see stats
Log
Dracheeze hits Elven blood mage for 627 physical damage.
Dracheeze killed Elven blood mage!
Dracheeze speeds up.
Talent Burning Sacrifice is ready to use.
Dracheeze's weapon stops glowing.
Dracheeze is no longer surging arcane power.
Dracheeze casts Surge of Power.
Dracheeze surges with an incredible power!
Dracheeze receives 949 healing.
Talent Voracious Blade is ready to use.
Resting starts...
Talent Born into Magic is ready to use.
Dracheeze's surge ends.
Talent Surge of Power is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).
Animated mummy wrappings casts Freeze.
Animated mummy wrappings's spell attains critical power!
Ran for 3 turns (stop reason: taken damage).
Dracheeze shrugs off the effect 'Frozen'!
Animated mummy wrappings hits Dracheeze for 384 cold damage.
Dracheeze deactivates Flame of Urh'Rok.
Dracheeze deactivates Abyssal Shield.
Dracheeze deactivates Share the Pain.
