Karin the level 7 Halfling Rogue by Hazey

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHalfling
ClassRogue
Level / Exp7 / 52%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity22 (base 19)
Constitution22 (base 16)
Magic10 (base 10)
Willpower13 (base 10)
Cunning22 (base 19)

Resources

Life235/235
Stamina126/126
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-996
Infravision5
Stealth26.232118862043

Offense: Mainhand

Damage26
Accuracy31
Crit Chance11%
APR5
Speed1.00

Offense: Offhand

Damage17
Accuracy31
Crit Chance11%
APR5
Speed1.00

Offense: Spell

Spellpower21
Crit Chance5%
Speed1

Offense: Mind

Mindpower17.9
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense26.586594729873
Ranged Defense27.586594729873
Fatigue7
Physical Save11.55
Spell Save3.05
Mental Save7.25

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Stealth1.30
2/5
1/5
0/5
0/5
Cunning / Trapping1.30
2/5
0/5
0/5
0/5
Technique / Dual weapons1.30
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
1/5
0/5
0/5
Technique / Dual techniques1.30
1/5
1/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
0/5
0/5
Technique / Acrobatics1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
2/5

Effects

talent
talent

Quests

active
active

Equipment

Tool
On feet
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Karin activates Stealth.
Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 1.61 gold from the transmogrification of
spiked cured leather armour of cold resistance (2 def, 4 armour).
You gain 25.00 gold from the transmogrification of
Spellhunt Remnants (1 def, 2 armour).
You gain 0.90 gold from the transmogrification of
pair of iron boots of uncanny dodging (3 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.64 gold from the transmogrification of
linen robe of the mountain (+11%) (0 def, 0 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 1.35 gold from the transmogrification of
insidious iron waraxe (12.5-17.5 power, 2 apr).
You gain 1.93 gold from the transmogrification of
earthen elm vilestaff of might (10-12 power, 2 apr, fire element).
You gain 3.03 gold from the transmogrification of
cruel elm magestaff of might (10-12 power, 2 apr, lightning element).
You gain 1.00 gold from the transmogrification of
blooming mossy mindstar (2-2.2 power, 12 apr, mind damage).
You gain 1.63 gold from the transmogrification of
steel mace of erosion (12-16.8 power, 3 apr).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (18.5-25.9 power, 2 apr).
You gain 2.23 gold from the transmogrification of
iron greatsword of vileness (14-22.4 power, 1 apr).
You gain 1.24 gold from the transmogrification of
iron greatsword of projection (15-24 power, 1 apr).
You gain 1.96 gold from the transmogrification of
iron greatmaul of daylight (20.5-30.75 power, 1 apr).
You gain 1.55 gold from the transmogrification of
phase door rune (range 6; power 15; dur 3).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Today is the 5th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.


There is a Way into the heart of the gloom here (press '' or right click to use).