MaNrHa the level 5 Higher Anorithil by Thomas Strub

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassAnorithil
Level / Exp5 / 32%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity11 (base 10)
Constitution19 (base 19)
Magic24 (base 21)
Willpower11 (base 10)
Cunning14 (base 14)

Resources

Life-17/178
Positive35/42
Negative9/42
Healing Factor1
Regeneration1.45

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance7%
Speed1

Offense: Mind

Mindpower13.3
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+6%
Cold+10%
Nature+6%

Defense: Base

Armour (hardiness)5 (30%)
Defense6.35
Ranged Defense6.35
Fatigue0
Physical Save24.433856305888
Spell Save22.283856305888
Mental Save13.75

Defense: Resistances

Cold+ 6%( 70%)
Fire+ 5%( 70%)
Nature+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Celestial / Sun1.30
1/5
1/5
0/5
0/5
Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
1/5
0/5
0/5
Celestial / Star fury1.30
5/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Hymns1.30
3/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Light source
On head
Tool
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Today is the 7th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.

Ran for 4 turns (stop reason: hostile spotted to the south (Orcs patrol)).


Today is the 8th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:26.


There is a Unremarkable cave here (press '' or right click to use).
Today is the 9th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:43.


There is a ladder to worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Resting starts...

Rested for 28 turns (stop reason: all resources and life at maximum).


MaNrHa shrugs off the effect 'Corrode'!

Something hits
MaNrHa for 175 acid damage.
MaNrHa casts Healing Light.

MaNrHa receives 110 healing.
Master vampire drains life from MaNrHa!

Master vampire leeches life from MaNrHa!
Master vampire hits MaNrHa for 68 blight damage.
MaNrHa hits Master vampire for 8 healing, 27 healing, 16 darkness, 6 light (23 total damage) [36 healing].
MaNrHa casts Searing Light.

MaNrHa hits Master vampire for 44 light damage.
MaNrHa's light area effect hits Master vampire for
21 light damage.
Saving game...